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    Searched refs:cosA (Results 1 - 2 of 2) sorted by null

  /external/webkit/WebCore/platform/graphics/transforms/
TransformationMatrix.cpp 642 double cosA = cos(angle);
667 mat.m_matrix[1][2] = 2.0f * sinA * cosA;
669 mat.m_matrix[2][1] = -2.0f * sinA * cosA;
677 mat.m_matrix[0][2] = -2.0f * sinA * cosA;
681 mat.m_matrix[2][0] = 2.0f * sinA * cosA;
689 mat.m_matrix[0][1] = 2.0f * sinA * cosA;
691 mat.m_matrix[1][0] = -2.0f * sinA * cosA;
706 mat.m_matrix[0][1] = 2.0f * (x * y * sinA2 + z * sinA * cosA);
707 mat.m_matrix[0][2] = 2.0f * (x * z * sinA2 - y * sinA * cosA);
708 mat.m_matrix[1][0] = 2.0f * (y * x * sinA2 - z * sinA * cosA);
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  /external/webkit/WebCore/platform/graphics/wince/
GraphicsContextWince.cpp 395 int cosA = transform.m_cosA > 0 ? 1 : -1;
400 int srcX = x1 * cosA + transform.m_postShiftX;
401 int srcY = y1 * cosA - transform.m_postShiftY;
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