Home | History | Annotate | Download | only in surfaceflinger

Lines Matching refs:texture

189         // not much we can do. continue to use whatever texture was bound
230 Texture tex(mBufferManager.getActiveTexture());
232 // the texture has not been created yet, this Layer has
561 * texture names). we need to do this even if mPostedDirtyRegion is
738 Texture Layer::BufferManager::getActiveTexture() const {
739 Texture res;
743 static_cast<Image&>(res) = mBufferData[mActiveBuffer].texture;
775 buffers[index].texture.dirty = true;
791 destroyTexture(&buffers[i].texture, dpy);
804 Image& texture(mBufferData[index].texture);
805 err = mTextureManager.initEglImage(&texture, dpy, buffer);
806 // if EGLImage fails, we switch to regular texture mode, and we
815 destroyTexture(&mBufferData[i].texture, dpy);