Home | History | Annotate | Download | only in hardware_legacy
      1 /*
      2  * Copyright (C) 2009 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 
     18 #include <stdint.h>
     19 #include <sys/types.h>
     20 #include <utils/Timers.h>
     21 #include <utils/Errors.h>
     22 #include <utils/KeyedVector.h>
     23 #include <hardware_legacy/AudioPolicyInterface.h>
     24 
     25 
     26 namespace android {
     27 
     28 // ----------------------------------------------------------------------------
     29 
     30 #define MAX_DEVICE_ADDRESS_LEN 20
     31 // Attenuation applied to STRATEGY_SONIFICATION streams when a headset is connected: 6dB
     32 #define SONIFICATION_HEADSET_VOLUME_FACTOR 0.5
     33 // Min volume for STRATEGY_SONIFICATION streams when limited by music volume: -36dB
     34 #define SONIFICATION_HEADSET_VOLUME_MIN  0.016
     35 // Time in seconds during which we consider that music is still active after a music
     36 // track was stopped - see computeVolume()
     37 #define SONIFICATION_HEADSET_MUSIC_DELAY  5
     38 // Time in milliseconds during witch some streams are muted while the audio path
     39 // is switched
     40 #define MUTE_TIME_MS 2000
     41 
     42 #define NUM_TEST_OUTPUTS 5
     43 
     44 // ----------------------------------------------------------------------------
     45 // AudioPolicyManagerBase implements audio policy manager behavior common to all platforms.
     46 // Each platform must implement an AudioPolicyManager class derived from AudioPolicyManagerBase
     47 // and override methods for which the platform specific behavior differs from the implementation
     48 // in AudioPolicyManagerBase. Even if no specific behavior is required, the AudioPolicyManager
     49 // class must be implemented as well as the class factory function createAudioPolicyManager()
     50 // and provided in a shared library libaudiopolicy.so.
     51 // ----------------------------------------------------------------------------
     52 
     53 class AudioPolicyManagerBase: public AudioPolicyInterface
     54 #ifdef AUDIO_POLICY_TEST
     55     , public Thread
     56 #endif //AUDIO_POLICY_TEST
     57 {
     58 
     59 public:
     60                 AudioPolicyManagerBase(AudioPolicyClientInterface *clientInterface);
     61         virtual ~AudioPolicyManagerBase();
     62 
     63         // AudioPolicyInterface
     64         virtual status_t setDeviceConnectionState(AudioSystem::audio_devices device,
     65                                                           AudioSystem::device_connection_state state,
     66                                                           const char *device_address);
     67         virtual AudioSystem::device_connection_state getDeviceConnectionState(AudioSystem::audio_devices device,
     68                                                                               const char *device_address);
     69         virtual void setPhoneState(int state);
     70         virtual void setRingerMode(uint32_t mode, uint32_t mask);
     71         virtual void setForceUse(AudioSystem::force_use usage, AudioSystem::forced_config config);
     72         virtual AudioSystem::forced_config getForceUse(AudioSystem::force_use usage);
     73         virtual void setSystemProperty(const char* property, const char* value);
     74         virtual audio_io_handle_t getOutput(AudioSystem::stream_type stream,
     75                                             uint32_t samplingRate = 0,
     76                                             uint32_t format = AudioSystem::FORMAT_DEFAULT,
     77                                             uint32_t channels = 0,
     78                                             AudioSystem::output_flags flags =
     79                                                     AudioSystem::OUTPUT_FLAG_INDIRECT);
     80         virtual status_t startOutput(audio_io_handle_t output,
     81                                      AudioSystem::stream_type stream,
     82                                      int session = 0);
     83         virtual status_t stopOutput(audio_io_handle_t output,
     84                                     AudioSystem::stream_type stream,
     85                                     int session = 0);
     86         virtual void releaseOutput(audio_io_handle_t output);
     87         virtual audio_io_handle_t getInput(int inputSource,
     88                                             uint32_t samplingRate,
     89                                             uint32_t format,
     90                                             uint32_t channels,
     91                                             AudioSystem::audio_in_acoustics acoustics);
     92         // indicates to the audio policy manager that the input starts being used.
     93         virtual status_t startInput(audio_io_handle_t input);
     94         // indicates to the audio policy manager that the input stops being used.
     95         virtual status_t stopInput(audio_io_handle_t input);
     96         virtual void releaseInput(audio_io_handle_t input);
     97         virtual void initStreamVolume(AudioSystem::stream_type stream,
     98                                                     int indexMin,
     99                                                     int indexMax);
    100         virtual status_t setStreamVolumeIndex(AudioSystem::stream_type stream, int index);
    101         virtual status_t getStreamVolumeIndex(AudioSystem::stream_type stream, int *index);
    102 
    103         // return the strategy corresponding to a given stream type
    104         virtual uint32_t getStrategyForStream(AudioSystem::stream_type stream);
    105 
    106         virtual audio_io_handle_t getOutputForEffect(effect_descriptor_t *desc);
    107         virtual status_t registerEffect(effect_descriptor_t *desc,
    108                                         audio_io_handle_t output,
    109                                         uint32_t strategy,
    110                                         int session,
    111                                         int id);
    112         virtual status_t unregisterEffect(int id);
    113 
    114         virtual status_t dump(int fd);
    115 
    116 protected:
    117 
    118         enum routing_strategy {
    119             STRATEGY_MEDIA,
    120             STRATEGY_PHONE,
    121             STRATEGY_SONIFICATION,
    122             STRATEGY_DTMF,
    123             NUM_STRATEGIES
    124         };
    125 
    126         // descriptor for audio outputs. Used to maintain current configuration of each opened audio output
    127         // and keep track of the usage of this output by each audio stream type.
    128         class AudioOutputDescriptor
    129         {
    130         public:
    131             AudioOutputDescriptor();
    132 
    133             status_t    dump(int fd);
    134 
    135             uint32_t device();
    136             void changeRefCount(AudioSystem::stream_type, int delta);
    137             uint32_t refCount();
    138             uint32_t strategyRefCount(routing_strategy strategy);
    139             bool isUsedByStrategy(routing_strategy strategy) { return (strategyRefCount(strategy) != 0);}
    140             bool isDuplicated() { return (mOutput1 != NULL && mOutput2 != NULL); }
    141 
    142             audio_io_handle_t mId;              // output handle
    143             uint32_t mSamplingRate;             //
    144             uint32_t mFormat;                   //
    145             uint32_t mChannels;                 // output configuration
    146             uint32_t mLatency;                  //
    147             AudioSystem::output_flags mFlags;   //
    148             uint32_t mDevice;                   // current device this output is routed to
    149             uint32_t mRefCount[AudioSystem::NUM_STREAM_TYPES]; // number of streams of each type using this output
    150             AudioOutputDescriptor *mOutput1;    // used by duplicated outputs: first output
    151             AudioOutputDescriptor *mOutput2;    // used by duplicated outputs: second output
    152             float mCurVolume[AudioSystem::NUM_STREAM_TYPES];   // current stream volume
    153             int mMuteCount[AudioSystem::NUM_STREAM_TYPES];     // mute request counter
    154         };
    155 
    156         // descriptor for audio inputs. Used to maintain current configuration of each opened audio input
    157         // and keep track of the usage of this input.
    158         class AudioInputDescriptor
    159         {
    160         public:
    161             AudioInputDescriptor();
    162 
    163             status_t    dump(int fd);
    164 
    165             uint32_t mSamplingRate;                     //
    166             uint32_t mFormat;                           // input configuration
    167             uint32_t mChannels;                         //
    168             AudioSystem::audio_in_acoustics mAcoustics; //
    169             uint32_t mDevice;                           // current device this input is routed to
    170             uint32_t mRefCount;                         // number of AudioRecord clients using this output
    171             int      mInputSource;                     // input source selected by application (mediarecorder.h)
    172         };
    173 
    174         // stream descriptor used for volume control
    175         class StreamDescriptor
    176         {
    177         public:
    178             StreamDescriptor()
    179             :   mIndexMin(0), mIndexMax(1), mIndexCur(1), mCanBeMuted(true) {}
    180 
    181             void dump(char* buffer, size_t size);
    182 
    183             int mIndexMin;      // min volume index
    184             int mIndexMax;      // max volume index
    185             int mIndexCur;      // current volume index
    186             bool mCanBeMuted;   // true is the stream can be muted
    187         };
    188 
    189         // stream descriptor used for volume control
    190         class EffectDescriptor
    191         {
    192         public:
    193 
    194             status_t dump(int fd);
    195 
    196             int mOutput;                // output the effect is attached to
    197             routing_strategy mStrategy; // routing strategy the effect is associated to
    198             int mSession;               // audio session the effect is on
    199             effect_descriptor_t mDesc;  // effect descriptor
    200         };
    201 
    202         void addOutput(audio_io_handle_t id, AudioOutputDescriptor *outputDesc);
    203 
    204         // return the strategy corresponding to a given stream type
    205         static routing_strategy getStrategy(AudioSystem::stream_type stream);
    206         // return appropriate device for streams handled by the specified strategy according to current
    207         // phone state, connected devices...
    208         // if fromCache is true, the device is returned from mDeviceForStrategy[], otherwise it is determined
    209         // by current state (device connected, phone state, force use, a2dp output...)
    210         // This allows to:
    211         //  1 speed up process when the state is stable (when starting or stopping an output)
    212         //  2 access to either current device selection (fromCache == true) or
    213         // "future" device selection (fromCache == false) when called from a context
    214         //  where conditions are changing (setDeviceConnectionState(), setPhoneState()...) AND
    215         //  before updateDeviceForStrategy() is called.
    216         virtual uint32_t getDeviceForStrategy(routing_strategy strategy, bool fromCache = true);
    217         // change the route of the specified output
    218         void setOutputDevice(audio_io_handle_t output, uint32_t device, bool force = false, int delayMs = 0);
    219         // select input device corresponding to requested audio source
    220         virtual uint32_t getDeviceForInputSource(int inputSource);
    221         // return io handle of active input or 0 if no input is active
    222         audio_io_handle_t getActiveInput();
    223         // compute the actual volume for a given stream according to the requested index and a particular
    224         // device
    225         virtual float computeVolume(int stream, int index, audio_io_handle_t output, uint32_t device);
    226         // check that volume change is permitted, compute and send new volume to audio hardware
    227         status_t checkAndSetVolume(int stream, int index, audio_io_handle_t output, uint32_t device, int delayMs = 0, bool force = false);
    228         // apply all stream volumes to the specified output and device
    229         void applyStreamVolumes(audio_io_handle_t output, uint32_t device, int delayMs = 0);
    230         // Mute or unmute all streams handled by the specified strategy on the specified output
    231         void setStrategyMute(routing_strategy strategy, bool on, audio_io_handle_t output, int delayMs = 0);
    232         // Mute or unmute the stream on the specified output
    233         void setStreamMute(int stream, bool on, audio_io_handle_t output, int delayMs = 0);
    234         // handle special cases for sonification strategy while in call: mute streams or replace by
    235         // a special tone in the device used for communication
    236         void handleIncallSonification(int stream, bool starting, bool stateChange);
    237         // true is current platform implements a back microphone
    238         virtual bool hasBackMicrophone() const { return false; }
    239 
    240 #ifdef WITH_A2DP
    241         // true is current platform supports suplication of notifications and ringtones over A2DP output
    242         virtual bool a2dpUsedForSonification() const { return true; }
    243         status_t handleA2dpConnection(AudioSystem::audio_devices device,
    244                                                             const char *device_address);
    245         status_t handleA2dpDisconnection(AudioSystem::audio_devices device,
    246                                                             const char *device_address);
    247         void closeA2dpOutputs();
    248         // checks and if necessary changes output (a2dp, duplicated or hardware) used for all strategies.
    249         // must be called every time a condition that affects the output choice for a given strategy is
    250         // changed: connected device, phone state, force use...
    251         // Must be called before updateDeviceForStrategy()
    252         void checkOutputForStrategy(routing_strategy strategy);
    253         // Same as checkOutputForStrategy() but for a all strategies in order of priority
    254         void checkOutputForAllStrategies();
    255 
    256 #endif
    257         // selects the most appropriate device on output for current state
    258         // must be called every time a condition that affects the device choice for a given output is
    259         // changed: connected device, phone state, force use, output start, output stop..
    260         // see getDeviceForStrategy() for the use of fromCache parameter
    261         uint32_t getNewDevice(audio_io_handle_t output, bool fromCache = true);
    262         // updates cache of device used by all strategies (mDeviceForStrategy[])
    263         // must be called every time a condition that affects the device choice for a given strategy is
    264         // changed: connected device, phone state, force use...
    265         // cached values are used by getDeviceForStrategy() if parameter fromCache is true.
    266          // Must be called after checkOutputForAllStrategies()
    267         void updateDeviceForStrategy();
    268         // true if current platform requires a specific output to be opened for this particular
    269         // set of parameters. This function is called by getOutput() and is implemented by platform
    270         // specific audio policy manager.
    271         virtual bool needsDirectOuput(AudioSystem::stream_type stream,
    272                                     uint32_t samplingRate,
    273                                     uint32_t format,
    274                                     uint32_t channels,
    275                                     AudioSystem::output_flags flags,
    276                                     uint32_t device);
    277         virtual uint32_t getMaxEffectsCpuLoad();
    278         virtual uint32_t getMaxEffectsMemory();
    279 #ifdef AUDIO_POLICY_TEST
    280         virtual     bool        threadLoop();
    281                     void        exit();
    282         int testOutputIndex(audio_io_handle_t output);
    283 #endif //AUDIO_POLICY_TEST
    284 
    285         AudioPolicyClientInterface *mpClientInterface;  // audio policy client interface
    286         audio_io_handle_t mHardwareOutput;              // hardware output handler
    287         audio_io_handle_t mA2dpOutput;                  // A2DP output handler
    288         audio_io_handle_t mDuplicatedOutput;            // duplicated output handler: outputs to hardware and A2DP.
    289 
    290         KeyedVector<audio_io_handle_t, AudioOutputDescriptor *> mOutputs;   // list of output descriptors
    291         KeyedVector<audio_io_handle_t, AudioInputDescriptor *> mInputs;     // list of input descriptors
    292         uint32_t mAvailableOutputDevices;                                   // bit field of all available output devices
    293         uint32_t mAvailableInputDevices;                                    // bit field of all available input devices
    294         int mPhoneState;                                                    // current phone state
    295         uint32_t                 mRingerMode;                               // current ringer mode
    296         AudioSystem::forced_config mForceUse[AudioSystem::NUM_FORCE_USE];   // current forced use configuration
    297 
    298         StreamDescriptor mStreams[AudioSystem::NUM_STREAM_TYPES];           // stream descriptors for volume control
    299         String8 mA2dpDeviceAddress;                                         // A2DP device MAC address
    300         String8 mScoDeviceAddress;                                          // SCO device MAC address
    301         nsecs_t mMusicStopTime;                                             // time when last music stream was stopped
    302         bool    mLimitRingtoneVolume;                                       // limit ringtone volume to music volume if headset connected
    303         uint32_t mDeviceForStrategy[NUM_STRATEGIES];
    304 
    305         // Maximum CPU load allocated to audio effects in 0.1 MIPS (ARMv5TE, 0 WS memory) units
    306         static const uint32_t MAX_EFFECTS_CPU_LOAD = 1000;
    307         // Maximum memory allocated to audio effects in KB
    308         static const uint32_t MAX_EFFECTS_MEMORY = 512;
    309         uint32_t mTotalEffectsCpuLoad; // current CPU load used by effects
    310         uint32_t mTotalEffectsMemory;  // current memory used by effects
    311         KeyedVector<int, EffectDescriptor *> mEffects;  // list of registered audio effects
    312 
    313 #ifdef AUDIO_POLICY_TEST
    314         Mutex   mLock;
    315         Condition mWaitWorkCV;
    316 
    317         int             mCurOutput;
    318         bool            mDirectOutput;
    319         audio_io_handle_t mTestOutputs[NUM_TEST_OUTPUTS];
    320         int             mTestInput;
    321         uint32_t        mTestDevice;
    322         uint32_t        mTestSamplingRate;
    323         uint32_t        mTestFormat;
    324         uint32_t        mTestChannels;
    325         uint32_t        mTestLatencyMs;
    326 #endif //AUDIO_POLICY_TEST
    327 };
    328 
    329 };
    330