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Searched
refs:friction
(Results
1 - 8
of
8
) sorted by null
/external/quake/quake/src/QW/client/
pmove.h
82
float
friction
;
member in struct:__anon6773
pmove.c
321
Handles both ground
friction
and water
friction
328
float
friction
;
local
346
friction
= movevars.
friction
;
348
// if the leading edge is over a dropoff, increase
friction
358
friction
*= 2;
364
if (waterlevel >= 2) // apply water
friction
366
else if (onground != -1) // apply ground
friction
369
drop += control*
friction
*frametime
778
float speed, drop,
friction
, control, newspeed, accel;
local
[
all
...]
cl_demo.c
452
MSG_WriteFloat(&buf, movevars.
friction
);
cl_parse.c
593
movevars.
friction
= MSG_ReadFloat();
/external/quake/quake/src/WinQuake/
sv_user.cpp
127
float
friction
;
local
136
// if the leading edge is over a dropoff, increase
friction
145
friction
= sv_friction.value*sv_edgefriction.value;
147
friction
= sv_friction.value;
149
// apply
friction
151
newspeed = speed - host_frametime*control*
friction
;
275
// water
friction
sv_phys.cpp
1026
// extra
friction
based on view angle
1370
float
friction
;
local
[
all
...]
/external/quake/quake/src/QW/server/
sv_phys.c
944
movevars.
friction
= sv_friction.value;
sv_user.c
106
MSG_WriteFloat(&host_client->netchan.message, movevars.
friction
);
[
all
...]
Completed in 19 milliseconds