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      1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #include "net/socket/client_socket_pool_base.h"
      6 
      7 #include "base/compiler_specific.h"
      8 #include "base/message_loop.h"
      9 #include "base/stl_util-inl.h"
     10 #include "base/time.h"
     11 #include "net/base/load_log.h"
     12 #include "net/base/net_errors.h"
     13 #include "net/socket/client_socket_handle.h"
     14 
     15 using base::TimeDelta;
     16 
     17 namespace {
     18 
     19 // The timeout value, in seconds, used to clean up idle sockets that can't be
     20 // reused.
     21 //
     22 // Note: It's important to close idle sockets that have received data as soon
     23 // as possible because the received data may cause BSOD on Windows XP under
     24 // some conditions.  See http://crbug.com/4606.
     25 const int kCleanupInterval = 10;  // DO NOT INCREASE THIS TIMEOUT.
     26 
     27 // The maximum size of the ConnectJob's LoadLog.
     28 const int kMaxNumLoadLogEntries = 50;
     29 
     30 }  // namespace
     31 
     32 namespace net {
     33 
     34 ConnectJob::ConnectJob(const std::string& group_name,
     35                        base::TimeDelta timeout_duration,
     36                        Delegate* delegate,
     37                        LoadLog* load_log)
     38     : group_name_(group_name),
     39       timeout_duration_(timeout_duration),
     40       delegate_(delegate),
     41       load_log_(load_log) {
     42   DCHECK(!group_name.empty());
     43   DCHECK(delegate);
     44 }
     45 
     46 ConnectJob::~ConnectJob() {
     47   if (delegate_) {
     48     // If the delegate was not NULLed, then NotifyDelegateOfCompletion has
     49     // not been called yet (hence we are cancelling).
     50     LoadLog::AddEvent(load_log_, LoadLog::TYPE_CANCELLED);
     51     LoadLog::EndEvent(load_log_, LoadLog::TYPE_SOCKET_POOL_CONNECT_JOB);
     52   }
     53 }
     54 
     55 int ConnectJob::Connect() {
     56   if (timeout_duration_ != base::TimeDelta())
     57     timer_.Start(timeout_duration_, this, &ConnectJob::OnTimeout);
     58 
     59   LoadLog::BeginEvent(load_log_, LoadLog::TYPE_SOCKET_POOL_CONNECT_JOB);
     60 
     61   int rv = ConnectInternal();
     62 
     63   if (rv != ERR_IO_PENDING) {
     64     delegate_ = NULL;
     65     LoadLog::EndEvent(load_log_, LoadLog::TYPE_SOCKET_POOL_CONNECT_JOB);
     66   }
     67 
     68   return rv;
     69 }
     70 
     71 void ConnectJob::NotifyDelegateOfCompletion(int rv) {
     72   // The delegate will delete |this|.
     73   Delegate *delegate = delegate_;
     74   delegate_ = NULL;
     75 
     76   LoadLog::EndEvent(load_log_, LoadLog::TYPE_SOCKET_POOL_CONNECT_JOB);
     77 
     78   delegate->OnConnectJobComplete(rv, this);
     79 }
     80 
     81 void ConnectJob::OnTimeout() {
     82   // Make sure the socket is NULL before calling into |delegate|.
     83   set_socket(NULL);
     84 
     85   LoadLog::AddEvent(load_log_,
     86       LoadLog::TYPE_SOCKET_POOL_CONNECT_JOB_TIMED_OUT);
     87 
     88   NotifyDelegateOfCompletion(ERR_TIMED_OUT);
     89 }
     90 
     91 namespace internal {
     92 
     93 ClientSocketPoolBaseHelper::ClientSocketPoolBaseHelper(
     94     int max_sockets,
     95     int max_sockets_per_group,
     96     base::TimeDelta unused_idle_socket_timeout,
     97     base::TimeDelta used_idle_socket_timeout,
     98     ConnectJobFactory* connect_job_factory,
     99     NetworkChangeNotifier* network_change_notifier)
    100     : idle_socket_count_(0),
    101       connecting_socket_count_(0),
    102       handed_out_socket_count_(0),
    103       max_sockets_(max_sockets),
    104       max_sockets_per_group_(max_sockets_per_group),
    105       unused_idle_socket_timeout_(unused_idle_socket_timeout),
    106       used_idle_socket_timeout_(used_idle_socket_timeout),
    107       may_have_stalled_group_(false),
    108       connect_job_factory_(connect_job_factory),
    109       network_change_notifier_(network_change_notifier) {
    110   DCHECK_LE(0, max_sockets_per_group);
    111   DCHECK_LE(max_sockets_per_group, max_sockets);
    112 
    113   if (network_change_notifier_)
    114     network_change_notifier_->AddObserver(this);
    115 }
    116 
    117 ClientSocketPoolBaseHelper::~ClientSocketPoolBaseHelper() {
    118   CancelAllConnectJobs();
    119 
    120   // Clean up any idle sockets.  Assert that we have no remaining active
    121   // sockets or pending requests.  They should have all been cleaned up prior
    122   // to the manager being destroyed.
    123   CloseIdleSockets();
    124   DCHECK(group_map_.empty());
    125   DCHECK_EQ(0, connecting_socket_count_);
    126 
    127   if (network_change_notifier_)
    128     network_change_notifier_->RemoveObserver(this);
    129 }
    130 
    131 // InsertRequestIntoQueue inserts the request into the queue based on
    132 // priority.  Highest priorities are closest to the front.  Older requests are
    133 // prioritized over requests of equal priority.
    134 //
    135 // static
    136 void ClientSocketPoolBaseHelper::InsertRequestIntoQueue(
    137     const Request* r, RequestQueue* pending_requests) {
    138   LoadLog::BeginEvent(r->load_log(),
    139       LoadLog::TYPE_SOCKET_POOL_WAITING_IN_QUEUE);
    140 
    141   RequestQueue::iterator it = pending_requests->begin();
    142   while (it != pending_requests->end() && r->priority() >= (*it)->priority())
    143     ++it;
    144   pending_requests->insert(it, r);
    145 }
    146 
    147 // static
    148 const ClientSocketPoolBaseHelper::Request*
    149 ClientSocketPoolBaseHelper::RemoveRequestFromQueue(
    150     RequestQueue::iterator it, RequestQueue* pending_requests) {
    151   const Request* req = *it;
    152 
    153   LoadLog::EndEvent(req->load_log(),
    154                     LoadLog::TYPE_SOCKET_POOL_WAITING_IN_QUEUE);
    155 
    156   pending_requests->erase(it);
    157   return req;
    158 }
    159 
    160 int ClientSocketPoolBaseHelper::RequestSocket(
    161     const std::string& group_name,
    162     const Request* request) {
    163   DCHECK_GE(request->priority(), 0);
    164   CompletionCallback* const callback = request->callback();
    165   CHECK(callback);
    166   ClientSocketHandle* const handle = request->handle();
    167   CHECK(handle);
    168   Group& group = group_map_[group_name];
    169 
    170   // Can we make another active socket now?
    171   if (ReachedMaxSocketsLimit() ||
    172       !group.HasAvailableSocketSlot(max_sockets_per_group_)) {
    173     if (ReachedMaxSocketsLimit()) {
    174       // We could check if we really have a stalled group here, but it requires
    175       // a scan of all groups, so just flip a flag here, and do the check later.
    176       may_have_stalled_group_ = true;
    177 
    178       LoadLog::AddEvent(request->load_log(),
    179           LoadLog::TYPE_SOCKET_POOL_STALLED_MAX_SOCKETS);
    180     } else {
    181       LoadLog::AddEvent(request->load_log(),
    182           LoadLog::TYPE_SOCKET_POOL_STALLED_MAX_SOCKETS_PER_GROUP);
    183     }
    184     InsertRequestIntoQueue(request, &group.pending_requests);
    185     return ERR_IO_PENDING;
    186   }
    187 
    188   // Try to reuse a socket.
    189   while (!group.idle_sockets.empty()) {
    190     IdleSocket idle_socket = group.idle_sockets.back();
    191     group.idle_sockets.pop_back();
    192     DecrementIdleCount();
    193     if (idle_socket.socket->IsConnectedAndIdle()) {
    194       // We found one we can reuse!
    195       base::TimeDelta idle_time =
    196           base::TimeTicks::Now() - idle_socket.start_time;
    197       HandOutSocket(
    198           idle_socket.socket, idle_socket.used, handle, idle_time, &group);
    199       return OK;
    200     }
    201     delete idle_socket.socket;
    202   }
    203 
    204   // See if we already have enough connect jobs or sockets that will be released
    205   // soon.
    206   if (group.HasReleasingSockets()) {
    207     InsertRequestIntoQueue(request, &group.pending_requests);
    208     return ERR_IO_PENDING;
    209   }
    210 
    211   // We couldn't find a socket to reuse, so allocate and connect a new one.
    212   scoped_refptr<LoadLog> job_load_log = new LoadLog(kMaxNumLoadLogEntries);
    213 
    214   scoped_ptr<ConnectJob> connect_job(
    215       connect_job_factory_->NewConnectJob(group_name, *request, this,
    216                                           job_load_log));
    217 
    218   int rv = connect_job->Connect();
    219 
    220   if (rv != ERR_IO_PENDING && request->load_log())
    221     request->load_log()->Append(job_load_log);
    222 
    223   if (rv == OK) {
    224     HandOutSocket(connect_job->ReleaseSocket(), false /* not reused */,
    225                   handle, base::TimeDelta(), &group);
    226   } else if (rv == ERR_IO_PENDING) {
    227     connecting_socket_count_++;
    228 
    229     ConnectJob* job = connect_job.release();
    230     InsertRequestIntoQueue(request, &group.pending_requests);
    231     group.jobs.insert(job);
    232   } else if (group.IsEmpty()) {
    233     group_map_.erase(group_name);
    234   }
    235 
    236   return rv;
    237 }
    238 
    239 void ClientSocketPoolBaseHelper::CancelRequest(
    240     const std::string& group_name, const ClientSocketHandle* handle) {
    241   CHECK(ContainsKey(group_map_, group_name));
    242 
    243   Group& group = group_map_[group_name];
    244 
    245   // Search pending_requests for matching handle.
    246   RequestQueue::iterator it = group.pending_requests.begin();
    247   for (; it != group.pending_requests.end(); ++it) {
    248     if ((*it)->handle() == handle) {
    249       const Request* req = RemoveRequestFromQueue(it, &group.pending_requests);
    250       LoadLog::AddEvent(req->load_log(), LoadLog::TYPE_CANCELLED);
    251       LoadLog::EndEvent(req->load_log(), LoadLog::TYPE_SOCKET_POOL);
    252       delete req;
    253       if (group.jobs.size() > group.pending_requests.size() + 1) {
    254         // TODO(willchan): Cancel the job in the earliest LoadState.
    255         RemoveConnectJob(*group.jobs.begin(), &group);
    256         OnAvailableSocketSlot(group_name, &group);
    257       }
    258       return;
    259     }
    260   }
    261 }
    262 
    263 void ClientSocketPoolBaseHelper::ReleaseSocket(const std::string& group_name,
    264                                                ClientSocket* socket) {
    265   Group& group = group_map_[group_name];
    266   group.num_releasing_sockets++;
    267   DCHECK_LE(group.num_releasing_sockets, group.active_socket_count);
    268   // Run this asynchronously to allow the caller to finish before we let
    269   // another to begin doing work.  This also avoids nasty recursion issues.
    270   // NOTE: We cannot refer to the handle argument after this method returns.
    271   MessageLoop::current()->PostTask(FROM_HERE, NewRunnableMethod(
    272       this, &ClientSocketPoolBaseHelper::DoReleaseSocket, group_name, socket));
    273 }
    274 
    275 void ClientSocketPoolBaseHelper::CloseIdleSockets() {
    276   CleanupIdleSockets(true);
    277 }
    278 
    279 int ClientSocketPoolBaseHelper::IdleSocketCountInGroup(
    280     const std::string& group_name) const {
    281   GroupMap::const_iterator i = group_map_.find(group_name);
    282   CHECK(i != group_map_.end());
    283 
    284   return i->second.idle_sockets.size();
    285 }
    286 
    287 LoadState ClientSocketPoolBaseHelper::GetLoadState(
    288     const std::string& group_name,
    289     const ClientSocketHandle* handle) const {
    290   if (!ContainsKey(group_map_, group_name)) {
    291     NOTREACHED() << "ClientSocketPool does not contain group: " << group_name
    292                  << " for handle: " << handle;
    293     return LOAD_STATE_IDLE;
    294   }
    295 
    296   // Can't use operator[] since it is non-const.
    297   const Group& group = group_map_.find(group_name)->second;
    298 
    299   // Search pending_requests for matching handle.
    300   RequestQueue::const_iterator it = group.pending_requests.begin();
    301   for (size_t i = 0; it != group.pending_requests.end(); ++it, ++i) {
    302     if ((*it)->handle() == handle) {
    303       if (i < group.jobs.size()) {
    304         LoadState max_state = LOAD_STATE_IDLE;
    305         for (ConnectJobSet::const_iterator job_it = group.jobs.begin();
    306              job_it != group.jobs.end(); ++job_it) {
    307           max_state = std::max(max_state, (*job_it)->GetLoadState());
    308         }
    309         return max_state;
    310       } else {
    311         // TODO(wtc): Add a state for being on the wait list.
    312         // See http://www.crbug.com/5077.
    313         return LOAD_STATE_IDLE;
    314       }
    315     }
    316   }
    317 
    318   NOTREACHED();
    319   return LOAD_STATE_IDLE;
    320 }
    321 
    322 bool ClientSocketPoolBaseHelper::IdleSocket::ShouldCleanup(
    323     base::TimeTicks now,
    324     base::TimeDelta timeout) const {
    325   bool timed_out = (now - start_time) >= timeout;
    326   return timed_out ||
    327       !(used ? socket->IsConnectedAndIdle() : socket->IsConnected());
    328 }
    329 
    330 void ClientSocketPoolBaseHelper::CleanupIdleSockets(bool force) {
    331   if (idle_socket_count_ == 0)
    332     return;
    333 
    334   // Current time value. Retrieving it once at the function start rather than
    335   // inside the inner loop, since it shouldn't change by any meaningful amount.
    336   base::TimeTicks now = base::TimeTicks::Now();
    337 
    338   GroupMap::iterator i = group_map_.begin();
    339   while (i != group_map_.end()) {
    340     Group& group = i->second;
    341 
    342     std::deque<IdleSocket>::iterator j = group.idle_sockets.begin();
    343     while (j != group.idle_sockets.end()) {
    344       base::TimeDelta timeout =
    345           j->used ? used_idle_socket_timeout_ : unused_idle_socket_timeout_;
    346       if (force || j->ShouldCleanup(now, timeout)) {
    347         delete j->socket;
    348         j = group.idle_sockets.erase(j);
    349         DecrementIdleCount();
    350       } else {
    351         ++j;
    352       }
    353     }
    354 
    355     // Delete group if no longer needed.
    356     if (group.IsEmpty()) {
    357       group_map_.erase(i++);
    358     } else {
    359       ++i;
    360     }
    361   }
    362 }
    363 
    364 void ClientSocketPoolBaseHelper::IncrementIdleCount() {
    365   if (++idle_socket_count_ == 1)
    366     timer_.Start(TimeDelta::FromSeconds(kCleanupInterval), this,
    367                  &ClientSocketPoolBaseHelper::OnCleanupTimerFired);
    368 }
    369 
    370 void ClientSocketPoolBaseHelper::DecrementIdleCount() {
    371   if (--idle_socket_count_ == 0)
    372     timer_.Stop();
    373 }
    374 
    375 void ClientSocketPoolBaseHelper::DoReleaseSocket(const std::string& group_name,
    376                                                  ClientSocket* socket) {
    377   GroupMap::iterator i = group_map_.find(group_name);
    378   CHECK(i != group_map_.end());
    379 
    380   Group& group = i->second;
    381 
    382   group.num_releasing_sockets--;
    383   DCHECK_GE(group.num_releasing_sockets, 0);
    384 
    385   CHECK(handed_out_socket_count_ > 0);
    386   handed_out_socket_count_--;
    387 
    388   CHECK(group.active_socket_count > 0);
    389   group.active_socket_count--;
    390 
    391   const bool can_reuse = socket->IsConnectedAndIdle();
    392   if (can_reuse) {
    393     AddIdleSocket(socket, true /* used socket */, &group);
    394   } else {
    395     delete socket;
    396   }
    397 
    398   const bool more_releasing_sockets = group.num_releasing_sockets > 0;
    399 
    400   OnAvailableSocketSlot(group_name, &group);
    401 
    402   // If there are no more releasing sockets, then we might have to process
    403   // multiple available socket slots, since we stalled their processing until
    404   // all sockets have been released.
    405   if (more_releasing_sockets)
    406     return;
    407 
    408   while (true) {
    409     // We can't activate more sockets since we're already at our global limit.
    410     if (ReachedMaxSocketsLimit())
    411       return;
    412 
    413     // |group| might now be deleted.
    414     i = group_map_.find(group_name);
    415     if (i == group_map_.end())
    416       return;
    417 
    418     group = i->second;
    419 
    420     // If we already have enough ConnectJobs to satisfy the pending requests,
    421     // don't bother starting up more.
    422     if (group.pending_requests.size() <= group.jobs.size())
    423       return;
    424 
    425     if (!group.HasAvailableSocketSlot(max_sockets_per_group_))
    426       return;
    427 
    428     OnAvailableSocketSlot(group_name, &group);
    429   }
    430 }
    431 
    432 // Search for the highest priority pending request, amongst the groups that
    433 // are not at the |max_sockets_per_group_| limit. Note: for requests with
    434 // the same priority, the winner is based on group hash ordering (and not
    435 // insertion order).
    436 int ClientSocketPoolBaseHelper::FindTopStalledGroup(Group** group,
    437                                                     std::string* group_name) {
    438   Group* top_group = NULL;
    439   const std::string* top_group_name = NULL;
    440   int stalled_group_count = 0;
    441   for (GroupMap::iterator i = group_map_.begin();
    442        i != group_map_.end(); ++i) {
    443     Group& group = i->second;
    444     const RequestQueue& queue = group.pending_requests;
    445     if (queue.empty())
    446       continue;
    447     bool has_slot = group.HasAvailableSocketSlot(max_sockets_per_group_);
    448     if (has_slot)
    449       stalled_group_count++;
    450     bool has_higher_priority = !top_group ||
    451         group.TopPendingPriority() < top_group->TopPendingPriority();
    452     if (has_slot && has_higher_priority) {
    453       top_group = &group;
    454       top_group_name = &i->first;
    455     }
    456   }
    457   if (top_group) {
    458     *group = top_group;
    459     *group_name = *top_group_name;
    460   }
    461   return stalled_group_count;
    462 }
    463 
    464 void ClientSocketPoolBaseHelper::OnConnectJobComplete(
    465     int result, ConnectJob* job) {
    466   DCHECK_NE(ERR_IO_PENDING, result);
    467   const std::string group_name = job->group_name();
    468   GroupMap::iterator group_it = group_map_.find(group_name);
    469   CHECK(group_it != group_map_.end());
    470   Group& group = group_it->second;
    471 
    472   scoped_ptr<ClientSocket> socket(job->ReleaseSocket());
    473 
    474   scoped_refptr<LoadLog> job_load_log(job->load_log());
    475   RemoveConnectJob(job, &group);
    476 
    477   LoadLog::EndEvent(job_load_log, LoadLog::TYPE_SOCKET_POOL);
    478 
    479   if (result == OK) {
    480     DCHECK(socket.get());
    481     if (!group.pending_requests.empty()) {
    482       scoped_ptr<const Request> r(RemoveRequestFromQueue(
    483           group.pending_requests.begin(), &group.pending_requests));
    484       if (r->load_log())
    485         r->load_log()->Append(job_load_log);
    486       HandOutSocket(
    487           socket.release(), false /* unused socket */, r->handle(),
    488           base::TimeDelta(), &group);
    489       r->callback()->Run(result);
    490     } else {
    491       AddIdleSocket(socket.release(), false /* unused socket */, &group);
    492       OnAvailableSocketSlot(group_name, &group);
    493     }
    494   } else {
    495     DCHECK(!socket.get());
    496     if (!group.pending_requests.empty()) {
    497       scoped_ptr<const Request> r(RemoveRequestFromQueue(
    498           group.pending_requests.begin(), &group.pending_requests));
    499       if (r->load_log())
    500         r->load_log()->Append(job_load_log);
    501       r->callback()->Run(result);
    502     }
    503     MaybeOnAvailableSocketSlot(group_name);
    504   }
    505 }
    506 
    507 void ClientSocketPoolBaseHelper::OnIPAddressChanged() {
    508   CloseIdleSockets();
    509 }
    510 
    511 void ClientSocketPoolBaseHelper::RemoveConnectJob(const ConnectJob *job,
    512                                                   Group* group) {
    513   CHECK(connecting_socket_count_ > 0);
    514   connecting_socket_count_--;
    515 
    516   DCHECK(job);
    517   delete job;
    518 
    519   if (group) {
    520     DCHECK(ContainsKey(group->jobs, job));
    521     group->jobs.erase(job);
    522   }
    523 }
    524 
    525 void ClientSocketPoolBaseHelper::MaybeOnAvailableSocketSlot(
    526     const std::string& group_name) {
    527   GroupMap::iterator it = group_map_.find(group_name);
    528   if (it != group_map_.end()) {
    529     Group& group = it->second;
    530     if (group.HasAvailableSocketSlot(max_sockets_per_group_))
    531       OnAvailableSocketSlot(group_name, &group);
    532   }
    533 }
    534 
    535 void ClientSocketPoolBaseHelper::OnAvailableSocketSlot(
    536     const std::string& group_name, Group* group) {
    537   if (may_have_stalled_group_) {
    538     std::string top_group_name;
    539     Group* top_group = NULL;
    540     int stalled_group_count = FindTopStalledGroup(&top_group, &top_group_name);
    541     if (stalled_group_count <= 1)
    542       may_have_stalled_group_ = false;
    543     if (stalled_group_count >= 1)
    544       ProcessPendingRequest(top_group_name, top_group);
    545   } else if (!group->pending_requests.empty()) {
    546     ProcessPendingRequest(group_name, group);
    547     // |group| may no longer be valid after this point.  Be careful not to
    548     // access it again.
    549   } else if (group->IsEmpty()) {
    550     // Delete |group| if no longer needed.  |group| will no longer be valid.
    551     group_map_.erase(group_name);
    552   }
    553 }
    554 
    555 void ClientSocketPoolBaseHelper::ProcessPendingRequest(
    556     const std::string& group_name, Group* group) {
    557   scoped_ptr<const Request> r(RemoveRequestFromQueue(
    558         group->pending_requests.begin(), &group->pending_requests));
    559 
    560   int rv = RequestSocket(group_name, r.get());
    561 
    562   if (rv != ERR_IO_PENDING) {
    563     LoadLog::EndEvent(r->load_log(), LoadLog::TYPE_SOCKET_POOL);
    564     r->callback()->Run(rv);
    565     if (rv != OK) {
    566       // |group| may be invalid after the callback, we need to search
    567       // |group_map_| again.
    568       MaybeOnAvailableSocketSlot(group_name);
    569     }
    570   } else {
    571     r.release();
    572   }
    573 }
    574 
    575 void ClientSocketPoolBaseHelper::HandOutSocket(
    576     ClientSocket* socket,
    577     bool reused,
    578     ClientSocketHandle* handle,
    579     base::TimeDelta idle_time,
    580     Group* group) {
    581   DCHECK(socket);
    582   handle->set_socket(socket);
    583   handle->set_is_reused(reused);
    584   handle->set_idle_time(idle_time);
    585 
    586   handed_out_socket_count_++;
    587   group->active_socket_count++;
    588 }
    589 
    590 void ClientSocketPoolBaseHelper::AddIdleSocket(
    591     ClientSocket* socket, bool used, Group* group) {
    592   DCHECK(socket);
    593   IdleSocket idle_socket;
    594   idle_socket.socket = socket;
    595   idle_socket.start_time = base::TimeTicks::Now();
    596   idle_socket.used = used;
    597 
    598   group->idle_sockets.push_back(idle_socket);
    599   IncrementIdleCount();
    600 }
    601 
    602 void ClientSocketPoolBaseHelper::CancelAllConnectJobs() {
    603   for (GroupMap::iterator i = group_map_.begin(); i != group_map_.end();) {
    604     Group& group = i->second;
    605     connecting_socket_count_ -= group.jobs.size();
    606     STLDeleteElements(&group.jobs);
    607 
    608     // Delete group if no longer needed.
    609     if (group.IsEmpty()) {
    610       group_map_.erase(i++);
    611     } else {
    612       ++i;
    613     }
    614   }
    615 }
    616 
    617 bool ClientSocketPoolBaseHelper::ReachedMaxSocketsLimit() const {
    618   // Each connecting socket will eventually connect and be handed out.
    619   int total = handed_out_socket_count_ + connecting_socket_count_;
    620   DCHECK_LE(total, max_sockets_);
    621   return total == max_sockets_;
    622 }
    623 
    624 }  // namespace internal
    625 
    626 }  // namespace net
    627