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    Searched refs:SK_Scalar1 (Results 1 - 25 of 75) sorted by null

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  /external/skia/tests/
MatrixTest.cpp 53 mat.setTranslate(SK_Scalar1, SK_Scalar1);
64 mat.setScale(SK_Scalar1/2, SK_Scalar1/2);
89 { 0, 0, 0, SK_Scalar1, false },
90 { 0, 0, SK_Scalar1, 0, false },
91 { 0, 0, SK_Scalar1, SK_Scalar1, false },
92 { 0, SK_Scalar1, 0, 0, false },
93 { 0, SK_Scalar1, 0, SK_Scalar1, false }
    [all...]
PathMeasureTest.cpp 8 path.lineTo(SK_Scalar1, 0);
9 path.lineTo(SK_Scalar1, SK_Scalar1);
10 path.lineTo(0, SK_Scalar1);
14 SkASSERT(length == SK_Scalar1*4);
18 path.lineTo(SK_Scalar1*3, SK_Scalar1*4);
21 REPORTER_ASSERT(reporter, length == SK_Scalar1*5);
24 path.addCircle(0, 0, SK_Scalar1);
PathTest.cpp 43 bounds.set(0, 0, SK_Scalar1, SK_Scalar1);
46 p.addRoundRect(bounds, SK_Scalar1, SK_Scalar1);
70 bounds.offset(SK_Scalar1*3, SK_Scalar1*4);
71 p.offset(SK_Scalar1*3, SK_Scalar1*4);
81 bounds.set(0, 0, SK_Scalar1/2, SK_Scalar1/2)
    [all...]
PaintTest.cpp 25 SkScalar miter = SkMaxScalar(SK_Scalar1, paint.getStrokeMiter());
  /external/skia/src/svg/
SkSVGSVG.cpp 47 height = SkScalarMulDiv(height, SK_Scalar1 * 72, SK_Scalar1 * 96);
50 width = SkScalarMulDiv(width, SK_Scalar1 * 72, SK_Scalar1 * 96);
58 box.fRight == SK_Scalar1 && box.fBottom == SK_Scalar1)
71 if (box.fRight != SK_Scalar1) {
76 if (box.fBottom != SK_Scalar1) {
  /external/skia/include/effects/
SkColorMatrix.h 28 SkScalar aScale = SK_Scalar1);
30 SkScalar aScale = SK_Scalar1);
32 SkScalar aScale = SK_Scalar1);
  /external/webkit/WebCore/platform/graphics/skia/
TransformationMatrixSkia.cpp 53 result.set(SkMatrix::kMPersp2, SK_Scalar1);
73 result.set(SkMatrix::kMPersp2, SK_Scalar1);
  /external/skia/src/animator/
SkDisplayRandom.cpp 40 SkDisplayRandom::SkDisplayRandom() : blend(0), min(0), max(SK_Scalar1) {
63 SkScalar relativeT = SkUnitCubicInterp(random, SK_Scalar1 - blend, 0, 0, SK_Scalar1 - blend);
SkDrawColor.cpp 48 SkScalar part60 = SkScalarDiv(60 * SK_Scalar1, delta);
52 hue += 360 * SK_Scalar1;
55 hue = 120 * SK_Scalar1 + SkScalarMul(blue - red, part60);
57 hue = 240 * SK_Scalar1 + SkScalarMul(red - green, part60);
79 //SkScalar fraction = SkScalarMod(hue, 60 * SK_Scalar1);
82 SkScalar p = SkScalarMul(value , SK_Scalar1 - saturation);
83 SkScalar q = SkScalarMul(value, SK_Scalar1 - SkScalarMul(saturation, fraction));
84 SkScalar t = SkScalarMul(value, SK_Scalar1 -
85 SkScalarMul(saturation, SK_Scalar1 - fraction));
238 alpha = scalar == SK_Scalar1 ? 255 : SkToU8((U8CPU) (scalar * 256))
    [all...]
SkOperandInterpolator.h 43 bool setKeyFrame(int index, SkMSec time, const SkOperand values[], SkScalar blend = SK_Scalar1);
SkAnimateField.cpp 54 if (repeat != SK_Scalar1)
58 if (repeat != SK_Scalar1)
63 if (blend.count() != 1 || blend[0] != SK_Scalar1) {
SkOperandIterpolator.cpp 50 blend = SkScalarPin(blend, 0, SK_Scalar1);
57 timeCode->fBlend[0] = SK_Scalar1 - blend;
60 timeCode->fBlend[3] = SK_Scalar1 - blend;
SkDrawTextBox.cpp 47 fSpacingMul = SK_Scalar1;
  /external/skia/gm/
gradients.cpp 15 static const SkScalar gPos0[] = { 0, SK_Scalar1 };
16 static const SkScalar gPos1[] = { SK_Scalar1/4, SK_Scalar1*3/4 };
18 0, SK_Scalar1/8, SK_Scalar1/2, SK_Scalar1*7/8, SK_Scalar1
shapes.cpp 93 matrix.setScale(-SK_Scalar1, SK_Scalar1);
97 matrix.preScale(SK_Scalar1*2, SK_Scalar1*2);
108 cv->scale(-SK_Scalar1, SK_Scalar1);
filltypes.cpp 61 showFour(canvas, SK_Scalar1, paint);
68 showFour(canvas, SK_Scalar1, paint);
  /external/skia/src/utils/
SkColorMatrix.cpp 11 fMat[kRScale] = fMat[kGScale] = fMat[kBScale] = fMat[kAScale] = SK_Scalar1;
119 const SkScalar R = SkScalarMul(kHueR, SK_Scalar1 - sat);
120 const SkScalar G = SkScalarMul(kHueG, SK_Scalar1 - sat);
121 const SkScalar B = SkScalarMul(kHueB, SK_Scalar1 - sat);
126 fMat[18] = SK_Scalar1;
148 fMat[18] = SK_Scalar1;
160 setrow(fMat + 0, SK_Scalar1, 0, kV2R);
161 setrow(fMat + 5, SK_Scalar1, kU2G, kV2G);
162 setrow(fMat + 10, SK_Scalar1, kU2B, 0);
163 fMat[18] = SK_Scalar1;
    [all...]
SkBoundaryPatch.cpp 27 SkPoint u = SkPointInterp(b->eval(SkBoundary::kLeft, SK_Scalar1 - unitV),
31 b->eval(SkBoundary::kBottom, SK_Scalar1 - unitU),
  /external/skia/src/views/
SkWidget.cpp 30 x = SK_Scalar1;
55 paint.setAlpha((U8)SkScalarMul(alpha, SK_Scalar1 - SkScalarAbs(scale)));
281 p.setStrokeWidth(SK_Scalar1);
282 r.inset(SK_Scalar1/2, SK_Scalar1/2);
289 r.inset(SK_Scalar1/2, SK_Scalar1/2);
298 r.inset(SK_Scalar1, SK_Scalar1);
314 SkScalar percent = SkScalarDiv(click->fCurr.fX + SK_Scalar1, this->width() - SK_Scalar1*2)
    [all...]
  /external/skia/include/core/
SkStroke.h 26 #define SK_DefaultStrokeWidth SK_Scalar1
SkScalar.h 42 /** SK_Scalar1 is defined to be 1.0 represented as an SkScalar
44 #define SK_Scalar1 (1.0f)
45 /** SK_Scalar1 is defined to be 1/2 represented as an SkScalar
136 #define SkScalarInvert(x) (SK_Scalar1 / (x))
137 #define SkScalarFastInvert(x) (SK_Scalar1 / (x))
173 #define SK_Scalar1 SK_Fixed1
234 #define SK_ScalarNearlyZero (SK_Scalar1 / (1 << 12))
249 t must be [0..SK_Scalar1]
252 SkASSERT(t >= 0 && t <= SK_Scalar1);
  /external/skia/src/core/
SkPathMeasure.cpp 64 static const SkScalar kFlatEnoughTangentDotProd = SK_Scalar1 * 99 / 100;
67 kFlatEnoughTangentDotProd < SK_Scalar1);
76 #define CHEAP_DIST_LIMIT (SK_Scalar1/2) // just made this value up
99 SkScalarInterp(pts[0].fX, pts[3].fX, SK_Scalar1/3),
100 SkScalarInterp(pts[0].fY, pts[3].fY, SK_Scalar1/3))
103 SkScalarInterp(pts[0].fX, pts[3].fX, SK_Scalar1*2/3),
104 SkScalarInterp(pts[0].fY, pts[3].fY, SK_Scalar1*2/3));
286 SkASSERT(startT >= 0 && startT <= SK_Scalar1);
287 SkASSERT(stopT >= 0 && stopT <= SK_Scalar1);
314 if (stopT == SK_Scalar1) {
    [all...]
SkStrokerPriv.h 28 #define CUBIC_ARC_FACTOR ((SK_ScalarSqrt2 - SK_Scalar1) * 4 / 3)
SkGeometry.cpp 86 return x > 0 && x < SK_Scalar1;
106 SkASSERT(r >= 0 && r < SK_Scalar1);
182 SkASSERT(t >= 0 && t <= SK_Scalar1);
214 SkASSERT(t >= 0 && t <= SK_Scalar1);
254 SkASSERT(t > 0 && t < SK_Scalar1);
430 SkScalar one_third = SkScalarDiv(SK_Scalar1, SkIntToScalar(3));
466 SkASSERT(t >= 0 && t <= SK_Scalar1);
492 SkASSERT(t >= 0 && t <= SK_Scalar1);
517 SkASSERT(t >= 0 && t <= SK_Scalar1);
570 SkASSERT(t > 0 && t < SK_Scalar1);
    [all...]
SkColor.cpp 66 SkASSERT(v >= 0 && v <= SK_Scalar1);
76 SkASSERT(s >= 0 && s <= SK_Scalar1);
102 if (x >= SK_Scalar1) {

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