Home | History | Annotate | Download | only in v8
      1 /*
      2  * Copyright (C) 2004, 2006 Apple Computer, Inc.  All rights reserved.
      3  * Copyright (C) 2007, 2008, 2009 Google, Inc.  All rights reserved.
      4  *
      5  * Redistribution and use in source and binary forms, with or without
      6  * modification, are permitted provided that the following conditions
      7  * are met:
      8  * 1. Redistributions of source code must retain the above copyright
      9  *    notice, this list of conditions and the following disclaimer.
     10  * 2. Redistributions in binary form must reproduce the above copyright
     11  *    notice, this list of conditions and the following disclaimer in the
     12  *    documentation and/or other materials provided with the distribution.
     13  *
     14  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
     15  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     16  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     17  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
     18  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     19  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     20  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     21  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
     22  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     23  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     24  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     25  */
     26 
     27 #include "config.h"
     28 
     29 #include "NPV8Object.h"
     30 
     31 #include "PlatformBridge.h"
     32 #include "DOMWindow.h"
     33 #include "Frame.h"
     34 #include "OwnArrayPtr.h"
     35 #include "PlatformString.h"
     36 #include "ScriptController.h"
     37 #include "V8GCController.h"
     38 #include "V8Helpers.h"
     39 #include "V8Index.h"
     40 #include "V8NPUtils.h"
     41 #include "V8Proxy.h"
     42 #include "npruntime_impl.h"
     43 #include "npruntime_priv.h"
     44 
     45 #if PLATFORM(CHROMIUM)
     46 #include <bindings/npruntime.h>
     47 #else
     48 #include "npruntime.h"
     49 #endif
     50 
     51 #include <stdio.h>
     52 #include <v8.h>
     53 #include <wtf/StringExtras.h>
     54 
     55 using WebCore::npObjectInternalFieldCount;
     56 using WebCore::toV8Context;
     57 using WebCore::toV8Proxy;
     58 using WebCore::V8ClassIndex;
     59 using WebCore::V8DOMWrapper;
     60 using WebCore::V8GCController;
     61 using WebCore::V8Proxy;
     62 
     63 // FIXME: Comments on why use malloc and free.
     64 static NPObject* allocV8NPObject(NPP, NPClass*)
     65 {
     66     return static_cast<NPObject*>(malloc(sizeof(V8NPObject)));
     67 }
     68 
     69 static void freeV8NPObject(NPObject* npObject)
     70 {
     71     V8NPObject* v8NpObject = reinterpret_cast<V8NPObject*>(npObject);
     72 #ifndef NDEBUG
     73     V8GCController::unregisterGlobalHandle(v8NpObject, v8NpObject->v8Object);
     74 #endif
     75     v8NpObject->v8Object.Dispose();
     76     free(v8NpObject);
     77 }
     78 
     79 static v8::Handle<v8::Value>* createValueListFromVariantArgs(const NPVariant* arguments, uint32_t argumentCount, NPObject* owner)
     80 {
     81     v8::Handle<v8::Value>* argv = new v8::Handle<v8::Value>[argumentCount];
     82     for (uint32_t index = 0; index < argumentCount; index++) {
     83         const NPVariant* arg = &arguments[index];
     84         argv[index] = convertNPVariantToV8Object(arg, owner);
     85     }
     86     return argv;
     87 }
     88 
     89 // Create an identifier (null terminated utf8 char*) from the NPIdentifier.
     90 static v8::Local<v8::String> npIdentifierToV8Identifier(NPIdentifier name)
     91 {
     92     PrivateIdentifier* identifier = static_cast<PrivateIdentifier*>(name);
     93     if (identifier->isString)
     94         return v8::String::New(static_cast<const char*>(identifier->value.string));
     95 
     96     char buffer[32];
     97     snprintf(buffer, sizeof(buffer), "%d", identifier->value.number);
     98     return v8::String::New(buffer);
     99 }
    100 
    101 NPObject* v8ObjectToNPObject(v8::Handle<v8::Object> object)
    102 {
    103     return reinterpret_cast<NPObject*>(object->GetPointerFromInternalField(WebCore::v8DOMWrapperObjectIndex));
    104 }
    105 
    106 static NPClass V8NPObjectClass = { NP_CLASS_STRUCT_VERSION,
    107                                    allocV8NPObject,
    108                                    freeV8NPObject,
    109                                    0, 0, 0, 0, 0, 0, 0, 0, 0 };
    110 
    111 // NPAPI's npruntime functions.
    112 NPClass* npScriptObjectClass = &V8NPObjectClass;
    113 
    114 NPObject* npCreateV8ScriptObject(NPP npp, v8::Handle<v8::Object> object, WebCore::DOMWindow* root)
    115 {
    116     // Check to see if this object is already wrapped.
    117     if (object->InternalFieldCount() == npObjectInternalFieldCount) {
    118         v8::Local<v8::Value> typeIndex = object->GetInternalField(WebCore::v8DOMWrapperTypeIndex);
    119         if (typeIndex->IsNumber() && typeIndex->Uint32Value() == V8ClassIndex::NPOBJECT) {
    120 
    121             NPObject* returnValue = v8ObjectToNPObject(object);
    122             _NPN_RetainObject(returnValue);
    123             return returnValue;
    124         }
    125     }
    126 
    127     V8NPObject* v8npObject = reinterpret_cast<V8NPObject*>(_NPN_CreateObject(npp, &V8NPObjectClass));
    128     v8npObject->v8Object = v8::Persistent<v8::Object>::New(object);
    129 #ifndef NDEBUG
    130     V8GCController::registerGlobalHandle(WebCore::NPOBJECT, v8npObject, v8npObject->v8Object);
    131 #endif
    132     v8npObject->rootObject = root;
    133     return reinterpret_cast<NPObject*>(v8npObject);
    134 }
    135 
    136 bool _NPN_Invoke(NPP npp, NPObject* npObject, NPIdentifier methodName, const NPVariant* arguments, uint32_t argumentCount, NPVariant* result)
    137 {
    138     if (!npObject)
    139         return false;
    140 
    141     if (npObject->_class != npScriptObjectClass) {
    142         if (npObject->_class->invoke)
    143             return npObject->_class->invoke(npObject, methodName, arguments, argumentCount, result);
    144 
    145         VOID_TO_NPVARIANT(*result);
    146         return true;
    147     }
    148 
    149     V8NPObject* v8NpObject = reinterpret_cast<V8NPObject*>(npObject);
    150 
    151     PrivateIdentifier* identifier = static_cast<PrivateIdentifier*>(methodName);
    152     if (!identifier->isString)
    153         return false;
    154 
    155     v8::HandleScope handleScope;
    156     // FIXME: should use the plugin's owner frame as the security context.
    157     v8::Handle<v8::Context> context = toV8Context(npp, npObject);
    158     if (context.IsEmpty())
    159         return false;
    160 
    161     v8::Context::Scope scope(context);
    162 
    163     if (methodName == _NPN_GetStringIdentifier("eval")) {
    164         if (argumentCount != 1)
    165             return false;
    166         if (arguments[0].type != NPVariantType_String)
    167             return false;
    168         return _NPN_Evaluate(npp, npObject, const_cast<NPString*>(&arguments[0].value.stringValue), result);
    169     }
    170 
    171     v8::Handle<v8::Value> functionObject = v8NpObject->v8Object->Get(v8::String::New(identifier->value.string));
    172     if (functionObject.IsEmpty() || functionObject->IsNull()) {
    173         NULL_TO_NPVARIANT(*result);
    174         return false;
    175     }
    176     if (functionObject->IsUndefined()) {
    177         VOID_TO_NPVARIANT(*result);
    178         return false;
    179     }
    180 
    181     V8Proxy* proxy = toV8Proxy(npObject);
    182     ASSERT(proxy);
    183 
    184     // Call the function object.
    185     v8::Handle<v8::Function> function = v8::Handle<v8::Function>::Cast(functionObject);
    186     OwnArrayPtr<v8::Handle<v8::Value> > argv(createValueListFromVariantArgs(arguments, argumentCount, npObject));
    187     v8::Local<v8::Value> resultObject = proxy->callFunction(function, v8NpObject->v8Object, argumentCount, argv.get());
    188 
    189     // If we had an error, return false.  The spec is a little unclear here, but says "Returns true if the method was
    190     // successfully invoked".  If we get an error return value, was that successfully invoked?
    191     if (resultObject.IsEmpty())
    192         return false;
    193 
    194     convertV8ObjectToNPVariant(resultObject, npObject, result);
    195     return true;
    196 }
    197 
    198 // FIXME: Fix it same as _NPN_Invoke (HandleScope and such).
    199 bool _NPN_InvokeDefault(NPP npp, NPObject* npObject, const NPVariant* arguments, uint32_t argumentCount, NPVariant* result)
    200 {
    201     if (!npObject)
    202         return false;
    203 
    204     if (npObject->_class != npScriptObjectClass) {
    205         if (npObject->_class->invokeDefault)
    206             return npObject->_class->invokeDefault(npObject, arguments, argumentCount, result);
    207 
    208         VOID_TO_NPVARIANT(*result);
    209         return true;
    210     }
    211 
    212     V8NPObject* v8NpObject = reinterpret_cast<V8NPObject*>(npObject);
    213 
    214     VOID_TO_NPVARIANT(*result);
    215 
    216     v8::HandleScope handleScope;
    217     v8::Handle<v8::Context> context = toV8Context(npp, npObject);
    218     if (context.IsEmpty())
    219         return false;
    220 
    221     v8::Context::Scope scope(context);
    222 
    223     // Lookup the function object and call it.
    224     v8::Handle<v8::Object> functionObject(v8NpObject->v8Object);
    225     if (!functionObject->IsFunction())
    226         return false;
    227 
    228     v8::Local<v8::Value> resultObject;
    229     v8::Handle<v8::Function> function(v8::Function::Cast(*functionObject));
    230     if (!function->IsNull()) {
    231         V8Proxy* proxy = toV8Proxy(npObject);
    232         ASSERT(proxy);
    233 
    234         OwnArrayPtr<v8::Handle<v8::Value> > argv(createValueListFromVariantArgs(arguments, argumentCount, npObject));
    235         resultObject = proxy->callFunction(function, functionObject, argumentCount, argv.get());
    236     }
    237     // If we had an error, return false.  The spec is a little unclear here, but says "Returns true if the method was
    238     // successfully invoked".  If we get an error return value, was that successfully invoked?
    239     if (resultObject.IsEmpty())
    240         return false;
    241 
    242     convertV8ObjectToNPVariant(resultObject, npObject, result);
    243     return true;
    244 }
    245 
    246 bool _NPN_Evaluate(NPP npp, NPObject* npObject, NPString* npScript, NPVariant* result)
    247 {
    248     bool popupsAllowed = WebCore::PlatformBridge::popupsAllowed(npp);
    249     return _NPN_EvaluateHelper(npp, popupsAllowed, npObject, npScript, result);
    250 }
    251 
    252 bool _NPN_EvaluateHelper(NPP npp, bool popupsAllowed, NPObject* npObject, NPString* npScript, NPVariant* result)
    253 {
    254     VOID_TO_NPVARIANT(*result);
    255     if (!npObject)
    256         return false;
    257 
    258     if (npObject->_class != npScriptObjectClass)
    259         return false;
    260 
    261     v8::HandleScope handleScope;
    262     v8::Handle<v8::Context> context = toV8Context(npp, npObject);
    263     if (context.IsEmpty())
    264         return false;
    265 
    266     V8Proxy* proxy = toV8Proxy(npObject);
    267     ASSERT(proxy);
    268 
    269     v8::Context::Scope scope(context);
    270 
    271     WebCore::String filename;
    272     if (!popupsAllowed)
    273         filename = "npscript";
    274 
    275     WebCore::String script = WebCore::String::fromUTF8(npScript->UTF8Characters, npScript->UTF8Length);
    276     v8::Local<v8::Value> v8result = proxy->evaluate(WebCore::ScriptSourceCode(script, WebCore::KURL(WebCore::ParsedURLString, filename)), 0);
    277 
    278     if (v8result.IsEmpty())
    279         return false;
    280 
    281     convertV8ObjectToNPVariant(v8result, npObject, result);
    282     return true;
    283 }
    284 
    285 bool _NPN_GetProperty(NPP npp, NPObject* npObject, NPIdentifier propertyName, NPVariant* result)
    286 {
    287     if (!npObject)
    288         return false;
    289 
    290     if (npObject->_class == npScriptObjectClass) {
    291         V8NPObject* object = reinterpret_cast<V8NPObject*>(npObject);
    292 
    293         v8::HandleScope handleScope;
    294         v8::Handle<v8::Context> context = toV8Context(npp, npObject);
    295         if (context.IsEmpty())
    296             return false;
    297 
    298         v8::Context::Scope scope(context);
    299 
    300         v8::Handle<v8::Object> obj(object->v8Object);
    301         v8::Local<v8::Value> v8result = obj->Get(npIdentifierToV8Identifier(propertyName));
    302 
    303         convertV8ObjectToNPVariant(v8result, npObject, result);
    304         return true;
    305     }
    306 
    307     if (npObject->_class->hasProperty && npObject->_class->getProperty) {
    308         if (npObject->_class->hasProperty(npObject, propertyName))
    309             return npObject->_class->getProperty(npObject, propertyName, result);
    310     }
    311 
    312     VOID_TO_NPVARIANT(*result);
    313     return false;
    314 }
    315 
    316 bool _NPN_SetProperty(NPP npp, NPObject* npObject, NPIdentifier propertyName, const NPVariant* value)
    317 {
    318     if (!npObject)
    319         return false;
    320 
    321     if (npObject->_class == npScriptObjectClass) {
    322         V8NPObject* object = reinterpret_cast<V8NPObject*>(npObject);
    323 
    324         v8::HandleScope handleScope;
    325         v8::Handle<v8::Context> context = toV8Context(npp, npObject);
    326         if (context.IsEmpty())
    327             return false;
    328 
    329         v8::Context::Scope scope(context);
    330 
    331         v8::Handle<v8::Object> obj(object->v8Object);
    332         obj->Set(npIdentifierToV8Identifier(propertyName),
    333                  convertNPVariantToV8Object(value, object->rootObject->frame()->script()->windowScriptNPObject()));
    334         return true;
    335     }
    336 
    337     if (npObject->_class->setProperty)
    338         return npObject->_class->setProperty(npObject, propertyName, value);
    339 
    340     return false;
    341 }
    342 
    343 bool _NPN_RemoveProperty(NPP npp, NPObject* npObject, NPIdentifier propertyName)
    344 {
    345     if (!npObject)
    346         return false;
    347     if (npObject->_class != npScriptObjectClass)
    348         return false;
    349 
    350     V8NPObject* object = reinterpret_cast<V8NPObject*>(npObject);
    351 
    352     v8::HandleScope handleScope;
    353     v8::Handle<v8::Context> context = toV8Context(npp, npObject);
    354     if (context.IsEmpty())
    355         return false;
    356     v8::Context::Scope scope(context);
    357 
    358     v8::Handle<v8::Object> obj(object->v8Object);
    359     // FIXME: Verify that setting to undefined is right.
    360     obj->Set(npIdentifierToV8Identifier(propertyName), v8::Undefined());
    361     return true;
    362 }
    363 
    364 bool _NPN_HasProperty(NPP npp, NPObject* npObject, NPIdentifier propertyName)
    365 {
    366     if (!npObject)
    367         return false;
    368 
    369     if (npObject->_class == npScriptObjectClass) {
    370         V8NPObject* object = reinterpret_cast<V8NPObject*>(npObject);
    371 
    372         v8::HandleScope handleScope;
    373         v8::Handle<v8::Context> context = toV8Context(npp, npObject);
    374         if (context.IsEmpty())
    375             return false;
    376         v8::Context::Scope scope(context);
    377 
    378         v8::Handle<v8::Object> obj(object->v8Object);
    379         return obj->Has(npIdentifierToV8Identifier(propertyName));
    380     }
    381 
    382     if (npObject->_class->hasProperty)
    383         return npObject->_class->hasProperty(npObject, propertyName);
    384     return false;
    385 }
    386 
    387 bool _NPN_HasMethod(NPP npp, NPObject* npObject, NPIdentifier methodName)
    388 {
    389     if (!npObject)
    390         return false;
    391 
    392     if (npObject->_class == npScriptObjectClass) {
    393         V8NPObject* object = reinterpret_cast<V8NPObject*>(npObject);
    394 
    395         v8::HandleScope handleScope;
    396         v8::Handle<v8::Context> context = toV8Context(npp, npObject);
    397         if (context.IsEmpty())
    398             return false;
    399         v8::Context::Scope scope(context);
    400 
    401         v8::Handle<v8::Object> obj(object->v8Object);
    402         v8::Handle<v8::Value> prop = obj->Get(npIdentifierToV8Identifier(methodName));
    403         return prop->IsFunction();
    404     }
    405 
    406     if (npObject->_class->hasMethod)
    407         return npObject->_class->hasMethod(npObject, methodName);
    408     return false;
    409 }
    410 
    411 void _NPN_SetException(NPObject* npObject, const NPUTF8 *message)
    412 {
    413     if (!npObject || npObject->_class != npScriptObjectClass) {
    414         // We won't be able to find a proper scope for this exception, so just throw it.
    415         // This is consistent with JSC, which throws a global exception all the time.
    416 #if PLATFORM(ANDROID)
    417         // However, if there isn't a v8 context, throw the error away as there really isn't anything useful to do with it.
    418         if (v8::Context::InContext())
    419             V8Proxy::throwError(V8Proxy::GeneralError, message);
    420 #endif
    421         return;
    422     }
    423     v8::HandleScope handleScope;
    424     v8::Handle<v8::Context> context = toV8Context(0, npObject);
    425     if (context.IsEmpty())
    426         return;
    427 
    428     v8::Context::Scope scope(context);
    429     V8Proxy::throwError(V8Proxy::GeneralError, message);
    430 }
    431 
    432 bool _NPN_Enumerate(NPP npp, NPObject* npObject, NPIdentifier** identifier, uint32_t* count)
    433 {
    434     if (!npObject)
    435         return false;
    436 
    437     if (npObject->_class == npScriptObjectClass) {
    438         V8NPObject* object = reinterpret_cast<V8NPObject*>(npObject);
    439 
    440         v8::HandleScope handleScope;
    441         v8::Handle<v8::Context> context = toV8Context(npp, npObject);
    442         if (context.IsEmpty())
    443             return false;
    444         v8::Context::Scope scope(context);
    445 
    446         v8::Handle<v8::Object> obj(object->v8Object);
    447 
    448         // FIXME: http://b/issue?id=1210340: Use a v8::Object::Keys() method when it exists, instead of evaluating javascript.
    449 
    450         // FIXME: Figure out how to cache this helper function.  Run a helper function that collects the properties
    451         // on the object into an array.
    452         const char enumeratorCode[] =
    453             "(function (obj) {"
    454             "  var props = [];"
    455             "  for (var prop in obj) {"
    456             "    props[props.length] = prop;"
    457             "  }"
    458             "  return props;"
    459             "});";
    460         v8::Handle<v8::String> source = v8::String::New(enumeratorCode);
    461         v8::Handle<v8::Script> script = v8::Script::Compile(source, 0);
    462         v8::Handle<v8::Value> enumeratorObj = script->Run();
    463         v8::Handle<v8::Function> enumerator = v8::Handle<v8::Function>::Cast(enumeratorObj);
    464         v8::Handle<v8::Value> argv[] = { obj };
    465         v8::Local<v8::Value> propsObj = enumerator->Call(v8::Handle<v8::Object>::Cast(enumeratorObj), ARRAYSIZE_UNSAFE(argv), argv);
    466         if (propsObj.IsEmpty())
    467             return false;
    468 
    469         // Convert the results into an array of NPIdentifiers.
    470         v8::Handle<v8::Array> props = v8::Handle<v8::Array>::Cast(propsObj);
    471         *count = props->Length();
    472         *identifier = static_cast<NPIdentifier*>(malloc(sizeof(NPIdentifier*) * *count));
    473         for (uint32_t i = 0; i < *count; ++i) {
    474             v8::Local<v8::Value> name = props->Get(v8::Integer::New(i));
    475             (*identifier)[i] = getStringIdentifier(v8::Local<v8::String>::Cast(name));
    476         }
    477         return true;
    478     }
    479 
    480     if (NP_CLASS_STRUCT_VERSION_HAS_ENUM(npObject->_class) && npObject->_class->enumerate)
    481        return npObject->_class->enumerate(npObject, identifier, count);
    482 
    483     return false;
    484 }
    485 
    486 bool _NPN_Construct(NPP npp, NPObject* npObject, const NPVariant* arguments, uint32_t argumentCount, NPVariant* result)
    487 {
    488     if (!npObject)
    489         return false;
    490 
    491     if (npObject->_class == npScriptObjectClass) {
    492         V8NPObject* object = reinterpret_cast<V8NPObject*>(npObject);
    493 
    494         v8::HandleScope handleScope;
    495         v8::Handle<v8::Context> context = toV8Context(npp, npObject);
    496         if (context.IsEmpty())
    497             return false;
    498         v8::Context::Scope scope(context);
    499 
    500         // Lookup the constructor function.
    501         v8::Handle<v8::Object> ctorObj(object->v8Object);
    502         if (!ctorObj->IsFunction())
    503             return false;
    504 
    505         // Call the constructor.
    506         v8::Local<v8::Value> resultObject;
    507         v8::Handle<v8::Function> ctor(v8::Function::Cast(*ctorObj));
    508         if (!ctor->IsNull()) {
    509             V8Proxy* proxy = toV8Proxy(npObject);
    510             ASSERT(proxy);
    511 
    512             OwnArrayPtr<v8::Handle<v8::Value> > argv(createValueListFromVariantArgs(arguments, argumentCount, npObject));
    513             resultObject = proxy->newInstance(ctor, argumentCount, argv.get());
    514         }
    515 
    516         if (resultObject.IsEmpty())
    517             return false;
    518 
    519         convertV8ObjectToNPVariant(resultObject, npObject, result);
    520         return true;
    521     }
    522 
    523     if (NP_CLASS_STRUCT_VERSION_HAS_CTOR(npObject->_class) && npObject->_class->construct)
    524         return npObject->_class->construct(npObject, arguments, argumentCount, result);
    525 
    526     return false;
    527 }
    528