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  /external/skia/src/views/
SkWidget.cpp 252 SkPoint pts[2]; local
256 pts[0].set(r.fLeft, r.fTop);
257 pts[1].set(r.fLeft + r.height(), r.fBottom);
259 pts[0].set(r.fRight, r.fBottom);
260 pts[1].set(r.fRight - r.height(), r.fTop);
265 paint->setShader(SkGradientShader::CreateLinear(pts, colors, NULL, 2, SkShader::kMirror_TileMode))->unref();
SkParsePaint.cpp 17 SkPoint pts[2]; local
24 dom.findScalars(node, "p0", &pts[0].fX, 2) &&
25 dom.findScalars(node, "p1", &pts[1].fX, 2))
32 return SkGradientShader::CreateLinear(pts, colors, NULL, 2, mode);
  /external/skia/tests/
GeometryTest.cpp 5 SkPoint pts[3], dst[5]; local
7 pts[0].set(0, 0);
8 pts[1].set(100, 50);
9 pts[2].set(0, 100);
11 int count = SkChopQuadAtMaxCurvature(pts, dst);
PathTest.cpp 64 SkPoint pts[4]; local
65 int count = p.getPoints(pts, 4);
67 bounds2.set(pts, 4);
  /external/skia/include/core/
SkScan.h 46 static void FillTriangle(const SkPoint pts[], const SkRegion*, SkBlitter*);
52 SkPoint pts[3]; local
53 pts[0] = a;
54 pts[1] = b;
55 pts[2] = c;
56 FillTriangle(pts, clip, blitter);
  /external/skia/src/core/
SkEdgeBuilder.cpp 16 void SkEdgeBuilder::addLine(const SkPoint pts[]) {
18 if (edge->setLine(pts[0], pts[1], NULL, fShiftUp)) {
25 void SkEdgeBuilder::addQuad(const SkPoint pts[]) {
27 if (edge->setQuadratic(pts, fShiftUp)) {
34 void SkEdgeBuilder::addCubic(const SkPoint pts[]) {
36 if (edge->setCubic(pts, NULL, fShiftUp)) {
44 SkPoint pts[4]; local
47 while ((verb = clipper->next(pts)) != SkPath::kDone_Verb) {
50 this->addLine(pts);
80 SkPoint pts[4]; local
    [all...]
SkEdgeClipper.cpp 74 static bool chopMonoQuadAtY(SkPoint pts[3], SkScalar y, SkScalar* t) {
75 return chopMonoQuadAt(pts[0].fY, pts[1].fY, pts[2].fY, y, t);
78 static bool chopMonoQuadAtX(SkPoint pts[3], SkScalar x, SkScalar* t) {
79 return chopMonoQuadAt(pts[0].fX, pts[1].fX, pts[2].fX, x, t);
82 // Modify pts[] in place so that it is clipped in Y to the clip rect
83 static void chop_quad_in_Y(SkPoint pts[3], const SkRect& clip)
129 SkPoint pts[3]; local
    [all...]
SkPathMeasure.cpp 78 static bool quad_too_curvy(const SkPoint pts[3]) {
81 SkScalar dx = SkScalarHalf(pts[1].fX) -
82 SkScalarHalf(SkScalarHalf(pts[0].fX + pts[2].fX));
83 SkScalar dy = SkScalarHalf(pts[1].fY) -
84 SkScalarHalf(SkScalarHalf(pts[0].fY + pts[2].fY));
97 static bool cubic_too_curvy(const SkPoint pts[4]) {
98 return cheap_dist_exceeds_limit(pts[1],
99 SkScalarInterp(pts[0].fX, pts[3].fX, SK_Scalar1/3)
156 SkPoint pts[4]; local
    [all...]
SkStrokerPriv.cpp 147 SkPoint pts[kSkBuildQuadArcStorage]; local
151 int count = SkBuildQuadArc(before, after, dir, &matrix, pts);
157 outer->quadTo(pts[i].fX, pts[i].fY, pts[i+1].fX, pts[i+1].fY);
SkRegion_path.cpp 232 SkPoint pts[4]; local
239 while ((verb = iter.next(pts)) != SkPath::kDone_Verb) {
245 if (top > pts[i].fY) {
246 top = pts[i].fY;
247 } else if (bot < pts[i].fY) {
248 bot = pts[i].fY;
252 if (top > pts[0].fY) {
253 top = pts[0].fY;
254 } else if (bot < pts[0].fY) {
255 bot = pts[0].fY
    [all...]
  /external/skia/src/effects/
SkCornerPathEffect.cpp 54 SkPoint pts[4]; local
67 switch (verb = iter.next(pts)) {
75 moveTo = pts[0];
79 dst->moveTo(pts[0]);
85 bool drawSegment = ComputeStep(pts[0], pts[1], fRadius, &step);
92 dst->quadTo(pts[0].fX, pts[0].fY, pts[0].fX + step.fX, pts[0].fY + step.fY)
    [all...]
  /external/skia/src/utils/
SkCullPoints.cpp 155 SkIPoint pts[2]; local
157 switch (fCP.lineTo(x, y, pts)) {
159 fPath->moveTo(SkIntToScalar(pts[0].fX), SkIntToScalar(pts[0].fY));
162 fPath->lineTo(SkIntToScalar(pts[1].fX), SkIntToScalar(pts[1].fY));
  /external/quake/quake/src/QW/client/
gl_test.c 103 vec3_t pts[2][3]; local
122 pts[i][0][j] = p->origin[j] + p->up[j]*s + p->reflect[j]*d;
123 pts[i][1][j] = p->origin[j] + p->right[j]*s + p->reflect[j]*d;
124 pts[i][2][j] = p->origin[j] + -p->right[j]*s + p->reflect[j]*d;
137 glVertex3fv (pts[0][0]);
138 glVertex3fv (pts[1][0]);
140 glVertex3fv (pts[0][1]);
141 glVertex3fv (pts[1][1]);
143 glVertex3fv (pts[0][2]);
144 glVertex3fv (pts[1][2]);
    [all...]
  /external/quake/quake/src/WinQuake/
gl_test.cpp 103 vec3_t pts[2][3]; local
122 pts[i][0][j] = p->origin[j] + p->up[j]*s + p->reflect[j]*d;
123 pts[i][1][j] = p->origin[j] + p->right[j]*s + p->reflect[j]*d;
124 pts[i][2][j] = p->origin[j] + -p->right[j]*s + p->reflect[j]*d;
137 glVertex3fv (pts[0][0]);
138 glVertex3fv (pts[1][0]);
140 glVertex3fv (pts[0][1]);
141 glVertex3fv (pts[1][1]);
143 glVertex3fv (pts[0][2]);
144 glVertex3fv (pts[1][2]);
    [all...]
  /external/skia/gm/
gradients.cpp 29 static SkShader* MakeLinear(const SkPoint pts[2], const GradData& data,
31 return SkGradientShader::CreateLinear(pts, data.fColors, data.fPos,
35 static SkShader* MakeRadial(const SkPoint pts[2], const GradData& data,
38 center.set(SkScalarAve(pts[0].fX, pts[1].fX),
39 SkScalarAve(pts[0].fY, pts[1].fY));
44 static SkShader* MakeSweep(const SkPoint pts[2], const GradData& data,
47 center.set(SkScalarAve(pts[0].fX, pts[1].fX)
79 SkPoint pts[2] = { local
    [all...]
tilemodes.cpp 23 SkPoint pts[] = { { 0, 0 }, { SkIntToScalar(w), SkIntToScalar(h)} }; local
36 paint.setShader(SkGradientShader::CreateLinear(pts, colors, pos,
  /external/webkit/WebCore/platform/graphics/android/
GradientAndroid.cpp 76 SkPoint pts[2] = { m_p0, m_p1 }; // convert to SkPoint local
93 s = SkGradientShader::CreateTwoPointRadial(pts[0],
95 pts[1],
99 s = SkGradientShader::CreateLinear(pts, colors, pos, count, mode);
PathAndroid.cpp 233 SkPoint pts[4]; local
240 switch (iter.next(pts)) {
243 elem.points = setfpts(fpts, &pts[0], 1);
247 elem.points = setfpts(fpts, &pts[1], 1);
251 elem.points = setfpts(fpts, &pts[1], 2);
255 elem.points = setfpts(fpts, &pts[1], 3);
279 SkPoint pts[4]; local
285 verb = iter.next(pts);
288 result += String::format("M%.2f,%.2f ", pts[0].fX, pts[0].fY)
    [all...]
  /external/webkit/WebCore/platform/graphics/skia/
GradientSkia.cpp 171 SkPoint pts[2] = { m_p0, m_p1 }; local
172 m_gradient = SkGradientShader::CreateLinear(pts, colors, pos,
  /external/libvpx/examples/
encoder_tmpl.c 96 vpx_codec_pts_t pts; local
101 pts = pkt->data.frame.pts;
103 mem_put_le32(header+4, pts&0xFFFFFFFF);
104 mem_put_le32(header+8, pts >> 32);
  /frameworks/base/core/java/android/gesture/
Instance.java 73 float[] pts; local
76 pts = temporalSampler(orientationType, gesture);
77 instance = new Instance(gesture.getID(), pts, label);
80 pts = spatialSampler(gesture);
81 instance = new Instance(gesture.getID(), pts, label);
91 float[] pts = GestureUtils.temporalSampling(gesture.getStrokes().get(0), local
93 float[] center = GestureUtils.computeCentroid(pts);
94 float orientation = (float)Math.atan2(pts[1] - center[1], pts[0] - center[0]);
107 GestureUtils.translate(pts, -center[0], -center[1])
    [all...]
  /frameworks/base/core/jni/android/graphics/
Shader.cpp 84 SkPoint pts[2]; local
85 pts[0].set(SkFloatToScalar(x0), SkFloatToScalar(y0));
86 pts[1].set(SkFloatToScalar(x1), SkFloatToScalar(y1));
102 SkShader* shader = SkGradientShader::CreateLinear(pts,
116 SkPoint pts[2]; local
117 pts[0].set(SkFloatToScalar(x0), SkFloatToScalar(y0));
118 pts[1].set(SkFloatToScalar(x1), SkFloatToScalar(y1));
124 SkShader* s = SkGradientShader::CreateLinear(pts, colors, NULL, 2, (SkShader::TileMode)tileMode);
  /development/apps/GraphicsLab/src/com/android/graphicslab/
GraphicsLab.java 104 float[] pts = mCubics; local
109 pts[0*2+0] = 0; pts[0*2+1] = 0;
110 pts[1*2+0] = x1; pts[1*2+1] = 0;
111 pts[2*2+0] = x2; pts[2*2+1] = 0;
113 pts[3*2+0] = nw; pts[3*2+1] = 0;
114 pts[4*2+0] = nw; pts[4*2+1] = y1
254 final float[] pts = mCubics; local
265 final float[] pts = mCubics; local
    [all...]
  /development/apps/Term/jni/
termExec.cpp 110 int pts; local
114 pts = open(devname, O_RDWR);
115 if(pts < 0) exit(-1);
117 dup2(pts, 0);
118 dup2(pts, 1);
119 dup2(pts, 2);
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
MeasureText.java 87 float[] pts = new float[2 + count*2]; local
90 pts[0] = x;
91 pts[1] = y;
94 pts[2 + i*2] = x;
95 pts[2 + i*2 + 1] = y;
101 canvas.drawPoints(pts, 0, (count + 1) << 1, mPaint);

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