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  /cts/tests/tests/graphics/src/android/graphics/cts/
ShaderTest.java 22 import android.graphics.Shader;
29 @TestTargetClass(android.graphics.Shader.class)
33 method = "Shader",
37 new Shader();
58 Shader shader = new BitmapShader(bitmap, Shader.TileMode.REPEAT, Shader.TileMode.REPEAT); local
61 shader.setLocalMatrix(m);
62 assertFalse(shader.getLocalMatrix(m))
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  /frameworks/base/graphics/java/android/graphics/
Shader.java 20 * Shader is the based class for objects that return horizontal spans of colors
21 * during drawing. A subclass of Shader is installed in a Paint calling
22 * paint.setShader(shader). After that any object (other than a bitmap) that is
23 * drawn with that paint will get its color(s) from the shader.
25 public class Shader {
32 * replicate the edge color if the shader draws outside of its
37 * repeat the shader's image horizontally and vertically
41 * repeat the shader's image horizontally and vertically, alternating
53 * Return true if the shader has a non-identity local matrix.
54 * @param localM If not null, it is set to the shader's local matrix
    [all...]
  /frameworks/base/tools/layoutlib/bridge/src/android/graphics/
Shader.java 22 * Shader is the based class for objects that return horizontal spans of colors
23 * during drawing. A subclass of Shader is installed in a Paint calling
24 * paint.setShader(shader). After that any object (other than a bitmap) that is
25 * drawn with that paint will get its color(s) from the shader.
27 public abstract class Shader {
33 * replicate the edge color if the shader draws outside of its
38 * repeat the shader's image horizontally and vertically
42 * repeat the shader's image horizontally and vertically, alternating
54 * Return true if the shader has a non-identity local matrix.
55 * @param localM If not null, it is set to the shader's local matrix
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  /prebuilt/sdk/4/
android.jar 
  /prebuilt/sdk/5/
android.jar 
  /prebuilt/sdk/6/
android.jar 
  /prebuilt/sdk/7/
android.jar 
  /prebuilt/sdk/8/
android.jar 

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