1 /* 2 * Copyright (C) 2009 Apple Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * 1. Redistributions of source code must retain the above copyright 8 * notice, this list of conditions and the following disclaimer. 9 * 2. Redistributions in binary form must reproduce the above copyright 10 * notice, this list of conditions and the following disclaimer in the 11 * documentation and/or other materials provided with the distribution. 12 * 13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' 14 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, 15 * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS 17 * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 18 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 19 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 20 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 21 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 22 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF 23 * THE POSSIBILITY OF SUCH DAMAGE. 24 */ 25 26 #include "config.h" 27 #include "LoaderRunLoopCF.h" 28 29 #include <wtf/Threading.h> 30 31 namespace WebCore { 32 33 static CFRunLoopRef loaderRunLoopObject = 0; 34 35 static void emptyPerform(void*) 36 { 37 } 38 39 static void* runLoaderThread(void*) 40 { 41 loaderRunLoopObject = CFRunLoopGetCurrent(); 42 43 // Must add a source to the run loop to prevent CFRunLoopRun() from exiting. 44 CFRunLoopSourceContext ctxt = {0, (void*)1 /*must be non-NULL*/, 0, 0, 0, 0, 0, 0, 0, emptyPerform}; 45 CFRunLoopSourceRef bogusSource = CFRunLoopSourceCreate(0, 0, &ctxt); 46 CFRunLoopAddSource(loaderRunLoopObject, bogusSource, kCFRunLoopDefaultMode); 47 48 CFRunLoopRun(); 49 50 return 0; 51 } 52 53 CFRunLoopRef loaderRunLoop() 54 { 55 ASSERT(isMainThread()); 56 if (!loaderRunLoopObject) { 57 createThread(runLoaderThread, 0, "WebCore: CFNetwork Loader"); 58 while (!loaderRunLoopObject) { 59 // FIXME: Sleep 10? that can't be right... 60 Sleep(10); 61 } 62 } 63 return loaderRunLoopObject; 64 } 65 66 } 67