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Searched
refs:GGL_ENABLE_DEPTH_TEST
(Results
1 - 8
of
8
) sorted by null
/frameworks/base/opengl/libagl/
vertex.cpp
76
if (enables &
GGL_ENABLE_DEPTH_TEST
) {
152
clipFrustumPerspective(c, v,
GGL_ENABLE_DEPTH_TEST
);
158
clipAllPerspective(c, v,
GGL_ENABLE_DEPTH_TEST
);
primitives.cpp
505
if (enables &
GGL_ENABLE_DEPTH_TEST
) {
553
GGL_ENABLE_DEPTH_TEST
;
623
GGL_ENABLE_DEPTH_TEST
;
659
if (enables &
GGL_ENABLE_DEPTH_TEST
) {
[
all
...]
texture.cpp
600
if (enables &
GGL_ENABLE_DEPTH_TEST
) {
742
if (ggl_unlikely(enables & (
GGL_ENABLE_DEPTH_TEST
|GGL_ENABLE_FOG)))
821
if (ggl_unlikely(enables & (
GGL_ENABLE_DEPTH_TEST
|GGL_ENABLE_FOG)))
[
all
...]
matrix.cpp
101
if (enables & (
GGL_ENABLE_DEPTH_TEST
|GGL_ENABLE_FOG)) {
/system/core/libpixelflinger/
picker.cpp
120
if (enables &
GGL_ENABLE_DEPTH_TEST
) {
pixelflinger.cpp
66
static void
ggl_enable_depth_test
(context_t* c, int enable);
142
ggl_enable_depth_test
(c, 0);
168
case GGL_DEPTH_TEST:
ggl_enable_depth_test
(c, en); break;
669
void
ggl_enable_depth_test
(context_t* c, int enable)
function in namespace:android
673
const int e = (c->state.enables &
GGL_ENABLE_DEPTH_TEST
)?1:0;
675
if (enable) c->state.enables |=
GGL_ENABLE_DEPTH_TEST
;
676
else c->state.enables &= ~
GGL_ENABLE_DEPTH_TEST
;
scanline.cpp
723
if (enables &
GGL_ENABLE_DEPTH_TEST
) {
823
if (enables & (
GGL_ENABLE_DEPTH_TEST
|GGL_ENABLE_W|GGL_ENABLE_FOG)) {
[
all
...]
/system/core/include/private/pixelflinger/
ggl_context.h
207
GGL_ENABLE_DEPTH_TEST
= 0x00000080,
Completed in 19 milliseconds