/external/webkit/JavaScriptCore/wtf/ |
Vector3.h | 123 inline Vector3 cross(const Vector3& v1, const Vector3& v2) function in namespace:WebCore
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/external/webkit/SunSpider/tests/sunspider-0.9/ |
3d-raytrace.js | 87 function cross(v1, v2) { function 128 var normal = cross(edge1, edge2); 263 var xaxis = normaliseVector(cross(up, zaxis)); 264 var yaxis = normaliseVector(cross(xaxis, subVector([0,0,0], zaxis)));
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/external/webkit/SunSpider/tests/sunspider-0.9.1/ |
3d-raytrace.js | 87 function cross(v1, v2) { function 128 var normal = cross(edge1, edge2); 263 var xaxis = normaliseVector(cross(up, zaxis)); 264 var yaxis = normaliseVector(cross(xaxis, subVector([0,0,0], zaxis)));
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/development/samples/GlobalTime/src/com/android/globaltime/ |
Shape.java | 96 * Computes the cross-product of two vectors p and q and places 99 public static void cross(float[] p, float[] q, float[] out) { method in class:Shape
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/external/skia/src/utils/ |
SkCamera.cpp | 118 void SkUnit3D::Cross(const SkUnit3D& a, const SkUnit3D& b, SkUnit3D* cross) 120 SkASSERT(cross); 122 // use x,y,z, in case &a == cross or &b == cross 129 cross->set(x, y, z); 299 SkUnit3D axis, zenith, cross; local 313 SkUnit3D::Cross(axis, zenith, &cross); 321 orien->set(SkMatrix::kMScaleX, SkUnitScalarMul(x, axis.fX) - SkUnitScalarMul(z, cross.fX)) [all...] |
/external/qemu/android/skin/ |
argb.h | 313 static inline int cross( int x, int y ) { function 377 ARGB_REDUCE(spix,cross(fx1,fy1)); 389 ARGB_REDUCE(spix,cross(fx2,fy1)); 418 ARGB_REDUCE(spix,cross(fx1,fy2)); 430 ARGB_REDUCE(spix,cross(fx2,fy2));
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/external/webkit/WebCore/platform/graphics/wince/ |
PlatformPathWince.cpp | 664 double cross = v01.m_x * v21.m_y - v01.m_y * v21.m_x; local 666 if (fabs(cross) < 1E-10) { 674 double angle = (piDouble - abs(asin(cross / (d01 * d21)))) * 0.5; 705 cross < 0
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