/external/qemu/distrib/sdl-1.2.12/src/main/macos/exports/ |
SDL.x | 143 SDL_UpdateRect
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/external/qemu/distrib/sdl-1.2.12/include/ |
SDL_video.h | 352 * If 'x', 'y', 'w' and 'h' are all 0, SDL_UpdateRect will update the entire 358 extern DECLSPEC void SDLCALL SDL_UpdateRect 366 * to calling SDL_UpdateRect(screen, 0, 0, 0, 0); [all...] |
/external/qemu/distrib/sdl-1.2.12/src/video/nanox/ |
SDL_nxvideo.c | 514 SDL_UpdateRect(this->screen, 0, 0, 0, 0);
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/prebuilt/darwin-x86/sdl/include/SDL/ |
SDL_video.h | 352 * If 'x', 'y', 'w' and 'h' are all 0, SDL_UpdateRect will update the entire 358 extern DECLSPEC void SDLCALL SDL_UpdateRect 366 * to calling SDL_UpdateRect(screen, 0, 0, 0, 0); [all...] |
/prebuilt/linux-x86/sdl/include/SDL/ |
SDL_video.h | 352 * If 'x', 'y', 'w' and 'h' are all 0, SDL_UpdateRect will update the entire 358 extern DECLSPEC void SDLCALL SDL_UpdateRect 366 * to calling SDL_UpdateRect(screen, 0, 0, 0, 0); [all...] |
/prebuilt/windows/sdl/host/include/SDL/ |
SDL_video.h | 356 * If 'x', 'y', 'w' and 'h' are all 0, SDL_UpdateRect will update the entire 362 extern DECLSPEC void SDLCALL SDL_UpdateRect 370 * to calling SDL_UpdateRect(screen, 0, 0, 0, 0); [all...] |
/prebuilt/windows/sdl/include/SDL/ |
SDL_video.h | 352 * If 'x', 'y', 'w' and 'h' are all 0, SDL_UpdateRect will update the entire 358 extern DECLSPEC void SDLCALL SDL_UpdateRect 366 * to calling SDL_UpdateRect(screen, 0, 0, 0, 0); [all...] |
/external/qemu/distrib/sdl-1.2.12/src/video/ |
SDL_video.c | 992 void SDL_UpdateRect(SDL_Surface *screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h) 1129 SDL_UpdateRect(screen, 0, 0, 0, 0); [all...] |
/external/qemu/distrib/sdl-1.2.12/src/video/maccommon/ |
SDL_macevents.c | 395 SDL_UpdateRect(SDL_VideoSurface, 0, 0, 0, 0);
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/external/qemu/distrib/sdl-1.2.12/src/video/fbcon/ |
SDL_fbevents.c | 958 SDL_UpdateRect(SDL_ShadowSurface, 0, 0, 0, 0);
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/external/qemu/distrib/sdl-1.2.12/src/video/windx5/ |
SDL_dx5video.c | [all...] |
/external/qemu/android/skin/ |
window.c | 505 SDL_UpdateRect( surface, r.pos.x, r.pos.y, w, h ); [all...] |