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    Searched defs:SkGLDevice (Results 1 - 2 of 2) sorted by null

  /external/skia/src/gl/
SkGLDevice.h 10 class SkGLDevice : public SkDevice {
12 SkGLDevice(const SkBitmap& bitmap, bool offscreen);
13 virtual ~SkGLDevice();
92 fTex = SkGLDevice::LockTexCache(bitmap, name, size);
96 SkGLDevice::UnlockTexCache(fTex);
110 AutoPaintShader(SkGLDevice*, const SkPaint& paint);
115 SkGLDevice* fDevice;
SkGLDevice.cpp 1 #include "SkGLDevice.h"
7 static void TRACE_DRAW(const char func[], SkGLDevice* device,
72 SkGLDevice::SkGLDevice(const SkBitmap& bitmap, bool offscreen)
77 SkGLDevice::~SkGLDevice() {
83 void SkGLDevice::setMatrixClip(const SkMatrix& matrix, const SkRegion& clip) {
92 SkGLDevice::TexOrientation SkGLDevice::bindDeviceAsTexture() {
96 void SkGLDevice::gainFocus(SkCanvas* canvas)
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