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Searched
defs:obstack
(Results
1 - 7
of
7
) sorted by null
/external/bison/lib/
obstack.h
0
/*
obstack
.h - object stack macros
38
them before using any
obstack
macros.
40
Each independent stack is represented by a `struct
obstack
'.
41
Each of the
obstack
macros expects a pointer to such a structure
58
With obstacks, you can work differently. Use one
obstack
for all symbol
59
names. As you read a symbol, grow the name in the
obstack
gradually.
94
Exactly one object is growing in an
obstack
at any one time.
95
You can run one
obstack
per control block.
97
Because of the way we do it, you can `unwind' an
obstack
151
struct
obstack
/* control current object in current chunk *
150
struct
obstack
\/* control current object in current chunk *\/
struct
[
all
...]
/prebuilt/linux-x86/toolchain/arm-eabi-4.4.0/lib/gcc/arm-eabi/4.4.0/plugin/include/
bitmap.h
25
#include "
obstack
.h"
44
/*
Obstack
for allocating bitmaps and elements from. */
49
struct
obstack
GTY ((skip))
obstack
;
81
bitmap_obstack *
obstack
; /*
Obstack
to allocate elements from.
local
90
extern bitmap_obstack bitmap_default_obstack; /* Default bitmap
obstack
*/
155
/* Initialize and release a bitmap
obstack
. */
161
/* Initialize a bitmap header.
OBSTACK
indicates the bitmap
obstack
[
all
...]
obstack.h
0
/*
obstack
.h - object stack macros
43
them before using any
obstack
macros.
45
Each independent stack is represented by a `struct
obstack
'.
46
Each of the
obstack
macros expects a pointer to such a structure
63
With obstacks, you can work differently. Use one
obstack
for all symbol
64
names. As you read a symbol, grow the name in the
obstack
gradually.
99
Exactly one object is growing in an
obstack
at any one time.
100
You can run one
obstack
per control block.
102
Because of the way we do it, you can `unwind' an
obstack
165
struct
obstack
/* control current object in current chunk *
164
struct
obstack
\/* control current object in current chunk *\/
struct
[
all
...]
pretty-print.h
24
#include "
obstack
.h"
76
/*
Obstack
where the text is built up. */
77
struct
obstack
formatted_obstack;
79
/*
Obstack
containing a chunked representation of the format
81
struct
obstack
chunk_obstack;
83
/* Currently active
obstack
: one of the above two. This is used so
85
struct
obstack
*
obstack
;
member in struct:__anon13045
/prebuilt/linux-x86/toolchain/arm-eabi-4.4.3/lib/gcc/arm-eabi/4.4.3/plugin/include/
bitmap.h
25
#include "
obstack
.h"
44
/*
Obstack
for allocating bitmaps and elements from. */
49
struct
obstack
GTY ((skip))
obstack
;
81
bitmap_obstack *
obstack
; /*
Obstack
to allocate elements from.
local
90
extern bitmap_obstack bitmap_default_obstack; /* Default bitmap
obstack
*/
155
/* Initialize and release a bitmap
obstack
. */
161
/* Initialize a bitmap header.
OBSTACK
indicates the bitmap
obstack
[
all
...]
obstack.h
0
/*
obstack
.h - object stack macros
43
them before using any
obstack
macros.
45
Each independent stack is represented by a `struct
obstack
'.
46
Each of the
obstack
macros expects a pointer to such a structure
63
With obstacks, you can work differently. Use one
obstack
for all symbol
64
names. As you read a symbol, grow the name in the
obstack
gradually.
99
Exactly one object is growing in an
obstack
at any one time.
100
You can run one
obstack
per control block.
102
Because of the way we do it, you can `unwind' an
obstack
165
struct
obstack
/* control current object in current chunk *
164
struct
obstack
\/* control current object in current chunk *\/
struct
[
all
...]
pretty-print.h
24
#include "
obstack
.h"
76
/*
Obstack
where the text is built up. */
77
struct
obstack
formatted_obstack;
79
/*
Obstack
containing a chunked representation of the format
81
struct
obstack
chunk_obstack;
83
/* Currently active
obstack
: one of the above two. This is used so
85
struct
obstack
*
obstack
;
member in struct:__anon13402
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