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Searched
refs:GGL_TEXTURE_UNIT_COUNT
(Results
1 - 14
of
14
) sorted by null
/system/core/include/private/pixelflinger/
ggl_context.h
111
const int
GGL_TEXTURE_UNIT_COUNT
= 2;
231
uint32_t t[
GGL_TEXTURE_UNIT_COUNT
];
480
generated_tex_vars_t texture[
GGL_TEXTURE_UNIT_COUNT
];
489
texture_t texture[
GGL_TEXTURE_UNIT_COUNT
];
/frameworks/base/include/private/opengles/
gl_context.h
152
vec4_t texture[
GGL_TEXTURE_UNIT_COUNT
];
203
array_t texture[
GGL_TEXTURE_UNIT_COUNT
];
358
texture_unit_t tmu[
GGL_TEXTURE_UNIT_COUNT
];
496
matrix_stack_t texture[
GGL_TEXTURE_UNIT_COUNT
];
/frameworks/base/opengl/libagl/
texture.cpp
56
for (int i=0; i<
GGL_TEXTURE_UNIT_COUNT
; i++) {
68
for (int i=0; i<
GGL_TEXTURE_UNIT_COUNT
; i++) {
104
for (int i=0 ; i<
GGL_TEXTURE_UNIT_COUNT
; i++) {
126
for (int i=0 ; i<
GGL_TEXTURE_UNIT_COUNT
; i++) {
154
for (int i=0 ; i<
GGL_TEXTURE_UNIT_COUNT
; i++) {
325
for (int i=0 ; i<
GGL_TEXTURE_UNIT_COUNT
; i++) {
703
for (int i=0 ; i<
GGL_TEXTURE_UNIT_COUNT
; i++) {
858
if (uint32_t(texture-GL_TEXTURE0) > uint32_t(
GGL_TEXTURE_UNIT_COUNT
)) {
912
for (int t=0 ; t<
GGL_TEXTURE_UNIT_COUNT
; t++) {
931
if (uint32_t(target-GL_TEXTURE0) > uint32_t(
GGL_TEXTURE_UNIT_COUNT
)) {
[
all
...]
primitives.cpp
396
for (int i=0 ; i<
GGL_TEXTURE_UNIT_COUNT
; i++) {
485
for (int i=0 ; i<
GGL_TEXTURE_UNIT_COUNT
; i++) {
720
for (int i=0 ; i<
GGL_TEXTURE_UNIT_COUNT
; i++) {
777
for (int i=0 ; i<
GGL_TEXTURE_UNIT_COUNT
; i++) {
[
all
...]
array.cpp
113
for (int i=0 ; i<
GGL_TEXTURE_UNIT_COUNT
; i++) {
[
all
...]
matrix.cpp
70
for (int i=0; i<
GGL_TEXTURE_UNIT_COUNT
; i++)
92
for (int i=0; i<
GGL_TEXTURE_UNIT_COUNT
; i++)
154
for (int i=0; i<
GGL_TEXTURE_UNIT_COUNT
; i++)
state.cpp
433
params[0] =
GGL_TEXTURE_UNIT_COUNT
;
/system/core/libpixelflinger/codeflinger/
GGLAssembler.h
299
pixel_t texel[
GGL_TEXTURE_UNIT_COUNT
];
300
tex_coord_t coords[
GGL_TEXTURE_UNIT_COUNT
];
317
texture_unit_t tmu[
GGL_TEXTURE_UNIT_COUNT
];
texturing.cpp
271
for (int i=
GGL_TEXTURE_UNIT_COUNT
-1 ; i>=0 ; i--) {
342
for (int i=0 ; i<
GGL_TEXTURE_UNIT_COUNT
; i++) {
415
for (int i=0 ; i<
GGL_TEXTURE_UNIT_COUNT
; i++) {
440
for (int i=0 ; i<
GGL_TEXTURE_UNIT_COUNT
; i++) {
645
for (int i=0 ; i<
GGL_TEXTURE_UNIT_COUNT
; i++) {
[
all
...]
GGLAssembler.cpp
503
for (int i=0 ; i<
GGL_TEXTURE_UNIT_COUNT
-1 ; i++) {
603
for (int i=0 ; i<
GGL_TEXTURE_UNIT_COUNT
; i++) {
[
all
...]
/system/core/libpixelflinger/
buffer.cpp
45
for (int i=0 ; i<
GGL_TEXTURE_UNIT_COUNT
; i++) {
86
for (int i=0 ; i<
GGL_TEXTURE_UNIT_COUNT
; ++i) {
picker.cpp
134
for (int i=0 ; i<
GGL_TEXTURE_UNIT_COUNT
; ++i) {
scanline.cpp
527
} tc[
GGL_TEXTURE_UNIT_COUNT
];
529
for (int i=0 ; i<
GGL_TEXTURE_UNIT_COUNT
; ++i) {
564
for (int i=0 ; i<
GGL_TEXTURE_UNIT_COUNT
; ++i) {
862
for (int i=0 ; i<
GGL_TEXTURE_UNIT_COUNT
; ++i) {
[
all
...]
pixelflinger.cpp
502
if (tmu >= GGLuint(
GGL_TEXTURE_UNIT_COUNT
)) {
Completed in 26 milliseconds