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  /external/bison/lib/
obstack.h 0 /* obstack.h - object stack macros
38 them before using any obstack macros.
40 Each independent stack is represented by a `struct obstack'.
41 Each of the obstack macros expects a pointer to such a structure
58 With obstacks, you can work differently. Use one obstack for all symbol
59 names. As you read a symbol, grow the name in the obstack gradually.
94 Exactly one object is growing in an obstack at any one time.
95 You can run one obstack per control block.
97 Because of the way we do it, you can `unwind' an obstack
151 struct obstack /* control current object in current chunk *
150 struct obstack \/* control current object in current chunk *\/ struct
    [all...]
  /prebuilt/linux-x86/toolchain/arm-eabi-4.4.0/lib/gcc/arm-eabi/4.4.0/plugin/include/
bitmap.h 25 #include "obstack.h"
44 /* Obstack for allocating bitmaps and elements from. */
49 struct obstack GTY ((skip)) obstack;
81 bitmap_obstack *obstack; /* Obstack to allocate elements from. local
90 extern bitmap_obstack bitmap_default_obstack; /* Default bitmap obstack */
155 /* Initialize and release a bitmap obstack. */
161 /* Initialize a bitmap header. OBSTACK indicates the bitmap obstack
    [all...]
obstack.h 0 /* obstack.h - object stack macros
43 them before using any obstack macros.
45 Each independent stack is represented by a `struct obstack'.
46 Each of the obstack macros expects a pointer to such a structure
63 With obstacks, you can work differently. Use one obstack for all symbol
64 names. As you read a symbol, grow the name in the obstack gradually.
99 Exactly one object is growing in an obstack at any one time.
100 You can run one obstack per control block.
102 Because of the way we do it, you can `unwind' an obstack
165 struct obstack /* control current object in current chunk *
164 struct obstack \/* control current object in current chunk *\/ struct
    [all...]
pretty-print.h 24 #include "obstack.h"
76 /* Obstack where the text is built up. */
77 struct obstack formatted_obstack;
79 /* Obstack containing a chunked representation of the format
81 struct obstack chunk_obstack;
83 /* Currently active obstack: one of the above two. This is used so
85 struct obstack *obstack; member in struct:__anon13045
  /prebuilt/linux-x86/toolchain/arm-eabi-4.4.3/lib/gcc/arm-eabi/4.4.3/plugin/include/
bitmap.h 25 #include "obstack.h"
44 /* Obstack for allocating bitmaps and elements from. */
49 struct obstack GTY ((skip)) obstack;
81 bitmap_obstack *obstack; /* Obstack to allocate elements from. local
90 extern bitmap_obstack bitmap_default_obstack; /* Default bitmap obstack */
155 /* Initialize and release a bitmap obstack. */
161 /* Initialize a bitmap header. OBSTACK indicates the bitmap obstack
    [all...]
obstack.h 0 /* obstack.h - object stack macros
43 them before using any obstack macros.
45 Each independent stack is represented by a `struct obstack'.
46 Each of the obstack macros expects a pointer to such a structure
63 With obstacks, you can work differently. Use one obstack for all symbol
64 names. As you read a symbol, grow the name in the obstack gradually.
99 Exactly one object is growing in an obstack at any one time.
100 You can run one obstack per control block.
102 Because of the way we do it, you can `unwind' an obstack
165 struct obstack /* control current object in current chunk *
164 struct obstack \/* control current object in current chunk *\/ struct
    [all...]
pretty-print.h 24 #include "obstack.h"
76 /* Obstack where the text is built up. */
77 struct obstack formatted_obstack;
79 /* Obstack containing a chunked representation of the format
81 struct obstack chunk_obstack;
83 /* Currently active obstack: one of the above two. This is used so
85 struct obstack *obstack; member in struct:__anon13402

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