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    Searched refs:gglMulAddx (Results 1 - 9 of 9) sorted by null

  /system/core/include/private/pixelflinger/
ggl_fixed.h 133 inline GGLfixed gglMulAddx(GGLfixed x, GGLfixed y, GGLfixed a, int shift) CONST;
134 inline GGLfixed gglMulAddx(GGLfixed x, GGLfixed y, GGLfixed a, int shift) {
200 inline GGLfixed gglMulAddx(GGLfixed a, GGLfixed b, GGLfixed c, int shift) CONST;
201 inline GGLfixed gglMulAddx(GGLfixed a, GGLfixed b, GGLfixed c, int shift) {
221 inline GGLfixed gglMulAddx(GGLfixed a, GGLfixed b, GGLfixed c) CONST;
222 inline GGLfixed gglMulAddx(GGLfixed a, GGLfixed b, GGLfixed c) {
223 return gglMulAddx(a, b, c, 16);
  /frameworks/base/opengl/libagl/
vertex.cpp 72 v->window.x = gglMulAddx(gglMulx(v->clip.x, rw, 16), m[ 0], m[12], 28);
73 v->window.y = gglMulAddx(gglMulx(v->clip.y, rw, 16), m[ 5], m[13], 28);
77 v->window.z = gglMulAddx(gglMulx(v->clip.z, rw, 16), m[10], m[14], 28);
light.cpp 149 d[0] = gglMulAddx(m[0], s, a[0]);
150 d[1] = gglMulAddx(m[1], s, a[1]);
151 d[2] = gglMulAddx(m[2], s, a[2]);
165 d[0] = gglMulAddx(m0[0], m1[0], a[0]);
166 d[1] = gglMulAddx(m0[1], m1[1], a[1]);
167 d[2] = gglMulAddx(m0[2], m1[2], a[2]);
425 s = gglMulAddx(sqDist, l.attenuation[2], l.attenuation[0]);
427 s = gglMulAddx(gglSqrtx(sqDist), l.attenuation[1], s);
primitives.cpp 321 int32_t dcdx = gglMulAddx(dc01, m_dy02, gglMulx(dc02, m_dy10, s), s);
322 int32_t dcdy = gglMulAddx(dc02, m_dx01, gglMulx(dc01, m_dx20, s), s);
323 int32_t c = c0 - (gglMulAddx(dcdx, m_x0,
338 int32_t dcdx = gglMulAddx(dc01, m_dy02, gglMulx(dc02, m_dy10, s), s);
339 int32_t dcdy = gglMulAddx(dc02, m_dx01, gglMulx(dc01, m_dx20, s), s);
340 int32_t c = c0 - (gglMulAddx(dcdx, m_x0,
    [all...]
array.cpp 1030 nv.v[i] = gglMulAddx(t, s.v[i] - p.v[i], p.v[i], 28);
1037 nv->fog = gglMulAddx(t, s->fog - p->fog, p->fog, 28);
    [all...]
texture.cpp 594 else Zw = gglMulAddx(z, (f-n), n);
    [all...]
  /system/core/libpixelflinger/
fixed.cpp 151 GGLfixed p = gglMulAddx(
154 p = gglMulAddx(p, y, y*exp);
160 p = gglMulAddx(
scanline.cpp 351 gglMulAddx(fragment->c[1], sf.c[1], gglMulx(fb->c[1], df.c[1]));
353 gglMulAddx(fragment->c[2], sf.c[2], gglMulx(fb->c[2], df.c[2]));
355 gglMulAddx(fragment->c[3], sf.c[3], gglMulx(fb->c[3], df.c[3]));
363 gglMulAddx(fragment->c[0], sf.c[0], gglMulx(fb->c[0], df.c[0]));
759 c = gglMulAddx(c, f, gglMulx(fc, 0x10000 - f));
    [all...]
trap.cpp 1006 GGLfixed l_min = gglMulAddx(left->x_incr, y - left->y_top, left->x, shift);
1013 GGLfixed r_min = gglMulAddx(right->x_incr, y - right->y_top, right->x, shift);
    [all...]

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