/system/core/include/private/pixelflinger/ |
ggl_fixed.h | 133 inline GGLfixed gglMulAddx(GGLfixed x, GGLfixed y, GGLfixed a, int shift) CONST; 134 inline GGLfixed gglMulAddx(GGLfixed x, GGLfixed y, GGLfixed a, int shift) { 200 inline GGLfixed gglMulAddx(GGLfixed a, GGLfixed b, GGLfixed c, int shift) CONST; 201 inline GGLfixed gglMulAddx(GGLfixed a, GGLfixed b, GGLfixed c, int shift) { 221 inline GGLfixed gglMulAddx(GGLfixed a, GGLfixed b, GGLfixed c) CONST; 222 inline GGLfixed gglMulAddx(GGLfixed a, GGLfixed b, GGLfixed c) { 223 return gglMulAddx(a, b, c, 16);
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/frameworks/base/opengl/libagl/ |
vertex.cpp | 72 v->window.x = gglMulAddx(gglMulx(v->clip.x, rw, 16), m[ 0], m[12], 28); 73 v->window.y = gglMulAddx(gglMulx(v->clip.y, rw, 16), m[ 5], m[13], 28); 77 v->window.z = gglMulAddx(gglMulx(v->clip.z, rw, 16), m[10], m[14], 28);
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light.cpp | 149 d[0] = gglMulAddx(m[0], s, a[0]); 150 d[1] = gglMulAddx(m[1], s, a[1]); 151 d[2] = gglMulAddx(m[2], s, a[2]); 165 d[0] = gglMulAddx(m0[0], m1[0], a[0]); 166 d[1] = gglMulAddx(m0[1], m1[1], a[1]); 167 d[2] = gglMulAddx(m0[2], m1[2], a[2]); 425 s = gglMulAddx(sqDist, l.attenuation[2], l.attenuation[0]); 427 s = gglMulAddx(gglSqrtx(sqDist), l.attenuation[1], s);
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primitives.cpp | 321 int32_t dcdx = gglMulAddx(dc01, m_dy02, gglMulx(dc02, m_dy10, s), s); 322 int32_t dcdy = gglMulAddx(dc02, m_dx01, gglMulx(dc01, m_dx20, s), s); 323 int32_t c = c0 - (gglMulAddx(dcdx, m_x0, 338 int32_t dcdx = gglMulAddx(dc01, m_dy02, gglMulx(dc02, m_dy10, s), s); 339 int32_t dcdy = gglMulAddx(dc02, m_dx01, gglMulx(dc01, m_dx20, s), s); 340 int32_t c = c0 - (gglMulAddx(dcdx, m_x0, [all...] |
array.cpp | 1030 nv.v[i] = gglMulAddx(t, s.v[i] - p.v[i], p.v[i], 28); 1037 nv->fog = gglMulAddx(t, s->fog - p->fog, p->fog, 28); [all...] |
texture.cpp | 594 else Zw = gglMulAddx(z, (f-n), n); [all...] |
/system/core/libpixelflinger/ |
fixed.cpp | 151 GGLfixed p = gglMulAddx( 154 p = gglMulAddx(p, y, y*exp); 160 p = gglMulAddx(
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scanline.cpp | 351 gglMulAddx(fragment->c[1], sf.c[1], gglMulx(fb->c[1], df.c[1])); 353 gglMulAddx(fragment->c[2], sf.c[2], gglMulx(fb->c[2], df.c[2])); 355 gglMulAddx(fragment->c[3], sf.c[3], gglMulx(fb->c[3], df.c[3])); 363 gglMulAddx(fragment->c[0], sf.c[0], gglMulx(fb->c[0], df.c[0])); 759 c = gglMulAddx(c, f, gglMulx(fc, 0x10000 - f)); [all...] |
trap.cpp | 1006 GGLfixed l_min = gglMulAddx(left->x_incr, y - left->y_top, left->x, shift); 1013 GGLfixed r_min = gglMulAddx(right->x_incr, y - right->y_top, right->x, shift); [all...] |