/development/ndk/platforms/android-5/samples/hello-gl2/jni/ |
gl_code.cpp | 63 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
|
/frameworks/base/opengl/tests/gl2_java/src/com/android/gl2java/ |
GL2JavaView.java | 101 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
|
/frameworks/base/opengl/tests/gl2_jni/jni/ |
gl_code.cpp | 43 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
|
/frameworks/base/opengl/tests/gldual/jni/ |
gl_code.cpp | 43 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
|
/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
GLES20TriangleRenderer.java | 163 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
|
/frameworks/base/libs/rs/ |
rsProgram.cpp | 207 glGetShaderiv(mShaderID, GL_COMPILE_STATUS, &compiled);
|
/frameworks/base/opengl/tests/gl2_basic/ |
gl2_basic.cpp | 82 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
|
/development/ndk/platforms/android-5/include/GLES2/ |
gl2.h | 408 #define GL_COMPILE_STATUS 0x8B81
|
/frameworks/base/opengl/include/GLES2/ |
gl2.h | 409 #define GL_COMPILE_STATUS 0x8B81
|
/frameworks/base/opengl/java/android/opengl/ |
GLES20.java | 281 public static final int GL_COMPILE_STATUS = 0x8B81; [all...] |
/prebuilt/ndk/android-ndk-r4/platforms/android-5/arch-arm/usr/include/GLES2/ |
gl2.h | 408 #define GL_COMPILE_STATUS 0x8B81
|
/prebuilt/ndk/android-ndk-r4/platforms/android-5/arch-x86/usr/include/GLES2/ |
gl2.h | 408 #define GL_COMPILE_STATUS 0x8B81
|
/prebuilt/ndk/android-ndk-r4/platforms/android-8/arch-arm/usr/include/GLES2/ |
gl2.h | 408 #define GL_COMPILE_STATUS 0x8B81
|
/prebuilt/ndk/android-ndk-r4/platforms/android-8/arch-x86/usr/include/GLES2/ |
gl2.h | 408 #define GL_COMPILE_STATUS 0x8B81
|
/external/qemu/distrib/sdl-1.2.12/include/ |
SDL_opengl.h | 496 #define GL_COMPILE_STATUS 0x8B81 [all...] |
/prebuilt/darwin-x86/sdl/include/SDL/ |
SDL_opengl.h | 496 #define GL_COMPILE_STATUS 0x8B81 [all...] |
/prebuilt/linux-x86/sdl/include/SDL/ |
SDL_opengl.h | 496 #define GL_COMPILE_STATUS 0x8B81 [all...] |
/prebuilt/windows/sdl/include/SDL/ |
SDL_opengl.h | 496 #define GL_COMPILE_STATUS 0x8B81 [all...] |