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    Searched refs:GL_COMPILE_STATUS (Results 1 - 18 of 18) sorted by null

  /development/ndk/platforms/android-5/samples/hello-gl2/jni/
gl_code.cpp 63 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
  /frameworks/base/opengl/tests/gl2_java/src/com/android/gl2java/
GL2JavaView.java 101 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
  /frameworks/base/opengl/tests/gl2_jni/jni/
gl_code.cpp 43 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
  /frameworks/base/opengl/tests/gldual/jni/
gl_code.cpp 43 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
GLES20TriangleRenderer.java 163 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
  /frameworks/base/libs/rs/
rsProgram.cpp 207 glGetShaderiv(mShaderID, GL_COMPILE_STATUS, &compiled);
  /frameworks/base/opengl/tests/gl2_basic/
gl2_basic.cpp 82 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
  /development/ndk/platforms/android-5/include/GLES2/
gl2.h 408 #define GL_COMPILE_STATUS 0x8B81
  /frameworks/base/opengl/include/GLES2/
gl2.h 409 #define GL_COMPILE_STATUS 0x8B81
  /frameworks/base/opengl/java/android/opengl/
GLES20.java 281 public static final int GL_COMPILE_STATUS = 0x8B81;
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  /prebuilt/ndk/android-ndk-r4/platforms/android-5/arch-arm/usr/include/GLES2/
gl2.h 408 #define GL_COMPILE_STATUS 0x8B81
  /prebuilt/ndk/android-ndk-r4/platforms/android-5/arch-x86/usr/include/GLES2/
gl2.h 408 #define GL_COMPILE_STATUS 0x8B81
  /prebuilt/ndk/android-ndk-r4/platforms/android-8/arch-arm/usr/include/GLES2/
gl2.h 408 #define GL_COMPILE_STATUS 0x8B81
  /prebuilt/ndk/android-ndk-r4/platforms/android-8/arch-x86/usr/include/GLES2/
gl2.h 408 #define GL_COMPILE_STATUS 0x8B81
  /external/qemu/distrib/sdl-1.2.12/include/
SDL_opengl.h 496 #define GL_COMPILE_STATUS 0x8B81
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  /prebuilt/darwin-x86/sdl/include/SDL/
SDL_opengl.h 496 #define GL_COMPILE_STATUS 0x8B81
    [all...]
  /prebuilt/linux-x86/sdl/include/SDL/
SDL_opengl.h 496 #define GL_COMPILE_STATUS 0x8B81
    [all...]
  /prebuilt/windows/sdl/include/SDL/
SDL_opengl.h 496 #define GL_COMPILE_STATUS 0x8B81
    [all...]

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