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    Searched refs:PLAYING (Results 1 - 5 of 5) sorted by null

  /frameworks/base/media/libstagefright/
AwesomePlayer.cpp 428 // If we did this later, audio would continue playing while we
581 if ((mFlags & PLAYING) && !eos
608 if ((mFlags & PLAYING) && !eos
667 // Posted whenever any stream finishes playing.
734 if (mFlags & PLAYING) {
746 mFlags |= PLAYING;
766 mFlags &= ~(PLAYING | FIRST_FRAME);
799 // Legacy behaviour, if a stream finishes playing and then
865 if (!(mFlags & PLAYING)) {
882 mFlags &= ~PLAYING;
    [all...]
  /frameworks/base/media/jni/soundpool/
SoundPool.cpp 600 mState = PLAYING;
726 if (mState == PLAYING) {
736 if (mState == PLAYING) {
749 mState = PLAYING;
760 mState = PLAYING;
SoundPool.h 119 enum state { IDLE, RESUMING, STOPPING, PAUSED, PLAYING };
  /packages/apps/Mms/src/com/android/mms/dom/smil/
SmilPlayer.java 39 * The SmilPlayer is responsible for playing, stopping, pausing and resuming a SMIL tree.
40 * <li>It creates a whole timeline before playing.</li>
51 PLAYING,
260 return mState == SmilPlayerState.PLAYING;
313 mState = SmilPlayerState.PLAYING;
316 Log.w(TAG, "Error State: Playback is playing!");
325 Log.w(TAG, "Error State: Playback is not playing!");
509 mState = SmilPlayerState.PLAYING;
  /frameworks/base/media/libstagefright/include/
AwesomePlayer.h 102 PLAYING = 1,

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