/cts/tools/dx-tests/src/dxc/junit/opcodes/fdiv/jm/ |
T_fdiv_1.java | 17 package dxc.junit.opcodes.fdiv.jm;
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T_fdiv_2.java | 17 package dxc.junit.opcodes.fdiv.jm;
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T_fdiv_3.java | 17 package dxc.junit.opcodes.fdiv.jm;
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T_fdiv_4.java | 17 package dxc.junit.opcodes.fdiv.jm;
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T_fdiv_5.java | 17 package dxc.junit.opcodes.fdiv.jm;
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/dalvik/dx/tests/102-verify-nonwide-math/ |
run | 32 oneop fdiv
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/cts/tools/dx-tests/src/dxc/junit/opcodes/fdiv/ |
Test_fdiv.java | 17 package dxc.junit.opcodes.fdiv; 21 import dxc.junit.opcodes.fdiv.jm.T_fdiv_1; 130 Class.forName("dxc.junit.opcodes.fdiv.jm.T_fdiv_2"); 143 Class.forName("dxc.junit.opcodes.fdiv.jm.T_fdiv_3"); 156 Class.forName("dxc.junit.opcodes.fdiv.jm.T_fdiv_4"); 169 Class.forName("dxc.junit.opcodes.fdiv.jm.T_fdiv_5");
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/external/quake/quake/src/QW/client/ |
d_draw.s | 193 // now start the FDIV for the end of the span 199 jz LCleanup1 // if only one pixel, no need to start an FDIV 231 fdiv %st(1),%st(0) // this is what we've gone to all this trouble to 268 fdiv %st(1),%st(0) // z = 1/1/z 320 // pick up after the FDIV that was left in flight previously 429 // start FDIV for end of next segment in flight, so it can overlap 436 jz LFDIVInFlight2 // if only one pixel, no need to start an FDIV 454 fdiv %st(1),%st(0) // this is what we've gone to all this trouble to 467 fdiv %st(1),%st(0) // z = 1/1/z 524 // pick up after the FDIV that was left in flight previousl [all...] |
d_draw16.s | 197 // now start the FDIV for the end of the span 203 jz LCleanup1 // if only one pixel, no need to start an FDIV 235 fdiv %st(1),%st(0) // this is what we've gone to all this trouble to 272 fdiv %st(1),%st(0) // z = 1/1/z 323 // pick up after the FDIV that was left in flight previously 460 // start FDIV for end of next segment in flight, so it can overlap 467 jz LFDIVInFlight2 // if only one pixel, no need to start an FDIV 485 fdiv %st(1),%st(0) // this is what we've gone to all this trouble to 498 fdiv %st(1),%st(0) // z = 1/1/z 583 // pick up after the FDIV that was left in flight previousl [all...] |
d_spr8.s | 221 // now start the FDIV for the end of the span 227 jz LCleanup1 // if only one pixel, no need to start an FDIV 259 fdiv %st(1),%st(0) // this is what we've gone to all this trouble to 296 fdiv %st(1),%st(0) // z = 1/1/z 347 // pick up after the FDIV that was left in flight previously 492 // start FDIV for end of next segment in flight, so it can overlap 499 jz LFDIVInFlight2 // if only one pixel, no need to start an FDIV 517 fdiv %st(1),%st(0) // this is what we've gone to all this trouble to 530 fdiv %st(1),%st(0) // z = 1/1/z 614 // pick up after the FDIV that was left in flight previousl [all...] |
d_draw.asm | 321 fdiv st(1),st(0)
359 fdiv st(0),st(1)
388 fdiv st(0),st(1)
519 fdiv st(0),st(1)
530 fdiv st(0),st(1)
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d_draw16.asm | 323 fdiv st(1),st(0)
361 fdiv st(0),st(1)
390 fdiv st(0),st(1)
545 fdiv st(0),st(1)
556 fdiv st(0),st(1)
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d_spr8.asm | 334 fdiv st(2),st(0)
383 fdiv st(0),st(1)
412 fdiv st(0),st(1)
582 fdiv st(0),st(1)
593 fdiv st(0),st(1)
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/external/quake/quake/src/WinQuake/ |
d_draw.s | 193 // now start the FDIV for the end of the span 199 jz LCleanup1 // if only one pixel, no need to start an FDIV 231 fdiv %st(1),%st(0) // this is what we've gone to all this trouble to 268 fdiv %st(1),%st(0) // z = 1/1/z 320 // pick up after the FDIV that was left in flight previously 429 // start FDIV for end of next segment in flight, so it can overlap 436 jz LFDIVInFlight2 // if only one pixel, no need to start an FDIV 454 fdiv %st(1),%st(0) // this is what we've gone to all this trouble to 467 fdiv %st(1),%st(0) // z = 1/1/z 524 // pick up after the FDIV that was left in flight previousl [all...] |
d_draw16.s | 197 // now start the FDIV for the end of the span 203 jz LCleanup1 // if only one pixel, no need to start an FDIV 235 fdiv %st(1),%st(0) // this is what we've gone to all this trouble to 272 fdiv %st(1),%st(0) // z = 1/1/z 323 // pick up after the FDIV that was left in flight previously 460 // start FDIV for end of next segment in flight, so it can overlap 467 jz LFDIVInFlight2 // if only one pixel, no need to start an FDIV 485 fdiv %st(1),%st(0) // this is what we've gone to all this trouble to 498 fdiv %st(1),%st(0) // z = 1/1/z 583 // pick up after the FDIV that was left in flight previousl [all...] |
d_spr8.s | 221 // now start the FDIV for the end of the span 227 jz LCleanup1 // if only one pixel, no need to start an FDIV 259 fdiv %st(1),%st(0) // this is what we've gone to all this trouble to 296 fdiv %st(1),%st(0) // z = 1/1/z 347 // pick up after the FDIV that was left in flight previously 492 // start FDIV for end of next segment in flight, so it can overlap 499 jz LFDIVInFlight2 // if only one pixel, no need to start an FDIV 517 fdiv %st(1),%st(0) // this is what we've gone to all this trouble to 530 fdiv %st(1),%st(0) // z = 1/1/z 614 // pick up after the FDIV that was left in flight previousl [all...] |
/external/v8/test/cctest/ |
test-disasm-ia32.cc | 352 __ fdiv(3);
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/prebuilt/linux-x86/toolchain/i686-unknown-linux-gnu-4.2.1/lib/gcc/i686-unknown-linux-gnu/4.2.1/include/xorg/ |
assyntax.h | 671 #define FDIV2(a, b) CHOICE(fdiv ARG2(a,b), fdiv ARG2(a,b), fdiv ARG2(b,a)) [all...] |
/cts/tools/dx-tests/src/dxc/junit/opcodes/ |
AllTests.java | 102 suite.addTestSuite(dxc.junit.opcodes.fdiv.Test_fdiv.class);
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/external/v8/src/ia32/ |
assembler-ia32.h | 719 void fdiv(int i);
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assembler-ia32.cc | 1830 void Assembler::fdiv(int i) { function in class:v8::internal::Assembler [all...] |
/external/v8/src/x64/ |
assembler-x64.h | 1044 void fdiv(int i); [all...] |
assembler-x64.cc | 2174 void Assembler::fdiv(int i) { function in class:v8::internal::Assembler [all...] |
/prebuilt/common/ecj/ |
ecj.jar | |