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  /cts/tools/dx-tests/src/dxc/junit/opcodes/fdiv/jm/
T_fdiv_1.java 17 package dxc.junit.opcodes.fdiv.jm;
T_fdiv_2.java 17 package dxc.junit.opcodes.fdiv.jm;
T_fdiv_3.java 17 package dxc.junit.opcodes.fdiv.jm;
T_fdiv_4.java 17 package dxc.junit.opcodes.fdiv.jm;
T_fdiv_5.java 17 package dxc.junit.opcodes.fdiv.jm;
  /dalvik/dx/tests/102-verify-nonwide-math/
run 32 oneop fdiv
  /cts/tools/dx-tests/src/dxc/junit/opcodes/fdiv/
Test_fdiv.java 17 package dxc.junit.opcodes.fdiv;
21 import dxc.junit.opcodes.fdiv.jm.T_fdiv_1;
130 Class.forName("dxc.junit.opcodes.fdiv.jm.T_fdiv_2");
143 Class.forName("dxc.junit.opcodes.fdiv.jm.T_fdiv_3");
156 Class.forName("dxc.junit.opcodes.fdiv.jm.T_fdiv_4");
169 Class.forName("dxc.junit.opcodes.fdiv.jm.T_fdiv_5");
  /external/quake/quake/src/QW/client/
d_draw.s 193 // now start the FDIV for the end of the span
199 jz LCleanup1 // if only one pixel, no need to start an FDIV
231 fdiv %st(1),%st(0) // this is what we've gone to all this trouble to
268 fdiv %st(1),%st(0) // z = 1/1/z
320 // pick up after the FDIV that was left in flight previously
429 // start FDIV for end of next segment in flight, so it can overlap
436 jz LFDIVInFlight2 // if only one pixel, no need to start an FDIV
454 fdiv %st(1),%st(0) // this is what we've gone to all this trouble to
467 fdiv %st(1),%st(0) // z = 1/1/z
524 // pick up after the FDIV that was left in flight previousl
    [all...]
d_draw16.s 197 // now start the FDIV for the end of the span
203 jz LCleanup1 // if only one pixel, no need to start an FDIV
235 fdiv %st(1),%st(0) // this is what we've gone to all this trouble to
272 fdiv %st(1),%st(0) // z = 1/1/z
323 // pick up after the FDIV that was left in flight previously
460 // start FDIV for end of next segment in flight, so it can overlap
467 jz LFDIVInFlight2 // if only one pixel, no need to start an FDIV
485 fdiv %st(1),%st(0) // this is what we've gone to all this trouble to
498 fdiv %st(1),%st(0) // z = 1/1/z
583 // pick up after the FDIV that was left in flight previousl
    [all...]
d_spr8.s 221 // now start the FDIV for the end of the span
227 jz LCleanup1 // if only one pixel, no need to start an FDIV
259 fdiv %st(1),%st(0) // this is what we've gone to all this trouble to
296 fdiv %st(1),%st(0) // z = 1/1/z
347 // pick up after the FDIV that was left in flight previously
492 // start FDIV for end of next segment in flight, so it can overlap
499 jz LFDIVInFlight2 // if only one pixel, no need to start an FDIV
517 fdiv %st(1),%st(0) // this is what we've gone to all this trouble to
530 fdiv %st(1),%st(0) // z = 1/1/z
614 // pick up after the FDIV that was left in flight previousl
    [all...]
d_draw.asm 321 fdiv st(1),st(0)
359 fdiv st(0),st(1)
388 fdiv st(0),st(1)
519 fdiv st(0),st(1)
530 fdiv st(0),st(1)
d_draw16.asm 323 fdiv st(1),st(0)
361 fdiv st(0),st(1)
390 fdiv st(0),st(1)
545 fdiv st(0),st(1)
556 fdiv st(0),st(1)
d_spr8.asm 334 fdiv st(2),st(0)
383 fdiv st(0),st(1)
412 fdiv st(0),st(1)
582 fdiv st(0),st(1)
593 fdiv st(0),st(1)
  /external/quake/quake/src/WinQuake/
d_draw.s 193 // now start the FDIV for the end of the span
199 jz LCleanup1 // if only one pixel, no need to start an FDIV
231 fdiv %st(1),%st(0) // this is what we've gone to all this trouble to
268 fdiv %st(1),%st(0) // z = 1/1/z
320 // pick up after the FDIV that was left in flight previously
429 // start FDIV for end of next segment in flight, so it can overlap
436 jz LFDIVInFlight2 // if only one pixel, no need to start an FDIV
454 fdiv %st(1),%st(0) // this is what we've gone to all this trouble to
467 fdiv %st(1),%st(0) // z = 1/1/z
524 // pick up after the FDIV that was left in flight previousl
    [all...]
d_draw16.s 197 // now start the FDIV for the end of the span
203 jz LCleanup1 // if only one pixel, no need to start an FDIV
235 fdiv %st(1),%st(0) // this is what we've gone to all this trouble to
272 fdiv %st(1),%st(0) // z = 1/1/z
323 // pick up after the FDIV that was left in flight previously
460 // start FDIV for end of next segment in flight, so it can overlap
467 jz LFDIVInFlight2 // if only one pixel, no need to start an FDIV
485 fdiv %st(1),%st(0) // this is what we've gone to all this trouble to
498 fdiv %st(1),%st(0) // z = 1/1/z
583 // pick up after the FDIV that was left in flight previousl
    [all...]
d_spr8.s 221 // now start the FDIV for the end of the span
227 jz LCleanup1 // if only one pixel, no need to start an FDIV
259 fdiv %st(1),%st(0) // this is what we've gone to all this trouble to
296 fdiv %st(1),%st(0) // z = 1/1/z
347 // pick up after the FDIV that was left in flight previously
492 // start FDIV for end of next segment in flight, so it can overlap
499 jz LFDIVInFlight2 // if only one pixel, no need to start an FDIV
517 fdiv %st(1),%st(0) // this is what we've gone to all this trouble to
530 fdiv %st(1),%st(0) // z = 1/1/z
614 // pick up after the FDIV that was left in flight previousl
    [all...]
  /external/v8/test/cctest/
test-disasm-ia32.cc 352 __ fdiv(3);
  /prebuilt/linux-x86/toolchain/i686-unknown-linux-gnu-4.2.1/lib/gcc/i686-unknown-linux-gnu/4.2.1/include/xorg/
assyntax.h 671 #define FDIV2(a, b) CHOICE(fdiv ARG2(a,b), fdiv ARG2(a,b), fdiv ARG2(b,a))
    [all...]
  /cts/tools/dx-tests/src/dxc/junit/opcodes/
AllTests.java 102 suite.addTestSuite(dxc.junit.opcodes.fdiv.Test_fdiv.class);
  /external/v8/src/ia32/
assembler-ia32.h 719 void fdiv(int i);
assembler-ia32.cc 1830 void Assembler::fdiv(int i) { function in class:v8::internal::Assembler
    [all...]
  /external/v8/src/x64/
assembler-x64.h 1044 void fdiv(int i);
    [all...]
assembler-x64.cc 2174 void Assembler::fdiv(int i) { function in class:v8::internal::Assembler
    [all...]
  /prebuilt/common/ecj/
ecj.jar 

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