gl_context.h | 127 TT = 0x8000, // texture coords transformed 152 vec4_t texture[GGL_TEXTURE_UNIT_COUNT]; member in struct:android::gl::vertex_t 203 array_t texture[GGL_TEXTURE_UNIT_COUNT]; member in struct:android::gl::array_machine_t 352 EGLTextureObject* texture; member in struct:android::gl::texture_unit_t 488 TEXTURE = 0x08, 496 matrix_stack_t texture[GGL_TEXTURE_UNIT_COUNT]; member in struct:android::gl::transform_state_t
|