/packages/apps/Camera/src/com/android/camera/ui/ |
BitmapTexture.java | 50 gl.glBindTexture(GL11.GL_TEXTURE_2D, textureId[0]); 51 gl.glTexParameteriv(GL11.GL_TEXTURE_2D, 53 gl.glTexParameteri(GL11.GL_TEXTURE_2D, 55 gl.glTexParameteri(GL11.GL_TEXTURE_2D, 57 gl.glTexParameterf(GL11.GL_TEXTURE_2D, 59 gl.glTexParameterf(GL11.GL_TEXTURE_2D, 69 gl.glTexImage2D(GL11.GL_TEXTURE_2D, 0, format, 72 GL11.GL_TEXTURE_2D, 0, 0, 0, bitmap, format, type); 107 gl.glBindTexture(GL11.GL_TEXTURE_2D, getId());
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/frameworks/base/opengl/java/android/opengl/ |
Texture.java | 96 gl.glEnable(gl.GL_TEXTURE_2D); 98 gl.glBindTexture(gl.GL_TEXTURE_2D, texture[0]); 99 gl.glTexParameterf(gl.GL_TEXTURE_2D, 102 gl.glTexParameterf(gl.GL_TEXTURE_2D, 105 gl.glTexParameterf(gl.GL_TEXTURE_2D, 108 gl.glTexParameterf(gl.GL_TEXTURE_2D, 113 gl.glTexImage2D(gl.GL_TEXTURE_2D, 0, gl.GL_RGB, 133 gl.glBindTexture(gl.GL_TEXTURE_2D, name);
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/frameworks/base/opengl/tests/textures/ |
textures.cpp | 66 glBindTexture(GL_TEXTURE_2D, 0); 67 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop); 68 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 69 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 70 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 71 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 73 glEnable(GL_TEXTURE_2D); 104 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 4, 4, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, t8); 107 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 4, 4, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, t16); 110 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, t16) [all...] |
/external/skia/src/gl/ |
SkGLDevice_FBO.cpp | 17 glBindTexture(GL_TEXTURE_2D, fTextureID); 19 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, nw, nh, 0, 23 GL_TEXTURE_2D, fTextureID, 0); 45 glBindTexture(GL_TEXTURE_2D, fTextureID);
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SkGL.cpp | 270 glBindTexture(GL_TEXTURE_2D, textureName); 290 glCompressedTexImage2D(GL_TEXTURE_2D, 0, format, ow, oh, 0, 296 glTexImage2D(GL_TEXTURE_2D, 0, format, nw, nh, 0, 298 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, ow, oh, 302 glTexImage2D(GL_TEXTURE_2D, 0, format, ow, oh, 0, 336 SK_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter); 337 SK_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter); 338 SK_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, gTileMode2GLWrap[tx]); 339 SK_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, gTileMode2GLWrap[ty]); 345 SK_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter) [all...] |
SkGLTextCache.cpp | 25 glBindTexture(GL_TEXTURE_2D, fTexName); 26 glTexImage2D(GL_TEXTURE_2D, 0, gTextTextureFormat, 30 SK_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 31 SK_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 32 SK_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 33 SK_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 90 glBindTexture(GL_TEXTURE_2D, fTexName); 99 glTexSubImage2D(GL_TEXTURE_2D, 0, strike->fNextFreeOffsetX, 0, rowBytes,
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/frameworks/base/opengl/tests/finish/ |
finish.cpp | 68 glBindTexture(GL_TEXTURE_2D, 0); 69 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 70 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 72 glEnable(GL_TEXTURE_2D); 83 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 106 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop); 120 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop); 134 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop); 149 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop); 166 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop) [all...] |
/frameworks/base/opengl/tests/linetex/ |
linetex.cpp | 69 glBindTexture(GL_TEXTURE_2D, 0); 70 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 71 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 72 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 73 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 77 glEnable(GL_TEXTURE_2D); 94 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 4, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, t16);
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/frameworks/base/services/surfaceflinger/ |
TextureManager.cpp | 52 return GL_TEXTURE_2D; 66 const GLenum target = GL_TEXTURE_2D; 87 GLenum target = GL_TEXTURE_2D; 195 glBindTexture(GL_TEXTURE_2D, texture->name); 252 glTexImage2D(GL_TEXTURE_2D, 0, 256 glTexImage2D(GL_TEXTURE_2D, 0, 261 glTexImage2D(GL_TEXTURE_2D, 0, 266 glTexImage2D(GL_TEXTURE_2D, 0, 277 glTexSubImage2D(GL_TEXTURE_2D, 0, 282 glTexSubImage2D(GL_TEXTURE_2D, 0 [all...] |
LayerBlur.cpp | 58 glBindTexture(GL_TEXTURE_2D, 0); 154 glEnable(GL_TEXTURE_2D); 155 glBindTexture(GL_TEXTURE_2D, mTextureName); 187 glTexImage2D(GL_TEXTURE_2D, 0, mReadFormat, w, h, 0, 197 glTexImage2D(GL_TEXTURE_2D, 0, mReadFormat, tw, th, 0, 199 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, w, h, 227 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 228 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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/packages/apps/Gallery3D/src/com/cooliris/media/ |
CanvasTexture.java | 117 gl.glBindTexture(GL11.GL_TEXTURE_2D, textureId); 118 gl.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, GL11.GL_CLAMP_TO_EDGE); 119 gl.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, GL11.GL_CLAMP_TO_EDGE); 120 gl.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR); 121 gl.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR); 147 gl.glBindTexture(GL11.GL_TEXTURE_2D, textureId); 154 gl.glTexParameteriv(GL11.GL_TEXTURE_2D, GL11Ext.GL_TEXTURE_CROP_RECT_OES, cropRect, 0); 155 GLUtils.texImage2D(GL11.GL_TEXTURE_2D, 0, bitmap, 0);
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/frameworks/base/cmds/bootanimation/ |
BootAnimation.cpp | 112 glBindTexture(GL_TEXTURE_2D, texture->name); 116 glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, w, h, 0, GL_ALPHA, 120 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, 124 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, 128 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB, 135 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop); 136 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 137 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 138 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 139 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT) [all...] |
/frameworks/base/libs/rs/ |
rsProgramFragment.cpp | 80 glDisable(GL_TEXTURE_2D); 84 glEnable(GL_TEXTURE_2D); 94 glBindTexture(GL_TEXTURE_2D, mTextures[ct]->getTextureID()); 114 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 115 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 116 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 117 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 159 glBindTexture(GL_TEXTURE_2D, mTextures[ct]->getTextureID()); 164 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 165 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST) [all...] |
rsSampler.cpp | 73 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 75 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, trans[mMinFilter]); 77 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, trans[mMagFilter]); 78 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, trans[mWrapS]); 79 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, trans[mWrapT]); 105 glBindTexture(GL_TEXTURE_2D, 0);
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
StaticTriangleRenderer.java | 92 glEnable(GL_TEXTURE_2D); 103 glBindTexture(GL_TEXTURE_2D, mTextureID); 105 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 107 glTexParameterf(GL_TEXTURE_2D, 111 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 113 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 153 glBindTexture(GL_TEXTURE_2D, mTextureID); 154 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 156 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 202 GLUtils.texImage2D(GL_TEXTURE_2D, 0, bitmap, 0) [all...] |
TriangleRenderer.java | 65 gl.glEnable(GL10.GL_TEXTURE_2D); 76 gl.glBindTexture(GL10.GL_TEXTURE_2D, mTextureID); 78 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, 80 gl.glTexParameterf(GL10.GL_TEXTURE_2D, 84 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, 86 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, 105 GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0); 141 gl.glBindTexture(GL10.GL_TEXTURE_2D, mTextureID); 142 gl.glTexParameterx(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, 144 gl.glTexParameterx(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T [all...] |
GLES20TriangleRenderer.java | 58 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureID); 125 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureID); 127 GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, 129 GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, 133 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, 135 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, 151 GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, bitmap, 0);
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FrameBufferObjectActivity.java | 107 gl.glBindTexture(GL10.GL_TEXTURE_2D, mTargetTexture); 131 gl.glBindTexture(GL10.GL_TEXTURE_2D, 0); 179 gl.glBindTexture(GL10.GL_TEXTURE_2D, texture); 180 gl.glTexImage2D(GL10.GL_TEXTURE_2D, 0, GL10.GL_RGBA, width, height, 0, 182 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, 184 gl.glTexParameterf(GL10.GL_TEXTURE_2D, 187 gl.glTexParameterx(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, 189 gl.glTexParameterx(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, 215 GL11ExtensionPack.GL_COLOR_ATTACHMENT0_OES, GL10.GL_TEXTURE_2D,
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/frameworks/base/opengl/tests/filter/ |
filter.cpp | 77 glBindTexture(GL_TEXTURE_2D, 0); 78 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop); 79 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 80 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 82 glEnable(GL_TEXTURE_2D); 114 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 118 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 122 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 126 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE_ALPHA, 130 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA [all...] |
/frameworks/base/opengl/tests/fillrate/ |
fillrate.cpp | 68 glBindTexture(GL_TEXTURE_2D, 0); 69 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 70 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 71 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 72 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 77 glEnable(GL_TEXTURE_2D); 107 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 512, 512, 0, GL_RGBA, GL_UNSIGNED_BYTE, t32);
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/cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/ |
AccelerometerTestRenderer.java | 152 gl.glEnable(GL10.GL_TEXTURE_2D); 244 gl.glBindTexture(GL10.GL_TEXTURE_2D, mTextureID); 245 gl.glTexParameterx(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_REPEAT); 246 gl.glTexParameterx(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_REPEAT); 290 gl.glEnable(GL10.GL_TEXTURE_2D); 297 gl.glBindTexture(GL10.GL_TEXTURE_2D, mTextureID); 298 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_NEAREST); 299 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); 300 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_CLAMP_TO_EDGE); 301 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_CLAMP_TO_EDGE) [all...] |
/development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/ |
SpriteTextRenderer.java | 71 gl.glEnable(GL10.GL_TEXTURE_2D); 82 gl.glBindTexture(GL10.GL_TEXTURE_2D, mTextureID); 84 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, 86 gl.glTexParameterf(GL10.GL_TEXTURE_2D, 90 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, 92 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, 111 GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0); 169 gl.glBindTexture(GL10.GL_TEXTURE_2D, mTextureID); 170 gl.glTexParameterx(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, 172 gl.glTexParameterx(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T [all...] |
LabelMaker.java | 85 gl.glBindTexture(GL10.GL_TEXTURE_2D, mTextureID); 88 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, 90 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, 93 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, 95 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, 265 gl.glBindTexture(GL10.GL_TEXTURE_2D, mTextureID); 266 GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, mBitmap, 0); 314 gl.glBindTexture(GL10.GL_TEXTURE_2D, mTextureID); 342 gl.glEnable(GL10.GL_TEXTURE_2D); 343 ((GL11)gl).glTexParameteriv(GL10.GL_TEXTURE_2D, [all...] |
/external/webkit/WebCore/platform/graphics/mac/ |
Canvas3DLayer.mm | 87 glEnable(GL_TEXTURE_2D); 88 glBindTexture(GL_TEXTURE_2D, m_texture); 101 glBindTexture(GL_TEXTURE_2D, 0); 102 glDisable(GL_TEXTURE_2D);
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/external/quake/quake/src/WinQuake/ |
gl_draw.cpp | 200 glBindTexture(GL_TEXTURE_2D, e->real_texnum); 224 glBindTexture(GL_TEXTURE_2D, e->real_texnum); 229 glBindTexture(GL_TEXTURE_2D, e->real_texnum); 268 glBindTexture(GL_TEXTURE_2D, e->real_texnum); 324 glBindTexture(GL_TEXTURE_2D, UNUSED); 325 glBindTexture(GL_TEXTURE_2D, PAGED_OUT); 398 bindTexFunc (GL_TEXTURE_2D, texnum); 404 glBindTexture(GL_TEXTURE_2D, texnum); 697 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min); 698 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max) [all...] |