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      1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 // WARNING: You should probably be using Thread (thread.h) instead.  Thread is
      6 //          Chrome's message-loop based Thread abstraction, and if you are a
      7 //          thread running in the browser, there will likely be assumptions
      8 //          that your thread will have an associated message loop.
      9 //
     10 // This is a simple thread interface that backs to a native operating system
     11 // thread.  You should use this only when you want a thread that does not have
     12 // an associated MessageLoop.  Unittesting is the best example of this.
     13 //
     14 // The simplest interface to use is DelegateSimpleThread, which will create
     15 // a new thread, and execute the Delegate's virtual Run() in this new thread
     16 // until it has completed, exiting the thread.
     17 //
     18 // NOTE: You *MUST* call Join on the thread to clean up the underlying thread
     19 // resources.  You are also responsible for destructing the SimpleThread object.
     20 // It is invalid to destroy a SimpleThread while it is running, or without
     21 // Start() having been called (and a thread never created).  The Delegate
     22 // object should live as long as a DelegateSimpleThread.
     23 //
     24 // Thread Safety: A SimpleThread is not completely thread safe.  It is safe to
     25 // access it from the creating thread or from the newly created thread.  This
     26 // implies that the creator thread should be the thread that calls Join.
     27 //
     28 // Example:
     29 //   class MyThreadRunner : public DelegateSimpleThread::Delegate { ... };
     30 //   MyThreadRunner runner;
     31 //   DelegateSimpleThread thread(&runner, "good_name_here");
     32 //   thread.Start();
     33 //   // Start will return after the Thread has been successfully started and
     34 //   // initialized.  The newly created thread will invoke runner->Run(), and
     35 //   // run until it returns.
     36 //   thread.Join();  // Wait until the thread has exited.  You *MUST* Join!
     37 //   // The SimpleThread object is still valid, however you may not call Join
     38 //   // or Start again.
     39 
     40 #ifndef BASE_SIMPLE_THREAD_H_
     41 #define BASE_SIMPLE_THREAD_H_
     42 
     43 #include <string>
     44 #include <queue>
     45 #include <vector>
     46 
     47 #include "base/basictypes.h"
     48 #include "base/lock.h"
     49 #include "base/waitable_event.h"
     50 #include "base/platform_thread.h"
     51 
     52 namespace base {
     53 
     54 // This is the base SimpleThread.  You can derive from it and implement the
     55 // virtual Run method, or you can use the DelegateSimpleThread interface.
     56 class SimpleThread : public PlatformThread::Delegate {
     57  public:
     58   class Options {
     59    public:
     60     Options() : stack_size_(0) { }
     61     ~Options() { }
     62 
     63     // We use the standard compiler-supplied copy constructor.
     64 
     65     // A custom stack size, or 0 for the system default.
     66     void set_stack_size(size_t size) { stack_size_ = size; }
     67     size_t stack_size() const { return stack_size_; }
     68    private:
     69     size_t stack_size_;
     70   };
     71 
     72   // Create a SimpleThread.  |options| should be used to manage any specific
     73   // configuration involving the thread creation and management.
     74   // Every thread has a name, in the form of |name_prefix|/TID, for example
     75   // "my_thread/321".  The thread will not be created until Start() is called.
     76   explicit SimpleThread(const std::string& name_prefix)
     77       : name_prefix_(name_prefix), name_(name_prefix),
     78         thread_(), event_(true, false), tid_(0), joined_(false) { }
     79   SimpleThread(const std::string& name_prefix, const Options& options)
     80       : name_prefix_(name_prefix), name_(name_prefix), options_(options),
     81         thread_(), event_(true, false), tid_(0), joined_(false) { }
     82 
     83   virtual ~SimpleThread();
     84 
     85   virtual void Start();
     86   virtual void Join();
     87 
     88   // We follow the PlatformThread Delegate interface.
     89   virtual void ThreadMain();
     90 
     91   // Subclasses should override the Run method.
     92   virtual void Run() = 0;
     93 
     94   // Return the thread name prefix, or "unnamed" if none was supplied.
     95   std::string name_prefix() { return name_prefix_; }
     96 
     97   // Return the completed name including TID, only valid after Start().
     98   std::string name() { return name_; }
     99 
    100   // Return the thread id, only valid after Start().
    101   PlatformThreadId tid() { return tid_; }
    102 
    103   // Return True if Start() has ever been called.
    104   bool HasBeenStarted() { return event_.IsSignaled(); }
    105 
    106   // Return True if Join() has evern been called.
    107   bool HasBeenJoined() { return joined_; }
    108 
    109  private:
    110   const std::string name_prefix_;
    111   std::string name_;
    112   const Options options_;
    113   PlatformThreadHandle thread_;  // PlatformThread handle, invalid after Join!
    114   WaitableEvent event_;          // Signaled if Start() was ever called.
    115   PlatformThreadId tid_;         // The backing thread's id.
    116   bool joined_;                  // True if Join has been called.
    117 };
    118 
    119 class DelegateSimpleThread : public SimpleThread {
    120  public:
    121   class Delegate {
    122    public:
    123     Delegate() { }
    124     virtual ~Delegate() { }
    125     virtual void Run() = 0;
    126   };
    127 
    128   DelegateSimpleThread(Delegate* delegate,
    129                        const std::string& name_prefix)
    130       : SimpleThread(name_prefix), delegate_(delegate) { }
    131   DelegateSimpleThread(Delegate* delegate,
    132                        const std::string& name_prefix,
    133                        const Options& options)
    134       : SimpleThread(name_prefix, options), delegate_(delegate) { }
    135 
    136   virtual ~DelegateSimpleThread() { }
    137   virtual void Run();
    138  private:
    139   Delegate* delegate_;
    140 };
    141 
    142 // DelegateSimpleThreadPool allows you to start up a fixed number of threads,
    143 // and then add jobs which will be dispatched to the threads.  This is
    144 // convenient when you have a lot of small work that you want done
    145 // multi-threaded, but don't want to spawn a thread for each small bit of work.
    146 //
    147 // You just call AddWork() to add a delegate to the list of work to be done.
    148 // JoinAll() will make sure that all outstanding work is processed, and wait
    149 // for everything to finish.  You can reuse a pool, so you can call Start()
    150 // again after you've called JoinAll().
    151 class DelegateSimpleThreadPool : public DelegateSimpleThread::Delegate {
    152  public:
    153   typedef DelegateSimpleThread::Delegate Delegate;
    154 
    155   DelegateSimpleThreadPool(const std::string& name_prefix, int num_threads)
    156       : name_prefix_(name_prefix), num_threads_(num_threads),
    157         dry_(true, false) { }
    158   ~DelegateSimpleThreadPool();
    159 
    160   // Start up all of the underlying threads, and start processing work if we
    161   // have any.
    162   void Start();
    163 
    164   // Make sure all outstanding work is finished, and wait for and destroy all
    165   // of the underlying threads in the pool.
    166   void JoinAll();
    167 
    168   // It is safe to AddWork() any time, before or after Start().
    169   // Delegate* should always be a valid pointer, NULL is reserved internally.
    170   void AddWork(Delegate* work, int repeat_count);
    171   void AddWork(Delegate* work) {
    172     AddWork(work, 1);
    173   }
    174 
    175   // We implement the Delegate interface, for running our internal threads.
    176   virtual void Run();
    177 
    178  private:
    179   const std::string name_prefix_;
    180   int num_threads_;
    181   std::vector<DelegateSimpleThread*> threads_;
    182   std::queue<Delegate*> delegates_;
    183   Lock lock_;            // Locks delegates_
    184   WaitableEvent dry_;    // Not signaled when there is no work to do.
    185 };
    186 
    187 }  // namespace base
    188 
    189 #endif  // BASE_SIMPLE_THREAD_H_
    190