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    Searched defs:cross (Results 1 - 7 of 7) sorted by null

  /external/webkit/JavaScriptCore/wtf/
Vector3.h 123 inline Vector3 cross(const Vector3& v1, const Vector3& v2) function in namespace:WebCore
  /external/webkit/SunSpider/tests/sunspider-0.9/
3d-raytrace.js 87 function cross(v1, v2) { function
128 var normal = cross(edge1, edge2);
263 var xaxis = normaliseVector(cross(up, zaxis));
264 var yaxis = normaliseVector(cross(xaxis, subVector([0,0,0], zaxis)));
  /external/webkit/SunSpider/tests/sunspider-0.9.1/
3d-raytrace.js 87 function cross(v1, v2) { function
128 var normal = cross(edge1, edge2);
263 var xaxis = normaliseVector(cross(up, zaxis));
264 var yaxis = normaliseVector(cross(xaxis, subVector([0,0,0], zaxis)));
  /development/samples/GlobalTime/src/com/android/globaltime/
Shape.java 96 * Computes the cross-product of two vectors p and q and places
99 public static void cross(float[] p, float[] q, float[] out) { method in class:Shape
  /external/skia/src/utils/
SkCamera.cpp 118 void SkUnit3D::Cross(const SkUnit3D& a, const SkUnit3D& b, SkUnit3D* cross)
120 SkASSERT(cross);
122 // use x,y,z, in case &a == cross or &b == cross
129 cross->set(x, y, z);
299 SkUnit3D axis, zenith, cross; local
313 SkUnit3D::Cross(axis, zenith, &cross);
321 orien->set(SkMatrix::kMScaleX, SkUnitScalarMul(x, axis.fX) - SkUnitScalarMul(z, cross.fX))
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  /external/qemu/android/skin/
argb.h 313 static inline int cross( int x, int y ) { function
377 ARGB_REDUCE(spix,cross(fx1,fy1));
389 ARGB_REDUCE(spix,cross(fx2,fy1));
418 ARGB_REDUCE(spix,cross(fx1,fy2));
430 ARGB_REDUCE(spix,cross(fx2,fy2));
  /external/webkit/WebCore/platform/graphics/wince/
PlatformPathWince.cpp 664 double cross = v01.m_x * v21.m_y - v01.m_y * v21.m_x; local
666 if (fabs(cross) < 1E-10) {
674 double angle = (piDouble - abs(asin(cross / (d01 * d21)))) * 0.5;
705 cross < 0

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