Lines Matching refs:components
50 // but this would use up to 4 more registers for the color components
99 // because we will (have to) clamp the components
117 // components as needed (or not at all if we don't blend)
158 // none of the components are present in the mask
234 // gather some informations about the components we need to process...
274 // all components are replaced, skip this TMU.
685 if (tmu.format.components != GGL_ALPHA &&
686 tmu.format.components != GGL_LUMINANCE)