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    Searched defs:light (Results 1 - 15 of 15) sorted by null

  /device/htc/passion-common/libsensors/
nusensors.cpp 49 light = 0, enumerator in enum:sensors_poll_context_t::__anon1333
71 return light;
81 mSensors[light] = new LightSensor();
82 mPollFds[light].fd = mSensors[light]->getFd();
83 mPollFds[light].events = POLLIN;
84 mPollFds[light].revents = 0;
  /external/skia/src/effects/
SkEmbossMaskFilter.cpp 41 SkEmbossMaskFilter::Light light; local
43 memcpy(light.fDirection, direction, sizeof(light.fDirection));
44 light.fAmbient = SkToU8(am);
45 light.fSpecular = SkToU8(sp);
47 return SkNEW_ARGS(SkEmbossMaskFilter, (light, blurRadius));
61 SkEmbossMaskFilter::SkEmbossMaskFilter(const Light& light, SkScalar blurRadius)
62 : fLight(light), fBlurRadius(blurRadius
100 Light light = fLight; local
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  /hardware/libhardware/include/hardware/
sensors_deprecated.h 31 float light; member in union:__anon9675::__anon9676
sensors.h 216 * Light
219 * The light sensor value is returned in SI lux units.
221 * Light sensors report a value only when it changes and each time the
316 /* light in SI lux units */
317 float light; member in union:sensors_event_t::__anon9674
  /device/samsung/crespo/libsensors/
sensors.cpp 82 { "GP2A Light sensor",
136 light = 0, enumerator in enum:sensors_poll_context_t::__anon1571
159 return light;
171 mSensors[light] = new LightSensor();
172 mPollFds[light].fd = mSensors[light]->getFd();
173 mPollFds[light].events = POLLIN;
174 mPollFds[light].revents = 0;
  /development/ndk/platforms/android-9/include/android/
sensor.h 121 float light; member in union:ASensorEvent::__anon1275
  /external/skia/src/views/
SkWidgets.cpp 235 SkEmbossMaskFilter::Light light; local
237 light.fDirection[0] = SK_Scalar1/2;
238 light.fDirection[1] = SK_Scalar1/2;
239 light.fDirection[2] = SK_Scalar1/3;
240 light.fAmbient = 0x48;
241 light.fSpecular = 0x80;
245 light.fDirection[0] = -light.fDirection[0];
246 light.fDirection[1] = -light.fDirection[1]
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  /frameworks/base/native/include/android/
sensor.h 123 float light; member in union:ASensorEvent::__anon9469
  /external/quake/quake/src/QW/client/
r_surf.c 81 continue; // not lit by this light
251 // the fractional light values should range from 0 to (VID_GRADES - 1) << 16
328 int v, i, b, lightstep, lighttemp, light; local
349 light = lightright;
355 [(light & 0xFF00) + pix];
356 light += lightstep;
378 int v, i, b, lightstep, lighttemp, light; local
399 light = lightright;
405 [(light & 0xFF00) + pix];
406 light += lightstep
428 int v, i, b, lightstep, lighttemp, light; local
478 int v, i, b, lightstep, lighttemp, light; local
532 int lighttemp, lightstep, light; local
    [all...]
d_polyse.c 38 int sfrac, tfrac, light, zi; member in struct:__anon6702
274 r_p0[4] = index0->v[4]; // light
435 d_pedgespanpackage->light = d_light;
545 // ceil () for light so positive steps are exaggerated, negative steps
644 llight = pspanpackage->light;
736 // set the s, t, and light gradients, which are consistent across the triangle
  /external/quake/quake/src/WinQuake/
r_surf.cpp 81 continue; // not lit by this light
268 // the fractional light values should range from 0 to (VID_GRADES - 1) << 16
345 int v, i, b, lightstep, lighttemp, light; local
366 light = lightright;
372 [(light & 0xFF00) + pix];
373 light += lightstep;
395 int v, i, b, lightstep, lighttemp, light; local
416 light = lightright;
422 [(light & 0xFF00) + pix];
423 light += lightstep;
445 int v, i, b, lightstep, lighttemp, light; local
495 int v, i, b, lightstep, lighttemp, light; local
549 int lighttemp, lightstep, light; local
    [all...]
d_polyse.cpp 38 int sfrac, tfrac, light, zi; member in struct:__anon6985
274 r_p0[4] = index0->v[4]; // light
435 d_pedgespanpackage->light = d_light;
545 // ceil () for light so positive steps are exaggerated, negative steps
646 llight = pspanpackage->light;
738 // set the s, t, and light gradients, which are consistent across the triangle
782 d_pedgespanpackage->light = d_light;
880 d_pedgespanpackage->light = d_light;
  /frameworks/base/opengl/libagl/
light.cpp 1 /* libs/opengles/light.cpp
21 #include "light.h"
27 #warning "light.cpp should not be compiled in thumb on ARM."
340 // now we can light our vertex as usual
381 // compute vertex-to-light vector
462 light_t& light = c->lighting.lights[i-GL_LIGHT0]; local
470 light.spotExp = param;
477 light.spotCutoff = param;
478 light.spotCutoffCosine =
486 light.attenuation[0] = param
517 light_t& light = c->lighting.lights[i-GL_LIGHT0]; local
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  /development/samples/GlobalTime/src/com/android/globaltime/
GLView.java 57 * frustum and light intensities during application development.
105 * // Enable a light for the GLView to manipulate
152 * <li> la - ambient light (all RGB channels)
153 * <li> lar - ambient light red channel
154 * <li> lag - ambient light green channel
155 * <li> lab - ambient light blue channel
156 * <li> ld - diffuse light (all RGB channels)
157 * <li> ldr - diffuse light red channel
158 * <li> ldg - diffuse light green channel
159 * <li> ldb - diffuse light blue channe
900 float[] light = new float[4]; local
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  /external/webkit/WebCore/rendering/
RenderThemeSafari.cpp 708 static float light[4] = { 1.0f, 1.0f, 1.0f, 0.15f }; local
712 outData[i] = (1.0f - a) * dark[i] + a * light[i];
718 static float light[4] = { 1.0f, 1.0f, 1.0f, 0.3f }; local
722 outData[i] = (1.0f - a) * dark[i] + a * light[i];
728 static float light[4] = { 0.0f, 0.0f, 0.0f, 0.0f }; local
732 outData[i] = (1.0f - a) * dark[i] + a * light[i];
738 static float light[4] = { 0.0f, 0.0f, 0.0f, 0.13f }; local
742 outData[i] = (1.0f - a) * dark[i] + a * light[i];
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