/development/ndk/platforms/android-5/samples/hello-gl2/jni/ |
gl_code.cpp | 62 GLint compiled = 0; local 63 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 64 if (!compiled) {
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/frameworks/base/opengl/tests/gl2_jni/jni/ |
gl_code.cpp | 42 GLint compiled = 0; local 43 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 44 if (!compiled) {
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/frameworks/base/opengl/tests/gldual/jni/ |
gl_code.cpp | 42 GLint compiled = 0; local 43 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 44 if (!compiled) {
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/frameworks/base/libs/rs/ |
rsProgram.cpp | 206 GLint compiled = 0; local 207 glGetShaderiv(mShaderID, GL_COMPILE_STATUS, &compiled); 208 if (!compiled) {
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/frameworks/base/opengl/tests/gl2_java/src/com/android/gl2java/ |
GL2JavaView.java | 100 int[] compiled = new int[1]; local 101 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); 102 if (compiled[0] == 0) {
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/external/clearsilver/cgi/ |
html.c | 107 static int compiled = 0; local 119 if (!compiled) 131 compiled = 1;
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/frameworks/base/opengl/tests/gl2_basic/ |
gl2_basic.cpp | 81 GLint compiled = 0; local 82 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 83 if (!compiled) {
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
GLES20TriangleRenderer.java | 162 int[] compiled = new int[1]; local 163 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); 164 if (compiled[0] == 0) {
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