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    Searched defs:r_refdef (Results 1 - 4 of 4) sorted by null

  /external/quake/quake/src/QW/client/
gl_rmain.c 65 refdef_t r_refdef; variable
838 if (r_refdef.fov_x == 90)
852 RotatePointAroundVector( frustum[0].normal, vup, vpn, -(90-r_refdef.fov_x / 2 ) );
854 RotatePointAroundVector( frustum[1].normal, vup, vpn, 90-r_refdef.fov_x / 2 );
856 RotatePointAroundVector( frustum[2].normal, vright, vpn, 90-r_refdef.fov_y / 2 );
858 RotatePointAroundVector( frustum[3].normal, vright, vpn, -( 90 - r_refdef.fov_y / 2 ) );
889 VectorCopy (r_refdef.vieworg, r_origin);
891 AngleVectors (r_refdef.viewangles, vpn, vright, vup);
956 x = r_refdef.vrect.x * glwidth/vid.width;
957 x2 = (r_refdef.vrect.x + r_refdef.vrect.width) * glwidth/vid.width
    [all...]
r_main.c 71 refdef_t r_refdef; variable
232 r_refdef.xOrigin = XCENTERING;
233 r_refdef.yOrigin = YCENTERING;
374 Called every time the vid structure or r_refdef changes.
385 R_SetVrect (pvrect, &r_refdef.vrect, lineadj);
387 r_refdef.horizontalFieldOfView = 2.0 * tan (r_refdef.fov_x/360*M_PI);
388 r_refdef.fvrectx = (float)r_refdef.vrect.x;
389 r_refdef.fvrectx_adj = (float)r_refdef.vrect.x - 0.5
    [all...]
  /external/quake/quake/src/WinQuake/
r_main.cpp 69 refdef_t r_refdef; variable
227 r_refdef.xOrigin = XCENTERING;
228 r_refdef.yOrigin = YCENTERING;
354 Called every time the vid structure or r_refdef changes.
365 R_SetVrect (pvrect, &r_refdef.vrect, lineadj);
367 r_refdef.horizontalFieldOfView = 2.0 * tan (r_refdef.fov_x/360*M_PI);
368 r_refdef.fvrectx = (float)r_refdef.vrect.x;
369 r_refdef.fvrectx_adj = (float)r_refdef.vrect.x - 0.5;
    [all...]
gl_rmain.cpp 65 refdef_t r_refdef; variable
936 if (r_refdef.fov_x == 90)
949 RotatePointAroundVector( frustum[0].normal, vup, vpn, -(90-r_refdef.fov_x / 2 ) );
951 RotatePointAroundVector( frustum[1].normal, vup, vpn, 90-r_refdef.fov_x / 2 );
953 RotatePointAroundVector( frustum[2].normal, vright, vpn, 90-r_refdef.fov_y / 2 );
955 RotatePointAroundVector( frustum[3].normal, vright, vpn, -( 90 - r_refdef.fov_y / 2 ) );
988 VectorCopy (r_refdef.vieworg, r_origin);
990 AngleVectors (r_refdef.viewangles, vpn, vright, vup);
1178 x = r_refdef.vrect.x * glwidth/vid.width;
1179 x2 = (r_refdef.vrect.x + r_refdef.vrect.width) * glwidth/vid.width
    [all...]

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