HomeSort by relevance Sort by last modified time
    Searched refs:TEXTURE (Results 1 - 8 of 8) sorted by null

  /frameworks/base/graphics/java/android/renderscript/
Element.java 77 TEXTURE (3),
194 rs.mElement_TEXTURE_2 = createAttrib(rs, DataType.FLOAT_32, DataKind.TEXTURE, 2);
299 dk == DataKind.TEXTURE ||
314 if (dk == DataKind.TEXTURE &&
SimpleMesh.java 331 Element.DataKind.TEXTURE,
332 2), "texture");
  /external/webkit/WebCore/platform/graphics/
GraphicsContext3D.h 267 TEXTURE = 0x1702,
422 void activeTexture(unsigned long texture);
428 void bindTexture(unsigned long target, WebGLTexture* texture);
  /frameworks/base/include/private/opengles/
gl_context.h 127 TT = 0x8000, // texture coords transformed
152 vec4_t texture[GGL_TEXTURE_UNIT_COUNT]; member in struct:android::gl::vertex_t
203 array_t texture[GGL_TEXTURE_UNIT_COUNT]; member in struct:android::gl::array_machine_t
352 EGLTextureObject* texture; member in struct:android::gl::texture_unit_t
488 TEXTURE = 0x08,
496 matrix_stack_t texture[GGL_TEXTURE_UNIT_COUNT]; member in struct:android::gl::transform_state_t
  /frameworks/base/opengl/libagl/
matrix.cpp 71 c->transforms.texture[i].init(OGLES_TEXTURE_STACK_DEPTH);
93 c->transforms.texture[i].uninit();
152 // Validate the texture stack
153 if (dirty & transform_state_t::TEXTURE) {
155 c->transforms.texture[i].validate();
500 case GL_TEXTURE: dirty |= TEXTURE | MVP; break;
921 stack = &c->transforms.texture[c->textures.active];
array.cpp 27 #include "texture.h"
114 c->arrays.texture[i].size = 4;
115 c->arrays.texture[i].type = GL_FLOAT;
146 memcpy(v, c->current.texture[c->arrays.tmu].v, sizeof(vec4_t));
437 case GL_TEXTURE_COORD_ARRAY: a = &c->arrays.texture[tmu]; break;
    [all...]
  /external/webkit/WebCore/html/canvas/
WebGLRenderingContext.idl 316 const unsigned int TEXTURE = 0x1702;
462 void activeTexture(in unsigned long texture) raises(DOMException);
468 void bindTexture(in unsigned long target, in WebGLTexture texture) raises(DOMException);
511 void deleteTexture(in WebGLTexture texture);
528 void framebufferTexture2D(in unsigned long target, in unsigned long attachment, in unsigned long textarget, in WebGLTexture texture, in long level) raises(DOMException);
    [all...]
WebGLRenderingContext.cpp 163 void WebGLRenderingContext::activeTexture(unsigned long texture, ExceptionCode& ec)
166 if ((texture - GraphicsContext3D::TEXTURE0) > sizeof(m_textureUnits) / sizeof(TextureUnitState)) {
170 m_activeTextureUnit = texture - GraphicsContext3D::TEXTURE0;
171 m_context->activeTexture(texture);
252 void WebGLRenderingContext::bindTexture(unsigned long target, WebGLTexture* texture, ExceptionCode& ec)
255 if (texture && texture->context() != this) {
260 m_textureUnits[m_activeTextureUnit].m_texture2DBinding = texture;
262 m_textureUnits[m_activeTextureUnit].m_textureCubeMapBinding = texture;
267 m_context->bindTexture(target, texture);
    [all...]

Completed in 1374 milliseconds