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      1 // Copyright 2007-2008 the V8 project authors. All rights reserved.
      2 // Redistribution and use in source and binary forms, with or without
      3 // modification, are permitted provided that the following conditions are
      4 // met:
      5 //
      6 //     * Redistributions of source code must retain the above copyright
      7 //       notice, this list of conditions and the following disclaimer.
      8 //     * Redistributions in binary form must reproduce the above
      9 //       copyright notice, this list of conditions and the following
     10 //       disclaimer in the documentation and/or other materials provided
     11 //       with the distribution.
     12 //     * Neither the name of Google Inc. nor the names of its
     13 //       contributors may be used to endorse or promote products derived
     14 //       from this software without specific prior written permission.
     15 //
     16 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     17 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     18 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
     19 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     20 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
     21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
     22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     27 
     28 #ifndef V8_GLOBAL_HANDLES_H_
     29 #define V8_GLOBAL_HANDLES_H_
     30 
     31 #include "list-inl.h"
     32 
     33 namespace v8 {
     34 namespace internal {
     35 
     36 // Structure for tracking global handles.
     37 // A single list keeps all the allocated global handles.
     38 // Destroyed handles stay in the list but is added to the free list.
     39 // At GC the destroyed global handles are removed from the free list
     40 // and deallocated.
     41 
     42 // Callback function on handling weak global handles.
     43 // typedef bool (*WeakSlotCallback)(Object** pointer);
     44 
     45 // An object group is treated like a single JS object: if one of object in
     46 // the group is alive, all objects in the same group are considered alive.
     47 // An object group is used to simulate object relationship in a DOM tree.
     48 class ObjectGroup : public Malloced {
     49  public:
     50   ObjectGroup() : objects_(4) {}
     51   explicit ObjectGroup(size_t capacity)
     52       : objects_(static_cast<int>(capacity)) { }
     53 
     54   List<Object**> objects_;
     55 };
     56 
     57 
     58 typedef void (*WeakReferenceGuest)(Object* object, void* parameter);
     59 
     60 class GlobalHandles : public AllStatic {
     61  public:
     62   // Creates a new global handle that is alive until Destroy is called.
     63   static Handle<Object> Create(Object* value);
     64 
     65   // Destroy a global handle.
     66   static void Destroy(Object** location);
     67 
     68   // Make the global handle weak and set the callback parameter for the
     69   // handle.  When the garbage collector recognizes that only weak global
     70   // handles point to an object the handles are cleared and the callback
     71   // function is invoked (for each handle) with the handle and corresponding
     72   // parameter as arguments.  Note: cleared means set to Smi::FromInt(0). The
     73   // reason is that Smi::FromInt(0) does not change during garage collection.
     74   static void MakeWeak(Object** location,
     75                        void* parameter,
     76                        WeakReferenceCallback callback);
     77 
     78   // Returns the current number of weak handles.
     79   static int NumberOfWeakHandles() { return number_of_weak_handles_; }
     80 
     81   static void RecordStats(HeapStats* stats);
     82 
     83   // Returns the current number of weak handles to global objects.
     84   // These handles are also included in NumberOfWeakHandles().
     85   static int NumberOfGlobalObjectWeakHandles() {
     86     return number_of_global_object_weak_handles_;
     87   }
     88 
     89   // Clear the weakness of a global handle.
     90   static void ClearWeakness(Object** location);
     91 
     92   // Tells whether global handle is near death.
     93   static bool IsNearDeath(Object** location);
     94 
     95   // Tells whether global handle is weak.
     96   static bool IsWeak(Object** location);
     97 
     98   // Process pending weak handles.
     99   static void PostGarbageCollectionProcessing();
    100 
    101   // Iterates over all strong handles.
    102   static void IterateStrongRoots(ObjectVisitor* v);
    103 
    104   // Iterates over all handles.
    105   static void IterateAllRoots(ObjectVisitor* v);
    106 
    107   // Iterates over all weak roots in heap.
    108   static void IterateWeakRoots(ObjectVisitor* v);
    109 
    110   // Iterates over weak roots that are bound to a given callback.
    111   static void IterateWeakRoots(WeakReferenceGuest f,
    112                                WeakReferenceCallback callback);
    113 
    114   // Find all weak handles satisfying the callback predicate, mark
    115   // them as pending.
    116   static void IdentifyWeakHandles(WeakSlotCallback f);
    117 
    118   // Add an object group.
    119   // Should only used in GC callback function before a collection.
    120   // All groups are destroyed after a mark-compact collection.
    121   static void AddGroup(Object*** handles, size_t length);
    122 
    123   // Returns the object groups.
    124   static List<ObjectGroup*>* ObjectGroups();
    125 
    126   // Remove bags, this should only happen after GC.
    127   static void RemoveObjectGroups();
    128 
    129   // Tear down the global handle structure.
    130   static void TearDown();
    131 
    132 #ifdef DEBUG
    133   static void PrintStats();
    134   static void Print();
    135 #endif
    136   class Pool;
    137  private:
    138   // Internal node structure, one for each global handle.
    139   class Node;
    140 
    141   // Field always containing the number of weak and near-death handles.
    142   static int number_of_weak_handles_;
    143 
    144   // Field always containing the number of weak and near-death handles
    145   // to global objects.  These objects are also included in
    146   // number_of_weak_handles_.
    147   static int number_of_global_object_weak_handles_;
    148 
    149   // Global handles are kept in a single linked list pointed to by head_.
    150   static Node* head_;
    151   static Node* head() { return head_; }
    152   static void set_head(Node* value) { head_ = value; }
    153 
    154   // Free list for DESTROYED global handles not yet deallocated.
    155   static Node* first_free_;
    156   static Node* first_free() { return first_free_; }
    157   static void set_first_free(Node* value) { first_free_ = value; }
    158 
    159   // List of deallocated nodes.
    160   // Deallocated nodes form a prefix of all the nodes and
    161   // |first_deallocated| points to last deallocated node before
    162   // |head|.  Those deallocated nodes are additionally linked
    163   // by |next_free|:
    164   //                                    1st deallocated  head
    165   //                                           |          |
    166   //                                           V          V
    167   //    node          node        ...         node       node
    168   //      .next      -> .next ->                .next ->
    169   //   <- .next_free <- .next_free           <- .next_free
    170   static Node* first_deallocated_;
    171   static Node* first_deallocated() { return first_deallocated_; }
    172   static void set_first_deallocated(Node* value) {
    173     first_deallocated_ = value;
    174   }
    175 };
    176 
    177 
    178 } }  // namespace v8::internal
    179 
    180 #endif  // V8_GLOBAL_HANDLES_H_
    181