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    Searched refs:gametype (Results 1 - 3 of 3) sorted by null

  /external/quake/quake/src/WinQuake/
sbar.cpp 262 if (cl.gametype == GAME_DEATHMATCH)
275 if (cl.gametype == GAME_DEATHMATCH)
290 if (cl.gametype == GAME_DEATHMATCH)
303 if (cl.gametype == GAME_DEATHMATCH)
490 if (cl.gametype == GAME_DEATHMATCH)
499 if (cl.gametype != GAME_DEATHMATCH)
781 if (cl.gametype == GAME_DEATHMATCH)
851 if (cl.gametype == GAME_DEATHMATCH)
1045 if (cl.gametype == GAME_DEATHMATCH)
1282 if (cl.gametype == GAME_DEATHMATCH
    [all...]
client.h 216 int gametype; member in struct:__anon6969
cl_parse.cpp 235 // parse gametype
236 cl.gametype = MSG_ReadByte ();

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