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    Searched refs:friction (Results 1 - 8 of 8) sorted by null

  /external/quake/quake/src/QW/client/
pmove.h 82 float friction; member in struct:__anon6773
pmove.c 321 Handles both ground friction and water friction
328 float friction; local
346 friction = movevars.friction;
348 // if the leading edge is over a dropoff, increase friction
358 friction *= 2;
364 if (waterlevel >= 2) // apply water friction
366 else if (onground != -1) // apply ground friction
369 drop += control*friction*frametime
778 float speed, drop, friction, control, newspeed, accel; local
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cl_demo.c 452 MSG_WriteFloat(&buf, movevars.friction);
cl_parse.c 593 movevars.friction = MSG_ReadFloat();
  /external/quake/quake/src/WinQuake/
sv_user.cpp 127 float friction; local
136 // if the leading edge is over a dropoff, increase friction
145 friction = sv_friction.value*sv_edgefriction.value;
147 friction = sv_friction.value;
149 // apply friction
151 newspeed = speed - host_frametime*control*friction;
275 // water friction
sv_phys.cpp 1026 // extra friction based on view angle
1370 float friction; local
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  /external/quake/quake/src/QW/server/
sv_phys.c 944 movevars.friction = sv_friction.value;
sv_user.c 106 MSG_WriteFloat(&host_client->netchan.message, movevars.friction);
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