/external/skia/src/views/ |
SkWidget.cpp | 252 SkPoint pts[2]; local 256 pts[0].set(r.fLeft, r.fTop); 257 pts[1].set(r.fLeft + r.height(), r.fBottom); 259 pts[0].set(r.fRight, r.fBottom); 260 pts[1].set(r.fRight - r.height(), r.fTop); 265 paint->setShader(SkGradientShader::CreateLinear(pts, colors, NULL, 2, SkShader::kMirror_TileMode))->unref();
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SkParsePaint.cpp | 17 SkPoint pts[2]; local 24 dom.findScalars(node, "p0", &pts[0].fX, 2) && 25 dom.findScalars(node, "p1", &pts[1].fX, 2)) 32 return SkGradientShader::CreateLinear(pts, colors, NULL, 2, mode);
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/external/skia/tests/ |
GeometryTest.cpp | 5 SkPoint pts[3], dst[5]; local 7 pts[0].set(0, 0); 8 pts[1].set(100, 50); 9 pts[2].set(0, 100); 11 int count = SkChopQuadAtMaxCurvature(pts, dst);
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PathTest.cpp | 64 SkPoint pts[4]; local 65 int count = p.getPoints(pts, 4); 67 bounds2.set(pts, 4);
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/external/skia/include/core/ |
SkScan.h | 46 static void FillTriangle(const SkPoint pts[], const SkRegion*, SkBlitter*); 52 SkPoint pts[3]; local 53 pts[0] = a; 54 pts[1] = b; 55 pts[2] = c; 56 FillTriangle(pts, clip, blitter);
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/external/skia/src/core/ |
SkEdgeBuilder.cpp | 16 void SkEdgeBuilder::addLine(const SkPoint pts[]) { 18 if (edge->setLine(pts[0], pts[1], NULL, fShiftUp)) { 25 void SkEdgeBuilder::addQuad(const SkPoint pts[]) { 27 if (edge->setQuadratic(pts, fShiftUp)) { 34 void SkEdgeBuilder::addCubic(const SkPoint pts[]) { 36 if (edge->setCubic(pts, NULL, fShiftUp)) { 44 SkPoint pts[4]; local 47 while ((verb = clipper->next(pts)) != SkPath::kDone_Verb) { 50 this->addLine(pts); 80 SkPoint pts[4]; local [all...] |
SkEdgeClipper.cpp | 74 static bool chopMonoQuadAtY(SkPoint pts[3], SkScalar y, SkScalar* t) { 75 return chopMonoQuadAt(pts[0].fY, pts[1].fY, pts[2].fY, y, t); 78 static bool chopMonoQuadAtX(SkPoint pts[3], SkScalar x, SkScalar* t) { 79 return chopMonoQuadAt(pts[0].fX, pts[1].fX, pts[2].fX, x, t); 82 // Modify pts[] in place so that it is clipped in Y to the clip rect 83 static void chop_quad_in_Y(SkPoint pts[3], const SkRect& clip) 129 SkPoint pts[3]; local [all...] |
SkPathMeasure.cpp | 78 static bool quad_too_curvy(const SkPoint pts[3]) { 81 SkScalar dx = SkScalarHalf(pts[1].fX) - 82 SkScalarHalf(SkScalarHalf(pts[0].fX + pts[2].fX)); 83 SkScalar dy = SkScalarHalf(pts[1].fY) - 84 SkScalarHalf(SkScalarHalf(pts[0].fY + pts[2].fY)); 97 static bool cubic_too_curvy(const SkPoint pts[4]) { 98 return cheap_dist_exceeds_limit(pts[1], 99 SkScalarInterp(pts[0].fX, pts[3].fX, SK_Scalar1/3) 156 SkPoint pts[4]; local [all...] |
SkStrokerPriv.cpp | 147 SkPoint pts[kSkBuildQuadArcStorage]; local 151 int count = SkBuildQuadArc(before, after, dir, &matrix, pts); 157 outer->quadTo(pts[i].fX, pts[i].fY, pts[i+1].fX, pts[i+1].fY);
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SkRegion_path.cpp | 232 SkPoint pts[4]; local 239 while ((verb = iter.next(pts)) != SkPath::kDone_Verb) { 245 if (top > pts[i].fY) { 246 top = pts[i].fY; 247 } else if (bot < pts[i].fY) { 248 bot = pts[i].fY; 252 if (top > pts[0].fY) { 253 top = pts[0].fY; 254 } else if (bot < pts[0].fY) { 255 bot = pts[0].fY [all...] |
/external/skia/src/effects/ |
SkCornerPathEffect.cpp | 54 SkPoint pts[4]; local 67 switch (verb = iter.next(pts)) { 75 moveTo = pts[0]; 79 dst->moveTo(pts[0]); 85 bool drawSegment = ComputeStep(pts[0], pts[1], fRadius, &step); 92 dst->quadTo(pts[0].fX, pts[0].fY, pts[0].fX + step.fX, pts[0].fY + step.fY) [all...] |
/external/skia/src/utils/ |
SkCullPoints.cpp | 155 SkIPoint pts[2]; local 157 switch (fCP.lineTo(x, y, pts)) { 159 fPath->moveTo(SkIntToScalar(pts[0].fX), SkIntToScalar(pts[0].fY)); 162 fPath->lineTo(SkIntToScalar(pts[1].fX), SkIntToScalar(pts[1].fY));
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/external/quake/quake/src/QW/client/ |
gl_test.c | 103 vec3_t pts[2][3];
local 122 pts[i][0][j] = p->origin[j] + p->up[j]*s + p->reflect[j]*d;
123 pts[i][1][j] = p->origin[j] + p->right[j]*s + p->reflect[j]*d;
124 pts[i][2][j] = p->origin[j] + -p->right[j]*s + p->reflect[j]*d;
137 glVertex3fv (pts[0][0]);
138 glVertex3fv (pts[1][0]);
140 glVertex3fv (pts[0][1]);
141 glVertex3fv (pts[1][1]);
143 glVertex3fv (pts[0][2]);
144 glVertex3fv (pts[1][2]); [all...] |
/external/quake/quake/src/WinQuake/ |
gl_test.cpp | 103 vec3_t pts[2][3];
local 122 pts[i][0][j] = p->origin[j] + p->up[j]*s + p->reflect[j]*d;
123 pts[i][1][j] = p->origin[j] + p->right[j]*s + p->reflect[j]*d;
124 pts[i][2][j] = p->origin[j] + -p->right[j]*s + p->reflect[j]*d;
137 glVertex3fv (pts[0][0]);
138 glVertex3fv (pts[1][0]);
140 glVertex3fv (pts[0][1]);
141 glVertex3fv (pts[1][1]);
143 glVertex3fv (pts[0][2]);
144 glVertex3fv (pts[1][2]); [all...] |
/external/skia/gm/ |
gradients.cpp | 29 static SkShader* MakeLinear(const SkPoint pts[2], const GradData& data, 31 return SkGradientShader::CreateLinear(pts, data.fColors, data.fPos, 35 static SkShader* MakeRadial(const SkPoint pts[2], const GradData& data, 38 center.set(SkScalarAve(pts[0].fX, pts[1].fX), 39 SkScalarAve(pts[0].fY, pts[1].fY)); 44 static SkShader* MakeSweep(const SkPoint pts[2], const GradData& data, 47 center.set(SkScalarAve(pts[0].fX, pts[1].fX) 79 SkPoint pts[2] = { local [all...] |
tilemodes.cpp | 23 SkPoint pts[] = { { 0, 0 }, { SkIntToScalar(w), SkIntToScalar(h)} }; local 36 paint.setShader(SkGradientShader::CreateLinear(pts, colors, pos,
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/external/webkit/WebCore/platform/graphics/android/ |
GradientAndroid.cpp | 76 SkPoint pts[2] = { m_p0, m_p1 }; // convert to SkPoint local 93 s = SkGradientShader::CreateTwoPointRadial(pts[0], 95 pts[1], 99 s = SkGradientShader::CreateLinear(pts, colors, pos, count, mode);
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PathAndroid.cpp | 233 SkPoint pts[4]; local 240 switch (iter.next(pts)) { 243 elem.points = setfpts(fpts, &pts[0], 1); 247 elem.points = setfpts(fpts, &pts[1], 1); 251 elem.points = setfpts(fpts, &pts[1], 2); 255 elem.points = setfpts(fpts, &pts[1], 3); 279 SkPoint pts[4]; local 285 verb = iter.next(pts); 288 result += String::format("M%.2f,%.2f ", pts[0].fX, pts[0].fY) [all...] |
/external/webkit/WebCore/platform/graphics/skia/ |
GradientSkia.cpp | 171 SkPoint pts[2] = { m_p0, m_p1 }; local 172 m_gradient = SkGradientShader::CreateLinear(pts, colors, pos,
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/external/libvpx/examples/ |
encoder_tmpl.c | 96 vpx_codec_pts_t pts; local 101 pts = pkt->data.frame.pts; 103 mem_put_le32(header+4, pts&0xFFFFFFFF); 104 mem_put_le32(header+8, pts >> 32);
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/frameworks/base/core/java/android/gesture/ |
Instance.java | 73 float[] pts; local 76 pts = temporalSampler(orientationType, gesture); 77 instance = new Instance(gesture.getID(), pts, label); 80 pts = spatialSampler(gesture); 81 instance = new Instance(gesture.getID(), pts, label); 91 float[] pts = GestureUtils.temporalSampling(gesture.getStrokes().get(0), local 93 float[] center = GestureUtils.computeCentroid(pts); 94 float orientation = (float)Math.atan2(pts[1] - center[1], pts[0] - center[0]); 107 GestureUtils.translate(pts, -center[0], -center[1]) [all...] |
/frameworks/base/core/jni/android/graphics/ |
Shader.cpp | 84 SkPoint pts[2]; local 85 pts[0].set(SkFloatToScalar(x0), SkFloatToScalar(y0)); 86 pts[1].set(SkFloatToScalar(x1), SkFloatToScalar(y1)); 102 SkShader* shader = SkGradientShader::CreateLinear(pts, 116 SkPoint pts[2]; local 117 pts[0].set(SkFloatToScalar(x0), SkFloatToScalar(y0)); 118 pts[1].set(SkFloatToScalar(x1), SkFloatToScalar(y1)); 124 SkShader* s = SkGradientShader::CreateLinear(pts, colors, NULL, 2, (SkShader::TileMode)tileMode);
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/development/apps/GraphicsLab/src/com/android/graphicslab/ |
GraphicsLab.java | 104 float[] pts = mCubics; local 109 pts[0*2+0] = 0; pts[0*2+1] = 0; 110 pts[1*2+0] = x1; pts[1*2+1] = 0; 111 pts[2*2+0] = x2; pts[2*2+1] = 0; 113 pts[3*2+0] = nw; pts[3*2+1] = 0; 114 pts[4*2+0] = nw; pts[4*2+1] = y1 254 final float[] pts = mCubics; local 265 final float[] pts = mCubics; local [all...] |
/development/apps/Term/jni/ |
termExec.cpp | 110 int pts; local 114 pts = open(devname, O_RDWR); 115 if(pts < 0) exit(-1); 117 dup2(pts, 0); 118 dup2(pts, 1); 119 dup2(pts, 2);
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
MeasureText.java | 87 float[] pts = new float[2 + count*2]; local 90 pts[0] = x; 91 pts[1] = y; 94 pts[2 + i*2] = x; 95 pts[2 + i*2 + 1] = y; 101 canvas.drawPoints(pts, 0, (count + 1) << 1, mPaint);
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