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  /frameworks/base/opengl/libagl/
array.h 27 namespace gl { namespace in namespace:android
light.h 34 namespace gl { namespace in namespace:android
primitives.h 28 namespace gl { namespace in namespace:android
vertex.h 27 namespace gl { namespace in namespace:android
BufferObjectManager.h 30 #include <GLES/gl.h>
40 namespace gl { namespace in namespace:android
62 gl::buffer_t const* bind(GLuint buffer);
63 int allocateStore(gl::buffer_t* bo, GLsizeiptr size, GLenum usage);
69 KeyedVector<GLuint, gl::buffer_t*> mBuffers;
fp.cpp 32 namespace gl { namespace in namespace:android
  /development/samples/BrowserPlugin/src/com/android/sampleplugin/
VideoSurface.java 48 GLSurfaceView gl = new GLSurfaceView(context); local
50 gl.setLayoutParams(gp);
52 this.addView(gl);
57 gl.setRenderer(new CubeRenderer(false));
58 gl.setWindowType(WindowManager.LayoutParams.TYPE_APPLICATION_MEDIA_OVERLAY);
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
TriangleRenderer.java 47 public void onSurfaceCreated(GL10 gl, EGLConfig config) {
53 gl.glDisable(GL10.GL_DITHER);
59 gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT,
62 gl.glClearColor(.5f, .5f, .5f, 1);
63 gl.glShadeModel(GL10.GL_SMOOTH);
64 gl.glEnable(GL10.GL_DEPTH_TEST);
65 gl.glEnable(GL10.GL_TEXTURE_2D);
73 gl.glGenTextures(1, textures, 0);
76 gl.glBindTexture(GL10.GL_TEXTURE_2D, mTextureID);
78 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER
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CubeRenderer.java 35 public void onDrawFrame(GL10 gl) {
42 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
48 gl.glMatrixMode(GL10.GL_MODELVIEW);
49 gl.glLoadIdentity();
50 gl.glTranslatef(0, 0, -3.0f);
51 gl.glRotatef(mAngle, 0, 1, 0);
52 gl.glRotatef(mAngle*0.25f, 1, 0, 0);
54 gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
55 gl.glEnableClientState(GL10.GL_COLOR_ARRAY);
57 mCube.draw(gl);
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FrameBufferObjectActivity.java 20 import javax.microedition.khronos.opengles.GL;
60 public void onDrawFrame(GL10 gl) {
61 checkGLError(gl);
63 GL11ExtensionPack gl11ep = (GL11ExtensionPack) gl;
65 drawOffscreenImage(gl, mSurfaceWidth, mSurfaceHeight);
68 drawOffscreenImage(gl, mFramebufferWidth, mFramebufferHeight);
70 drawOnscreen(gl, mSurfaceWidth, mSurfaceHeight);
75 gl.glClearColor(1,0,0,0);
76 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
80 public void onSurfaceChanged(GL10 gl, int width, int height)
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MatrixPaletteRenderer.java 27 import javax.microedition.khronos.opengles.GL;
181 public void createBufferObjects(GL gl) {
184 GL11 gl11 = (GL11) gl;
204 public void draw(GL10 gl) {
205 GL11 gl11 = (GL11) gl;
206 GL11Ext gl11Ext = (GL11Ext) gl;
208 gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
214 gl.glEnableClientState(GL11Ext.GL_MATRIX_INDEX_ARRAY_OES);
215 gl.glEnableClientState(GL11Ext.GL_WEIGHT_ARRAY_OES)
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  /development/samples/BrowserPlugin/src/com/android/sampleplugin/graphics/
CubeRenderer.java 35 public void onDrawFrame(GL10 gl) {
42 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
48 gl.glMatrixMode(GL10.GL_MODELVIEW);
49 gl.glLoadIdentity();
50 gl.glTranslatef(0, 0, -3.0f);
51 gl.glRotatef(mAngle, 0, 1, 0);
52 gl.glRotatef(mAngle*0.25f, 1, 0, 0);
54 gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
55 gl.glEnableClientState(GL10.GL_COLOR_ARRAY);
57 mCube.draw(gl);
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  /frameworks/base/opengl/java/android/opengl/
Texture.java 85 private int loadTexture(GL10 gl,
94 gl.glGenTextures(1, texture, 0);
96 gl.glEnable(gl.GL_TEXTURE_2D);
97 gl.glClientActiveTexture(textureUnit);
98 gl.glBindTexture(gl.GL_TEXTURE_2D, texture[0]);
99 gl.glTexParameterf(gl.GL_TEXTURE_2D,
100 gl.GL_TEXTURE_MIN_FILTER
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GLU.java 22 * A set of GL utilities inspired by the OpenGL Utility Toolkit.
29 * Return an error string from a GL or GLU error code.
31 * @param error - a GL or GLU error code.
33 * was not a valid GL or GLU error code.
60 * @param gl a GL10 interface
71 public static void gluLookAt(GL10 gl, float eyeX, float eyeY, float eyeZ,
79 gl.glMultMatrixf(scratch, 0);
86 * @param gl
92 public static void gluOrtho2D(GL10 gl, float left, float right,
94 gl.glOrthof(left, right, bottom, top, -1.0f, 1.0f)
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Material.java 52 public void setMaterialParameters(GL10 gl) {
53 gl.glMaterialfv(gl.GL_FRONT_AND_BACK, gl.GL_AMBIENT, kd, 0);
54 gl.glMaterialfv(gl.GL_FRONT_AND_BACK, gl.GL_DIFFUSE, kd, 0);
55 gl.glMaterialfv(gl.GL_FRONT_AND_BACK, gl.GL_SPECULAR, ks, 0)
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  /frameworks/base/opengl/tests/gldual/src/com/android/gldual/
TriangleRenderer.java 37 public void onSurfaceCreated(GL10 gl, EGLConfig config) {
43 gl.glDisable(GL10.GL_DITHER);
49 gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT,
52 gl.glClearColor(.5f, .5f, .5f, 1);
53 gl.glShadeModel(GL10.GL_SMOOTH);
56 public void onDrawFrame(GL10 gl) {
62 gl.glDisable(GL10.GL_DITHER);
70 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
76 gl.glMatrixMode(GL10.GL_MODELVIEW);
77 gl.glLoadIdentity()
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  /packages/apps/Camera/src/com/android/camera/ui/
BitmapTexture.java 36 private void uploadToGL(GL11 gl) throws GLOutOfMemoryException {
49 gl.glGenTextures(1, textureId, 0);
50 gl.glBindTexture(GL11.GL_TEXTURE_2D, textureId[0]);
51 gl.glTexParameteriv(GL11.GL_TEXTURE_2D,
53 gl.glTexParameteri(GL11.GL_TEXTURE_2D,
55 gl.glTexParameteri(GL11.GL_TEXTURE_2D,
57 gl.glTexParameterf(GL11.GL_TEXTURE_2D,
59 gl.glTexParameterf(GL11.GL_TEXTURE_2D,
69 gl.glTexImage2D(GL11.GL_TEXTURE_2D, 0, format,
86 mGL = gl;
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  /cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/
AccelerometerTestRenderer.java 67 // Buffers to be passed to gl*Pointer() functions
149 public void draw(GL10 gl) {
150 gl.glFrontFace(GL10.GL_CCW);
151 gl.glVertexPointer(3, GL10.GL_FLOAT, 0, mFVertexBuffer);
152 gl.glEnable(GL10.GL_TEXTURE_2D);
153 gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, mTexBuffer);
154 gl.glDrawElements(GL10.GL_TRIANGLE_STRIP, 24, GL10.GL_UNSIGNED_SHORT, mIndexBuffer);
238 public void onDrawFrame(GL10 gl) {
240 gl.glTexEnvx(GL10.GL_TEXTURE_ENV, GL10.GL_TEXTURE_ENV_MODE, GL10.GL_MODULATE);
241 gl.glEnableClientState(GL10.GL_VERTEX_ARRAY)
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  /frameworks/base/opengl/tests/lighting1709/src/com/android/lightingtest/
ClearActivity.java 70 public void onSurfaceCreated(GL10 gl, EGLConfig config) {
74 public void onSurfaceChanged(GL10 gl, int w, int h) {
76 gl.glMatrixMode(GL10.GL_PROJECTION);
77 gl.glLoadIdentity();
86 gl.glFrustumf(fl, fr, fb, ft, 1.0f, 2000.0f);
89 gl.glMatrixMode(GL10.GL_MODELVIEW);
90 gl.glLoadIdentity();
91 gl.glViewport(0, 0, w, h);
94 public void onDrawFrame(GL10 gl) {
95 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT)
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  /development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/
SpriteTextRenderer.java 53 public void onSurfaceCreated(GL10 gl, EGLConfig config) {
59 gl.glDisable(GL10.GL_DITHER);
65 gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT,
68 gl.glClearColor(.5f, .5f, .5f, 1);
69 gl.glShadeModel(GL10.GL_SMOOTH);
70 gl.glEnable(GL10.GL_DEPTH_TEST);
71 gl.glEnable(GL10.GL_TEXTURE_2D);
79 gl.glGenTextures(1, textures, 0);
82 gl.glBindTexture(GL10.GL_TEXTURE_2D, mTextureID);
84 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER
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LabelMaker.java 78 * @param gl
80 public void initialize(GL10 gl) {
83 gl.glGenTextures(1, textures, 0);
85 gl.glBindTexture(GL10.GL_TEXTURE_2D, mTextureID);
88 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER,
90 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER,
93 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S,
95 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T,
98 gl.glTexEnvf(GL10.GL_TEXTURE_ENV, GL10.GL_TEXTURE_ENV_MODE,
105 public void shutdown(GL10 gl) {
345 ((GL11Ext)gl).glDrawTexiOES((int) x, (int) y, 0, method
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  /packages/apps/Gallery3D/src/com/cooliris/media/
LoadingLayer.java 181 public void renderBlended(RenderView view, GL11 gl) {
213 gl.glTexEnvf(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_MODE, GL11.GL_MODULATE);
214 gl.glColor4f(gray, gray, gray, alpha);
215 gl.glVertexPointer(3, GL11.GL_FIXED, 0, mVertexBuffer);
216 gl.glDisable(GL11.GL_TEXTURE_2D);
217 gl.glDisable(GL11.GL_DEPTH_TEST);
218 gl.glDrawArrays(GL11.GL_TRIANGLE_STRIP, 0, 4);
219 gl.glEnable(GL11.GL_DEPTH_TEST);
220 gl.glEnable(GL11.GL_TEXTURE_2D);
  /development/apps/OBJViewer/com/android/objviewer/
OBJViewer.java 144 private void init(GL10 gl) {
149 gl.glEnable(gl.GL_DEPTH_TEST);
151 gl.glDisable(gl.GL_SCISSOR_TEST);
154 gl.glEnable(gl.GL_DITHER);
156 gl.glShadeModel(gl.GL_SMOOTH);
158 gl.glEnable(gl.GL_CULL_FACE)
169 GL10 gl = (GL10)mGLContext.getGL(); local
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  /development/samples/ApiDemos/src/com/example/android/apis/graphics/kube/
KubeRenderer.java 39 public void onDrawFrame(GL10 gl) {
52 gl.glClearColor(0.5f,0.5f,0.5f,1);
53 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
59 gl.glMatrixMode(GL10.GL_MODELVIEW);
60 gl.glLoadIdentity();
61 gl.glTranslatef(0, 0, -3.0f);
62 gl.glScalef(0.5f, 0.5f, 0.5f);
63 gl.glRotatef(mAngle, 0, 1, 0);
64 gl.glRotatef(mAngle*0.25f, 1, 0, 0);
66 gl.glColor4f(0.7f, 0.7f, 0.7f, 1.0f)
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  /external/elfutils/libdw/
dwarf_getpubnames.c 163 Dwarf_Global gl; local
165 gl.cu_offset = (dbg->pubnames_sets[cnt].cu_offset
172 gl.die_offset = read_4ubyte_unaligned_inc (dbg, readp);
174 gl.die_offset = read_8ubyte_unaligned_inc (dbg, readp);
177 if (gl.die_offset == 0)
181 gl.die_offset += dbg->pubnames_sets[cnt].cu_offset;
183 gl.name = (char *) readp;
184 readp = (unsigned char *) rawmemchr (gl.name, '\0') + 1;
187 if (callback (dbg, &gl, arg) != DWARF_CB_OK)

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