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    Searched defs:sv_player (Results 1 - 2 of 2) sorted by null

  /external/quake/quake/src/WinQuake/
sv_user.cpp 24 edict_t *sv_player; variable
62 if (!((int)sv_player->u.v.flags & FL_ONGROUND))
65 angleval = sv_player->u.v.angles[YAW] * M_PI*2 / 360;
71 top[0] = sv_player->u.v.origin[0] + cosval*(i+3)*12;
72 top[1] = sv_player->u.v.origin[1] + sinval*(i+3)*12;
73 top[2] = sv_player->u.v.origin[2] + sv_player->u.v.view_ofs[2];
79 tr = SV_Move (top, vec3_origin, vec3_origin, bottom, 1, sv_player);
106 sv_player->u.v.idealpitch = 0;
112 sv_player->u.v.idealpitch = -dir * sv_idealpitchscale.value
    [all...]
  /external/quake/quake/src/QW/server/
sv_user.c 24 edict_t *sv_player; variable
45 host_client and sv_player will be valid.
403 VectorCopy (vec3_origin, sv_player->v.origin);
404 VectorCopy (vec3_origin, sv_player->v.view_ofs);
405 sv_player->v.view_ofs[2] = 22;
413 VectorCopy (e->v.origin, sv_player->v.origin);
454 pr_global_struct->self = EDICT_TO_PROG(sv_player);
466 pr_global_struct->self = EDICT_TO_PROG(sv_player);
471 pr_global_struct->self = EDICT_TO_PROG(sv_player);
873 if (sv_player->v.health <= 0
    [all...]

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