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    Searched refs:GL_TEXTURE0 (Results 1 - 25 of 46) sorted by null

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  /frameworks/base/libs/rs/
rsProgramFragment.cpp 78 glActiveTexture(GL_TEXTURE0 + ct);
137 glActiveTexture(GL_TEXTURE0);
153 glActiveTexture(GL_TEXTURE0 + ct);
175 glActiveTexture(GL_TEXTURE0);
rsVertexArray.cpp 116 glClientActiveTexture(GL_TEXTURE0);
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/kube/
KubeRenderer.java 96 gl.glActiveTexture(GL10.GL_TEXTURE0);
  /frameworks/base/opengl/java/android/opengl/
Texture.java 124 gl.GL_TEXTURE0,
GLES10.java 215 public static final int GL_TEXTURE0 = 0x84C0;
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  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
GLES20TriangleRenderer.java 57 GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
StaticTriangleRenderer.java 152 glActiveTexture(GL_TEXTURE0);
TriangleRenderer.java 140 gl.glActiveTexture(GL10.GL_TEXTURE0);
FrameBufferObjectActivity.java 120 gl.glActiveTexture(GL10.GL_TEXTURE0);
CubeMapActivity.java 80 gl.glActiveTexture(GL10.GL_TEXTURE0);
MatrixPaletteRenderer.java 333 gl.glActiveTexture(GL10.GL_TEXTURE0);
  /frameworks/base/opengl/libagl/
texture.cpp 858 if (uint32_t(texture-GL_TEXTURE0) > uint32_t(GGL_TEXTURE_UNIT_COUNT)) {
862 c->textures.active = texture - GL_TEXTURE0;
931 if (uint32_t(target-GL_TEXTURE0) > uint32_t(GGL_TEXTURE_UNIT_COUNT)) {
935 const int tmu = target-GL_TEXTURE0;
946 if (uint32_t(target-GL_TEXTURE0) > uint32_t(GGL_TEXTURE_UNIT_COUNT)) {
950 const int tmu = target-GL_TEXTURE0;
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array.cpp     [all...]
  /cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/
AccelerometerTestRenderer.java 243 gl.glActiveTexture(GL10.GL_TEXTURE0);
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/
SpriteTextRenderer.java 168 gl.glActiveTexture(GL10.GL_TEXTURE0);
  /packages/apps/Gallery3D/src/com/cooliris/media/
GridQuadFrame.java 174 gl11.glClientActiveTexture(GL11.GL_TEXTURE0);
RenderView.java 426 gl.glActiveTexture(GL11.GL_TEXTURE0);
467 gl.glActiveTexture(GL11.GL_TEXTURE0);
872 gl.glClientActiveTexture(GL11.GL_TEXTURE0);
    [all...]
GridQuad.java 281 gl11.glClientActiveTexture(GL11.GL_TEXTURE0);
  /external/quake/quake/src/WinQuake/
glquake.h 252 #define TEXTURE0_SGIS GL_TEXTURE0
gl_rsurf.cpp 466 glClientActiveTexture(GL_TEXTURE0);
601 glClientActiveTexture(GL_TEXTURE0);
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  /frameworks/base/opengl/java/javax/microedition/khronos/opengles/
GL10.java 213 int GL_TEXTURE0 = 0x84C0;
  /external/webkit/WebKit/chromium/src/
GraphicsContext3D.cpp 876 if (texture < GL_TEXTURE0 || texture > GL_TEXTURE0+32)
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  /development/ndk/platforms/android-4/include/GLES/
gl.h 448 #define GL_TEXTURE0 0x84C0
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  /development/ndk/platforms/android-5/include/GLES2/
gl2.h 338 #define GL_TEXTURE0 0x84C0
  /frameworks/base/opengl/include/GLES/
gl.h 449 #define GL_TEXTURE0 0x84C0
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