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Searched
defs:StatsTable
(Results
1 - 3
of
3
) sorted by null
/external/chromium/base/
stats_table.h
5
// A
StatsTable
is a table of statistics. It can be used across multiple
14
// To achieve this,
StatsTable
creates a shared memory segment to store
35
class
StatsTable
{
37
// Create a new
StatsTable
.
38
// If a
StatsTable
already exists with the specified name, this
StatsTable
40
// a new
StatsTable
is created and all counters are zeroed.
42
// name is the name of the
StatsTable
to use.
45
// If the
StatsTable
already exists, this number is ignored.
48
// If the
StatsTable
already exists, this number is ignored
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stats_table.cc
21
// The
StatsTable
uses a shared memory segment that is laid out as follows
58
// Each process which accesses the table will create a
StatsTable
object.
59
// The
StatsTable
maintains a hash table of the existing counters in the
88
//
StatsTable
. This is used so that we can properly cleanup when the
91
// Each thread that calls RegisterThread in the
StatsTable
will have
94
StatsTable
* table;
130
(slot_id-1) * (
StatsTable
::kMaxThreadNameLength)];
140
(counter_id-1) * (
StatsTable
::kMaxCounterNameLength)];
155
// Initializes our in-memory pointers into a pre-created
StatsTable
.
214
// Verify we're looking at a valid
StatsTable
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/external/v8/src/
counters.h
38
class
StatsTable
: public AllStatic {
100
// the
StatsTable
. They are designed to be lightweight to create and
103
// Internally, a counter represents a value in a row of a
StatsTable
.
166
ptr_ =
StatsTable
::FindLocation(name_);
216
histogram_ =
StatsTable
::CreateHistogram(name_, 0, 10000, 50);
Completed in 327 milliseconds