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Lines Matching refs:va

59     VertexArray va;
63 va.setActiveBuffer(mVertexBuffers[ct]->getBufferObjectID());
64 mVertexTypes[ct]->enableGLVertexBuffer2(&va);
66 va.setupGL2(rsc, &rsc->mStateVertexArray, &rsc->mShaderCache);
70 va.setActiveBuffer(mVertexBuffers[ct]->getBufferObjectID());
71 mVertexTypes[ct]->enableGLVertexBuffer(&va);
73 va.setupGL(rsc, 0);
145 void rsi_SimpleMeshBindVertex(Context *rsc, RsSimpleMesh mv, RsAllocation va, uint32_t slot)
150 sm->mVertexBuffers[slot].set((Allocation *)va);
153 void rsi_SimpleMeshBindIndex(Context *rsc, RsSimpleMesh mv, RsAllocation va)
156 sm->mIndexBuffer.set((Allocation *)va);
159 void rsi_SimpleMeshBindPrimitive(Context *rsc, RsSimpleMesh mv, RsAllocation va)
162 sm->mPrimitiveBuffer.set((Allocation *)va);