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    Searched refs:draw_chars (Results 1 - 7 of 7) sorted by null

  /external/quake/quake/src/QW/client/
gl_ngraph.c 24 extern byte *draw_chars; // 8*8 graphic characters
71 source = draw_chars + (row<<10) + (col<<3);
draw.c 36 byte *draw_chars; // 8*8 graphic characters variable
112 draw_chars = W_GetLumpName ("conchars");
153 source = draw_chars + (row<<10) + (col<<3);
310 extern byte *draw_chars;
320 source = draw_chars + (row<<10) + (col<<3);
624 source = draw_chars + (row<<10) + (col<<3);
gl_draw.c 33 byte *draw_chars; // 8*8 graphic characters variable
291 source = draw_chars + (row<<10) + (col<<3);
400 draw_chars = W_GetLumpName ("conchars");
402 if (draw_chars[i] == 0)
403 draw_chars[i] = 255; // proper transparent color
406 char_texture = GL_LoadTexture ("charset", 128, 128, draw_chars, false, true);
    [all...]
screen.c 733 extern byte *draw_chars; // 8*8 graphic characters
744 source = draw_chars + (row<<10) + (col<<3);
gl_screen.c 783 byte *draw_chars; // 8*8 graphic characters variable
794 source = draw_chars + (row<<10) + (col<<3);
  /external/quake/quake/src/WinQuake/
draw.cpp 36 byte *draw_chars; // 8*8 graphic characters variable
114 draw_chars = W_GetLumpName ("conchars");
157 source = draw_chars + (row<<10) + (col<<3);
255 extern byte *draw_chars;
265 source = draw_chars + (row<<10) + (col<<3);
518 source = draw_chars + (row<<10) + (col<<3);
gl_draw.cpp 33 byte *draw_chars; // 8*8 graphic characters variable
625 source = draw_chars + (row<<10) + (col<<3);
736 draw_chars = (byte*) W_GetLumpName ("conchars");
738 if (draw_chars[i] == 0)
739 draw_chars[i] = 255; // proper transparent color
742 char_texture = GL_LoadTexture ("charset", 128, 128, draw_chars, false, true);
    [all...]

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