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  /external/chromium/base/
stats_table.h 5 // A StatsTable is a table of statistics. It can be used across multiple
14 // To achieve this, StatsTable creates a shared memory segment to store
35 class StatsTable {
37 // Create a new StatsTable.
38 // If a StatsTable already exists with the specified name, this StatsTable
40 // a new StatsTable is created and all counters are zeroed.
42 // name is the name of the StatsTable to use.
45 // If the StatsTable already exists, this number is ignored.
48 // If the StatsTable already exists, this number is ignored
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stats_table.cc 21 // The StatsTable uses a shared memory segment that is laid out as follows
58 // Each process which accesses the table will create a StatsTable object.
59 // The StatsTable maintains a hash table of the existing counters in the
88 // StatsTable. This is used so that we can properly cleanup when the
91 // Each thread that calls RegisterThread in the StatsTable will have
94 StatsTable* table;
130 (slot_id-1) * (StatsTable::kMaxThreadNameLength)];
140 (counter_id-1) * (StatsTable::kMaxCounterNameLength)];
155 // Initializes our in-memory pointers into a pre-created StatsTable.
214 // Verify we're looking at a valid StatsTable
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  /external/v8/src/
counters.h 38 class StatsTable : public AllStatic {
100 // the StatsTable. They are designed to be lightweight to create and
103 // Internally, a counter represents a value in a row of a StatsTable.
166 ptr_ = StatsTable::FindLocation(name_);
216 histogram_ = StatsTable::CreateHistogram(name_, 0, 10000, 50);

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