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      1 /*
      2  * Copyright (C) 2008, 2009 Google Inc. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions are
      6  * met:
      7  *
      8  *     * Redistributions of source code must retain the above copyright
      9  * notice, this list of conditions and the following disclaimer.
     10  *     * Redistributions in binary form must reproduce the above
     11  * copyright notice, this list of conditions and the following disclaimer
     12  * in the documentation and/or other materials provided with the
     13  * distribution.
     14  *     * Neither the name of Google Inc. nor the names of its
     15  * contributors may be used to endorse or promote products derived from
     16  * this software without specific prior written permission.
     17  *
     18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
     21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
     23  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
     24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     29  */
     30 
     31 #ifndef ScriptController_h
     32 #define ScriptController_h
     33 
     34 #include "ScriptInstance.h"
     35 #include "ScriptValue.h"
     36 
     37 #include "V8Proxy.h"
     38 
     39 #include <v8.h>
     40 
     41 #include <wtf/HashMap.h>
     42 #include <wtf/RefCounted.h>
     43 #include <wtf/Vector.h>
     44 
     45 struct NPObject;
     46 
     47 namespace WebCore {
     48 
     49 class DOMWrapperWorld;
     50 class Event;
     51 class Frame;
     52 class HTMLPlugInElement;
     53 class ScriptSourceCode;
     54 class String;
     55 class Widget;
     56 class XSSAuditor;
     57 
     58 class ScriptController {
     59 public:
     60     ScriptController(Frame*);
     61     ~ScriptController();
     62 
     63     // FIXME: V8Proxy should either be folded into ScriptController
     64     // or this accessor should be made JSProxy*
     65     V8Proxy* proxy() { return m_proxy.get(); }
     66 
     67     ScriptValue executeScript(const ScriptSourceCode&);
     68     ScriptValue executeScript(const String& script, bool forceUserGesture = false);
     69 
     70     // Returns true if argument is a JavaScript URL.
     71     bool executeIfJavaScriptURL(const KURL&, bool userGesture = false, bool replaceDocument = true);
     72 
     73     // This function must be called from the main thread. It is safe to call it repeatedly.
     74     static void initializeThreading();
     75 
     76     // Evaluate a script file in the environment of this proxy.
     77     // If succeeded, 'succ' is set to true and result is returned
     78     // as a string.
     79     ScriptValue evaluate(const ScriptSourceCode&);
     80 
     81     void evaluateInIsolatedWorld(unsigned worldID, const Vector<ScriptSourceCode>&);
     82 
     83     // Executes JavaScript in an isolated world. The script gets its own global scope,
     84     // its own prototypes for intrinsic JavaScript objects (String, Array, and so-on),
     85     // and its own wrappers for all DOM nodes and DOM constructors.
     86     //
     87     // If an isolated world with the specified ID already exists, it is reused.
     88     // Otherwise, a new world is created.
     89     //
     90     // If the worldID is 0, a new world is always created.
     91     //
     92     // FIXME: Get rid of extensionGroup here.
     93     void evaluateInIsolatedWorld(unsigned worldID, const Vector<ScriptSourceCode>&, int extensionGroup);
     94 
     95     // Masquerade 'this' as the windowShell.
     96     // This is a bit of a hack, but provides reasonable compatibility
     97     // with what JSC does as well.
     98     ScriptController* windowShell(DOMWrapperWorld*) { return this; }
     99     ScriptController* existingWindowShell(DOMWrapperWorld*) { return this; }
    100 
    101     XSSAuditor* xssAuditor() { return m_XSSAuditor.get(); }
    102 
    103     void collectGarbage();
    104 
    105     // Notify V8 that the system is running low on memory.
    106     void lowMemoryNotification();
    107 
    108     // Creates a property of the global object of a frame.
    109     void bindToWindowObject(Frame*, const String& key, NPObject*);
    110 
    111     PassScriptInstance createScriptInstanceForWidget(Widget*);
    112 
    113     // Check if the javascript engine has been initialized.
    114     bool haveInterpreter() const;
    115 
    116     bool canExecuteScripts();
    117 
    118     // FIXME: void* is a compile hack.
    119     void attachDebugger(void*);
    120 
    121     // --- Static methods assume we are running VM in single thread, ---
    122     // --- and there is only one VM instance.                        ---
    123 
    124     // Returns the frame for the entered context. See comments in
    125     // V8Proxy::retrieveFrameForEnteredContext() for more information.
    126     static Frame* retrieveFrameForEnteredContext();
    127 
    128     // Returns the frame for the current context. See comments in
    129     // V8Proxy::retrieveFrameForEnteredContext() for more information.
    130     static Frame* retrieveFrameForCurrentContext();
    131 
    132     // Check whether it is safe to access a frame in another domain.
    133     static bool isSafeScript(Frame*);
    134 
    135     // Pass command-line flags to the JS engine.
    136     static void setFlags(const char* string, int length);
    137 
    138     // Protect and unprotect the JS wrapper from garbage collected.
    139     static void gcProtectJSWrapper(void*);
    140     static void gcUnprotectJSWrapper(void*);
    141 
    142     void finishedWithEvent(Event*);
    143     void setEventHandlerLineNumber(int lineNumber);
    144 
    145     void setProcessingTimerCallback(bool processingTimerCallback) { m_processingTimerCallback = processingTimerCallback; }
    146     // FIXME: Currently we don't use the parameter world at all.
    147     // See http://trac.webkit.org/changeset/54182
    148     bool processingUserGesture(DOMWrapperWorld* world = 0) const;
    149     bool anyPageIsProcessingUserGesture() const;
    150 
    151     void setPaused(bool paused) { m_paused = paused; }
    152     bool isPaused() const { return m_paused; }
    153 
    154     const String* sourceURL() const { return m_sourceURL; } // 0 if we are not evaluating any script.
    155 
    156     void clearWindowShell();
    157     void updateDocument();
    158 
    159     void updateSecurityOrigin();
    160     void clearScriptObjects();
    161     void updatePlatformScriptObjects();
    162     void cleanupScriptObjectsForPlugin(Widget*);
    163 
    164 #if ENABLE(NETSCAPE_PLUGIN_API)
    165     NPObject* createScriptObjectForPluginElement(HTMLPlugInElement*);
    166     NPObject* windowScriptNPObject();
    167 #endif
    168 
    169     // Dummy method to avoid a bunch of ifdef's in WebCore.
    170     void evaluateInWorld(const ScriptSourceCode&, DOMWrapperWorld*);
    171     static void getAllWorlds(Vector<DOMWrapperWorld*>& worlds);
    172 
    173 private:
    174     Frame* m_frame;
    175     const String* m_sourceURL;
    176 
    177     bool m_inExecuteScript;
    178 
    179     bool m_processingTimerCallback;
    180     bool m_paused;
    181 
    182     OwnPtr<V8Proxy> m_proxy;
    183     typedef HashMap<Widget*, NPObject*> PluginObjectMap;
    184 
    185     // A mapping between Widgets and their corresponding script object.
    186     // This list is used so that when the plugin dies, we can immediately
    187     // invalidate all sub-objects which are associated with that plugin.
    188     // The frame keeps a NPObject reference for each item on the list.
    189     PluginObjectMap m_pluginObjects;
    190 #if ENABLE(NETSCAPE_PLUGIN_API)
    191     NPObject* m_windowScriptNPObject;
    192 #endif
    193     // The XSSAuditor associated with this ScriptController.
    194     OwnPtr<XSSAuditor> m_XSSAuditor;
    195 };
    196 
    197 } // namespace WebCore
    198 
    199 #endif // ScriptController_h
    200