/frameworks/base/opengl/libagl/ |
array.h | 27 namespace gl { namespace in namespace:android
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light.h | 34 namespace gl { namespace in namespace:android
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primitives.h | 28 namespace gl { namespace in namespace:android
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vertex.h | 27 namespace gl { namespace in namespace:android
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BufferObjectManager.h | 30 #include <GLES/gl.h> 40 namespace gl { namespace in namespace:android 62 gl::buffer_t const* bind(GLuint buffer); 63 int allocateStore(gl::buffer_t* bo, GLsizeiptr size, GLenum usage); 69 KeyedVector<GLuint, gl::buffer_t*> mBuffers;
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fp.cpp | 32 namespace gl { namespace in namespace:android
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/development/samples/BrowserPlugin/src/com/android/sampleplugin/ |
VideoSurface.java | 48 GLSurfaceView gl = new GLSurfaceView(context); local 50 gl.setLayoutParams(gp); 52 this.addView(gl); 57 gl.setRenderer(new CubeRenderer(false)); 58 gl.setWindowType(WindowManager.LayoutParams.TYPE_APPLICATION_MEDIA_OVERLAY);
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
TriangleRenderer.java | 47 public void onSurfaceCreated(GL10 gl, EGLConfig config) { 53 gl.glDisable(GL10.GL_DITHER); 59 gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, 62 gl.glClearColor(.5f, .5f, .5f, 1); 63 gl.glShadeModel(GL10.GL_SMOOTH); 64 gl.glEnable(GL10.GL_DEPTH_TEST); 65 gl.glEnable(GL10.GL_TEXTURE_2D); 73 gl.glGenTextures(1, textures, 0); 76 gl.glBindTexture(GL10.GL_TEXTURE_2D, mTextureID); 78 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER [all...] |
CubeRenderer.java | 35 public void onDrawFrame(GL10 gl) { 42 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); 48 gl.glMatrixMode(GL10.GL_MODELVIEW); 49 gl.glLoadIdentity(); 50 gl.glTranslatef(0, 0, -3.0f); 51 gl.glRotatef(mAngle, 0, 1, 0); 52 gl.glRotatef(mAngle*0.25f, 1, 0, 0); 54 gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); 55 gl.glEnableClientState(GL10.GL_COLOR_ARRAY); 57 mCube.draw(gl); [all...] |
FrameBufferObjectActivity.java | 20 import javax.microedition.khronos.opengles.GL; 60 public void onDrawFrame(GL10 gl) { 61 checkGLError(gl); 63 GL11ExtensionPack gl11ep = (GL11ExtensionPack) gl; 65 drawOffscreenImage(gl, mSurfaceWidth, mSurfaceHeight); 68 drawOffscreenImage(gl, mFramebufferWidth, mFramebufferHeight); 70 drawOnscreen(gl, mSurfaceWidth, mSurfaceHeight); 75 gl.glClearColor(1,0,0,0); 76 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); 80 public void onSurfaceChanged(GL10 gl, int width, int height) [all...] |
MatrixPaletteRenderer.java | 27 import javax.microedition.khronos.opengles.GL; 181 public void createBufferObjects(GL gl) { 184 GL11 gl11 = (GL11) gl; 204 public void draw(GL10 gl) { 205 GL11 gl11 = (GL11) gl; 206 GL11Ext gl11Ext = (GL11Ext) gl; 208 gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); 214 gl.glEnableClientState(GL11Ext.GL_MATRIX_INDEX_ARRAY_OES); 215 gl.glEnableClientState(GL11Ext.GL_WEIGHT_ARRAY_OES) [all...] |
/development/samples/BrowserPlugin/src/com/android/sampleplugin/graphics/ |
CubeRenderer.java | 35 public void onDrawFrame(GL10 gl) { 42 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); 48 gl.glMatrixMode(GL10.GL_MODELVIEW); 49 gl.glLoadIdentity(); 50 gl.glTranslatef(0, 0, -3.0f); 51 gl.glRotatef(mAngle, 0, 1, 0); 52 gl.glRotatef(mAngle*0.25f, 1, 0, 0); 54 gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); 55 gl.glEnableClientState(GL10.GL_COLOR_ARRAY); 57 mCube.draw(gl); [all...] |
/frameworks/base/opengl/java/android/opengl/ |
Texture.java | 85 private int loadTexture(GL10 gl, 94 gl.glGenTextures(1, texture, 0); 96 gl.glEnable(gl.GL_TEXTURE_2D); 97 gl.glClientActiveTexture(textureUnit); 98 gl.glBindTexture(gl.GL_TEXTURE_2D, texture[0]); 99 gl.glTexParameterf(gl.GL_TEXTURE_2D, 100 gl.GL_TEXTURE_MIN_FILTER [all...] |
GLU.java | 22 * A set of GL utilities inspired by the OpenGL Utility Toolkit. 29 * Return an error string from a GL or GLU error code. 31 * @param error - a GL or GLU error code. 33 * was not a valid GL or GLU error code. 60 * @param gl a GL10 interface 71 public static void gluLookAt(GL10 gl, float eyeX, float eyeY, float eyeZ, 79 gl.glMultMatrixf(scratch, 0); 86 * @param gl 92 public static void gluOrtho2D(GL10 gl, float left, float right, 94 gl.glOrthof(left, right, bottom, top, -1.0f, 1.0f) [all...] |
Material.java | 52 public void setMaterialParameters(GL10 gl) { 53 gl.glMaterialfv(gl.GL_FRONT_AND_BACK, gl.GL_AMBIENT, kd, 0); 54 gl.glMaterialfv(gl.GL_FRONT_AND_BACK, gl.GL_DIFFUSE, kd, 0); 55 gl.glMaterialfv(gl.GL_FRONT_AND_BACK, gl.GL_SPECULAR, ks, 0) [all...] |
/frameworks/base/opengl/tests/gldual/src/com/android/gldual/ |
TriangleRenderer.java | 37 public void onSurfaceCreated(GL10 gl, EGLConfig config) { 43 gl.glDisable(GL10.GL_DITHER); 49 gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, 52 gl.glClearColor(.5f, .5f, .5f, 1); 53 gl.glShadeModel(GL10.GL_SMOOTH); 56 public void onDrawFrame(GL10 gl) { 62 gl.glDisable(GL10.GL_DITHER); 70 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); 76 gl.glMatrixMode(GL10.GL_MODELVIEW); 77 gl.glLoadIdentity() [all...] |
/packages/apps/Camera/src/com/android/camera/ui/ |
BitmapTexture.java | 36 private void uploadToGL(GL11 gl) throws GLOutOfMemoryException { 49 gl.glGenTextures(1, textureId, 0); 50 gl.glBindTexture(GL11.GL_TEXTURE_2D, textureId[0]); 51 gl.glTexParameteriv(GL11.GL_TEXTURE_2D, 53 gl.glTexParameteri(GL11.GL_TEXTURE_2D, 55 gl.glTexParameteri(GL11.GL_TEXTURE_2D, 57 gl.glTexParameterf(GL11.GL_TEXTURE_2D, 59 gl.glTexParameterf(GL11.GL_TEXTURE_2D, 69 gl.glTexImage2D(GL11.GL_TEXTURE_2D, 0, format, 86 mGL = gl; [all...] |
/cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/ |
AccelerometerTestRenderer.java | 67 // Buffers to be passed to gl*Pointer() functions 149 public void draw(GL10 gl) { 150 gl.glFrontFace(GL10.GL_CCW); 151 gl.glVertexPointer(3, GL10.GL_FLOAT, 0, mFVertexBuffer); 152 gl.glEnable(GL10.GL_TEXTURE_2D); 153 gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, mTexBuffer); 154 gl.glDrawElements(GL10.GL_TRIANGLE_STRIP, 24, GL10.GL_UNSIGNED_SHORT, mIndexBuffer); 238 public void onDrawFrame(GL10 gl) { 240 gl.glTexEnvx(GL10.GL_TEXTURE_ENV, GL10.GL_TEXTURE_ENV_MODE, GL10.GL_MODULATE); 241 gl.glEnableClientState(GL10.GL_VERTEX_ARRAY) [all...] |
/frameworks/base/opengl/tests/lighting1709/src/com/android/lightingtest/ |
ClearActivity.java | 70 public void onSurfaceCreated(GL10 gl, EGLConfig config) { 74 public void onSurfaceChanged(GL10 gl, int w, int h) { 76 gl.glMatrixMode(GL10.GL_PROJECTION); 77 gl.glLoadIdentity(); 86 gl.glFrustumf(fl, fr, fb, ft, 1.0f, 2000.0f); 89 gl.glMatrixMode(GL10.GL_MODELVIEW); 90 gl.glLoadIdentity(); 91 gl.glViewport(0, 0, w, h); 94 public void onDrawFrame(GL10 gl) { 95 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT) [all...] |
/development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/ |
SpriteTextRenderer.java | 53 public void onSurfaceCreated(GL10 gl, EGLConfig config) { 59 gl.glDisable(GL10.GL_DITHER); 65 gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, 68 gl.glClearColor(.5f, .5f, .5f, 1); 69 gl.glShadeModel(GL10.GL_SMOOTH); 70 gl.glEnable(GL10.GL_DEPTH_TEST); 71 gl.glEnable(GL10.GL_TEXTURE_2D); 79 gl.glGenTextures(1, textures, 0); 82 gl.glBindTexture(GL10.GL_TEXTURE_2D, mTextureID); 84 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER [all...] |
LabelMaker.java | 78 * @param gl 80 public void initialize(GL10 gl) { 83 gl.glGenTextures(1, textures, 0); 85 gl.glBindTexture(GL10.GL_TEXTURE_2D, mTextureID); 88 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, 90 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, 93 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, 95 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, 98 gl.glTexEnvf(GL10.GL_TEXTURE_ENV, GL10.GL_TEXTURE_ENV_MODE, 105 public void shutdown(GL10 gl) { 345 ((GL11Ext)gl).glDrawTexiOES((int) x, (int) y, 0, method [all...] |
/packages/apps/Gallery3D/src/com/cooliris/media/ |
LoadingLayer.java | 181 public void renderBlended(RenderView view, GL11 gl) { 213 gl.glTexEnvf(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_MODE, GL11.GL_MODULATE); 214 gl.glColor4f(gray, gray, gray, alpha); 215 gl.glVertexPointer(3, GL11.GL_FIXED, 0, mVertexBuffer); 216 gl.glDisable(GL11.GL_TEXTURE_2D); 217 gl.glDisable(GL11.GL_DEPTH_TEST); 218 gl.glDrawArrays(GL11.GL_TRIANGLE_STRIP, 0, 4); 219 gl.glEnable(GL11.GL_DEPTH_TEST); 220 gl.glEnable(GL11.GL_TEXTURE_2D);
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/development/apps/OBJViewer/com/android/objviewer/ |
OBJViewer.java | 144 private void init(GL10 gl) { 149 gl.glEnable(gl.GL_DEPTH_TEST); 151 gl.glDisable(gl.GL_SCISSOR_TEST); 154 gl.glEnable(gl.GL_DITHER); 156 gl.glShadeModel(gl.GL_SMOOTH); 158 gl.glEnable(gl.GL_CULL_FACE) 169 GL10 gl = (GL10)mGLContext.getGL(); local [all...] |
/development/samples/ApiDemos/src/com/example/android/apis/graphics/kube/ |
KubeRenderer.java | 39 public void onDrawFrame(GL10 gl) { 52 gl.glClearColor(0.5f,0.5f,0.5f,1); 53 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); 59 gl.glMatrixMode(GL10.GL_MODELVIEW); 60 gl.glLoadIdentity(); 61 gl.glTranslatef(0, 0, -3.0f); 62 gl.glScalef(0.5f, 0.5f, 0.5f); 63 gl.glRotatef(mAngle, 0, 1, 0); 64 gl.glRotatef(mAngle*0.25f, 1, 0, 0); 66 gl.glColor4f(0.7f, 0.7f, 0.7f, 1.0f) [all...] |
/external/elfutils/libdw/ |
dwarf_getpubnames.c | 163 Dwarf_Global gl; local 165 gl.cu_offset = (dbg->pubnames_sets[cnt].cu_offset 172 gl.die_offset = read_4ubyte_unaligned_inc (dbg, readp); 174 gl.die_offset = read_8ubyte_unaligned_inc (dbg, readp); 177 if (gl.die_offset == 0) 181 gl.die_offset += dbg->pubnames_sets[cnt].cu_offset; 183 gl.name = (char *) readp; 184 readp = (unsigned char *) rawmemchr (gl.name, '\0') + 1; 187 if (callback (dbg, &gl, arg) != DWARF_CB_OK)
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