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  /external/quake/quake/src/WinQuake/
in_dos.cpp 308 cl.viewangles[YAW] -= m_yaw.value * mouse_x;
363 cl.viewangles[YAW] += aspeed*cl_yawspeed.value;
365 cl.viewangles[YAW] -= aspeed*cl_yawspeed.value;
366 cl.viewangles[YAW] = anglemod(cl.viewangles[YAW]);
585 extern_control->viewangles[YAW] = cl.viewangles[YAW];
592 Con_DPrintf("IN: y:%f p:%f r:%f f:%f s:%f u:%f\n", extern_control->viewangles[YAW], extern_control->viewangles[PITCH], extern_control->viewangles[ROLL], extern_control->forwardmove, extern_control->sidemove, extern_control->upmove);
596 Con_DPrintf("OUT: y:%f p:%f r:%f f:%f s:%f u:%f\n", extern_control->viewangles[YAW], extern_control->viewangles[PITCH], extern_control->viewangles[ROLL], extern_control->forwardmove, extern_control->sidemove, extern_control->upmove);
598 cl.viewangles[YAW] = extern_control->viewangles[YAW];
    [all...]
cl_input.cpp 255 cl.viewangles[YAW] -= speed*cl_yawspeed.value*CL_KeyState (&in_right);
256 cl.viewangles[YAW] += speed*cl_yawspeed.value*CL_KeyState (&in_left);
257 cl.viewangles[YAW] = anglemod(cl.viewangles[YAW]);
view.cpp 707 float yaw, pitch, move;
711 yaw = r_refdef.viewangles[YAW];
714 yaw = angledelta(yaw - r_refdef.viewangles[YAW]) * 0.4;
715 if (yaw > 10)
716 yaw = 10;
717 if (yaw < -10)
718 yaw = -10
    [all...]
sv_user.cpp 65 angleval = sv_player->u.v.angles[YAW] * M_PI*2 / 360;
411 angles[YAW] = v_angle[YAW];
in_sun.cpp 231 cl.viewangles[YAW] -= m_yaw.value * dx;
in_win.cpp 704 cl.viewangles[YAW] -= m_yaw.value * mouse_x;
1190 cl.viewangles[YAW] += (fAxisValue * joy_yawsensitivity.value) * aspeed * cl_yawspeed.value;
1194 cl.viewangles[YAW] += (fAxisValue * joy_yawsensitivity.value) * speed * 180.0;
quakedef.h 96 #define YAW 1
r_alias.cpp 351 angles[YAW] = currententity->angles[YAW];
sv_move.cpp 233 qboolean SV_StepDirection (edict_t *ent, float yaw, float dist)
238 ent->u.v.ideal_yaw = yaw;
241 yaw = yaw*M_PI*2 / 360;
242 move[0] = cos(yaw)*dist;
243 move[1] = sin(yaw)*dist;
249 delta = ent->u.v.angles[YAW] - ent->u.v.ideal_yaw;
r_bsp.cpp 88 // yaw
89 angle = currententity->angles[YAW];
mathlib.cpp 297 angle = angles[YAW] * (M_PI*2 / 360);
  /external/quake/quake/src/QW/client/
bothdefs.h 55 #define YAW 1
cl_cam.c 60 float yaw, pitch; local
64 yaw = 0;
72 yaw = (int) (atan2(vec[1], vec[0]) * 180 / M_PI);
73 if (yaw < 0)
74 yaw += 360;
83 ang[1] = yaw;
458 cam_viewangles[YAW] = adjustang(cam_viewangles[YAW], vec2[YAW], cl_camera_maxyaw.value);
493 cam_viewangles[YAW] = adjustang(cam_viewangles[YAW], vec2[YAW], cl_camera_maxyaw.value)
    [all...]
cl_input.c 247 cl.viewangles[YAW] -= speed*cl_yawspeed.value*CL_KeyState (&in_right);
248 cl.viewangles[YAW] += speed*cl_yawspeed.value*CL_KeyState (&in_left);
249 cl.viewangles[YAW] = anglemod(cl.viewangles[YAW]);
view.c 724 float yaw, pitch, move; local
728 yaw = r_refdef.viewangles[YAW];
731 yaw = angledelta(yaw - r_refdef.viewangles[YAW]) * 0.4;
732 if (yaw > 10)
733 yaw = 10;
734 if (yaw < -10)
735 yaw = -10
    [all...]
in_win.c 700 cl.viewangles[YAW] -= m_yaw.value * mouse_x;
1183 cl.viewangles[YAW] += (fAxisValue * joy_yawsensitivity.value) * aspeed * cl_yawspeed.value;
1187 cl.viewangles[YAW] += (fAxisValue * joy_yawsensitivity.value) * speed * 180.0;
r_alias.c 351 angles[YAW] = currententity->angles[YAW];
r_bsp.c 88 // yaw
89 angle = currententity->angles[YAW];
cl_ents.c 863 ent->angles[YAW] = state->viewangles[YAW];
gl_vidlinux_x11.c 848 cl.viewangles[YAW] -= m_yaw.value * mouse_x;
gl_vidlinuxglx.c 758 cl.viewangles[YAW] -= m_yaw.value * mouse_x;
mathlib.c 295 angle = angles[YAW] * (M_PI*2 / 360);
vid_x.c 1090 cl.viewangles[YAW] -= m_yaw.value * mouse_x;
  /external/quake/quake/src/QW/server/
sv_move.c 233 qboolean SV_StepDirection (edict_t *ent, float yaw, float dist)
238 ent->v.ideal_yaw = yaw;
241 yaw = yaw*M_PI*2 / 360;
242 move[0] = cos(yaw)*dist;
243 move[1] = sin(yaw)*dist;
249 delta = ent->v.angles[YAW] - ent->v.ideal_yaw;
sv_user.c     [all...]

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