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Searched
refs:SDL_ShadowSurface
(Results
1 - 4
of
4
) sorted by null
/external/qemu/distrib/sdl-1.2.12/src/video/
SDL_video.c
524
SDL_ShadowSurface
= SDL_CreateRGBSurface(SDL_SWSURFACE,
527
if (
SDL_ShadowSurface
== NULL ) {
532
if (
SDL_ShadowSurface
->format->palette ) {
533
SDL_ShadowSurface
->flags |= SDL_HWPALETTE;
535
SDL_memcpy(
SDL_ShadowSurface
->format->palette->colors,
541
SDL_ShadowSurface
->format->palette->colors, depth);
547
SDL_ShadowSurface
->flags |= SDL_RESIZABLE;
551
SDL_ShadowSurface
->flags |= SDL_NOFRAME;
555
SDL_ShadowSurface
->flags |= SDL_FULLSCREEN;
559
SDL_ShadowSurface
->flags |= SDL_DOUBLEBUF
[
all
...]
SDL_sysvideo.h
430
#define
SDL_ShadowSurface
(current_video->shadow)
SDL_surface.c
908
((surface ==
SDL_ShadowSurface
)||(surface == SDL_VideoSurface)))) {
/external/qemu/distrib/sdl-1.2.12/src/video/fbcon/
SDL_fbevents.c
957
if (
SDL_ShadowSurface
) {
958
SDL_UpdateRect(
SDL_ShadowSurface
, 0, 0, 0, 0);
Completed in 21 milliseconds