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Lines Matching refs:application

57 // Default input dispatching timeout if there is no focused application or paused window
63 // when an application takes too long to respond and the user has pressed an app switch key.
797 // dispatched to change before the application finally consumed them.
845 const EventEntry* entry, const InputApplication* application, const InputWindow* window,
847 if (application == NULL && window == NULL) {
860 LOGD("Waiting for application to become ready for input: %s",
861 getApplicationWindowLabelLocked(application, window).string());
864 application ? application->dispatchingTimeout : DEFAULT_INPUT_DISPATCHING_TIMEOUT;
878 onANRLocked(currentTime, application, window, entry->eventTime, mInputTargetWaitStartTime);
912 "application not responding");
941 // If there is no currently focused window and no focused application
947 "focused application that may eventually add a window: %s.",
955 LOGI("Dropping event because there is no focused window or focused application.");
1132 "focused application that may eventually add a new window: %s.",
1140 LOGI("Dropping event because there is no touched window or focused application.");
1388 String8 InputDispatcher::getApplicationWindowLabelLocked(const InputApplication* application,
1390 if (application) {
1392 String8 label(application->name);
1397 return application->name;
1402 return String8("<unknown application or window>");
1613 // invariants on input state and potentially cause an application to crash
1620 "current input state but that is likely to be tolerated by the application.",
1625 "current input state and that is likely to cause the application to crash.",
2869 nsecs_t currentTime, const InputApplication* application, const InputWindow* window,
2871 LOGI("Application is not responding: %s. "
2873 getApplicationWindowLabelLocked(application, window).string(),
2879 if (application) {
2880 commandEntry->inputApplicationHandle = application->handle;