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    Searched refs:SkType_Array (Results 1 - 16 of 16) sorted by null

  /external/skia/src/animator/
SkMemberInfo.cpp 95 if (displayable->getType() == SkType_Array) {
113 case SkType_Array: {
117 if (displayable->getType() == SkType_Array) {
164 if (fType == SkType_Array) {
256 case SkType_Array:
283 if (scriptValue.fType == SkType_Array) {
298 case SkType_Array:
383 case SkType_Array:
394 SkASSERT(scriptValue.fType == SkType_Array);
409 } else if (fType == SkType_Array) {
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SkOperand.h 44 SkTypedArray* getArray() { SkASSERT(fType == SkType_Array); return fOperand.fArray; }
SkMemberInfo.h 54 SkASSERT(fType == SkType_Array);
63 return fType == SkType_MemberProperty || fType == SkType_Array ||
70 return fType == SkType_MemberProperty || fType == SkType_Array ||
85 SkASSERT(fType == SkType_MemberProperty || fType == SkType_Array);
124 { #_member, SK_OFFSETOF(BASE_CLASS, _member), SkType_Array, \
SkDisplayable.cpp 101 if (info->fType == SkType_Array) {
109 if (type == SkType_Array) {
193 if (info->fType == SkType_Array) {
199 if (type == SkType_Array) {
540 } else if (info->fType == SkType_Array) {
541 SkASSERT(displayable->getType() == SkType_Array);
SkAnimatorScript2.cpp 303 case SkType_Array: {
340 case SkType_Array:
395 if (info->fType == SkType_Array)
396 type = SkType_Array;
419 case SkType_Array: {
422 if (displayable->getType() == SkType_Array) {
460 return SkType_Array;
487 case SkType_Array:
SkAnimateSet.cpp 87 if (fFieldInfo->fType == SkType_Array)
SkAnimateField.cpp 107 if (fFieldInfo->fType == SkType_Array) {
SkDisplayType.h 58 SkType_Array,
SkDisplayMath.cpp 96 (SkFunctionParamType) SkType_Array, // max
98 (SkFunctionParamType) SkType_Array, // min
SkDisplayTypes.cpp 209 if (values.getType() == SkType_Array) {
SkAnimatorScript.cpp 104 case SkType_Array: {
233 if (info->fType == SkType_Array)
234 type = SkType_Array;
257 case SkType_Array: {
260 if (displayable->getType() == SkType_Array) {
455 case SkType_Array: {
SkDrawMatrix.cpp 232 SkASSERT(scriptValue.fType == SkType_Array);
SkDisplayXMLParser.cpp 288 type == SkType_Array || type == SkType_Int || type == SkType_Bitmap))
SkAnimator.cpp 238 SkASSERT(info->fType == SkType_Array);
549 if (info->fType != SkType_Array)
555 if (type == SkType_Array) {
SkDisplayType.cpp 424 { "array", SkType_Array INIT_BOOL_FIELDS },
SkScript.cpp 478 if (array->getType() == SkType_Array) {
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