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Searched
refs:PLAYING
(Results
1 - 5
of
5
) sorted by null
/frameworks/base/media/libstagefright/
AwesomePlayer.cpp
428
// If we did this later, audio would continue
playing
while we
581
if ((mFlags &
PLAYING
) && !eos
608
if ((mFlags &
PLAYING
) && !eos
667
// Posted whenever any stream finishes
playing
.
734
if (mFlags &
PLAYING
) {
746
mFlags |=
PLAYING
;
766
mFlags &= ~(
PLAYING
| FIRST_FRAME);
799
// Legacy behaviour, if a stream finishes
playing
and then
865
if (!(mFlags &
PLAYING
)) {
882
mFlags &= ~
PLAYING
;
[
all
...]
/frameworks/base/media/jni/soundpool/
SoundPool.cpp
600
mState =
PLAYING
;
726
if (mState ==
PLAYING
) {
736
if (mState ==
PLAYING
) {
749
mState =
PLAYING
;
760
mState =
PLAYING
;
SoundPool.h
119
enum state { IDLE, RESUMING, STOPPING, PAUSED,
PLAYING
};
/packages/apps/Mms/src/com/android/mms/dom/smil/
SmilPlayer.java
39
* The SmilPlayer is responsible for
playing
, stopping, pausing and resuming a SMIL tree.
40
* <li>It creates a whole timeline before
playing
.</li>
51
PLAYING
,
260
return mState == SmilPlayerState.
PLAYING
;
313
mState = SmilPlayerState.
PLAYING
;
316
Log.w(TAG, "Error State: Playback is
playing
!");
325
Log.w(TAG, "Error State: Playback is not
playing
!");
509
mState = SmilPlayerState.
PLAYING
;
/frameworks/base/media/libstagefright/include/
AwesomePlayer.h
102
PLAYING
= 1,
Completed in 1602 milliseconds