/frameworks/base/opengl/tools/glgen/stubs/gles11/ |
glShaderSource.java | 17 // C function void glShaderSource ( GLuint shader, GLsizei count, const GLchar ** string, const GLint* length ) 19 public static native void glShaderSource(
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glShaderSource.cpp | 2 /* void glShaderSource ( GLuint shader, GLsizei count, const GLchar ** string, const GLint * length ) */ 15 glShaderSource(shader, 1, strings, 0);
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/development/ndk/platforms/android-5/samples/hello-gl2/jni/ |
gl_code.cpp | 60 glShaderSource(shader, 1, &pSource, NULL);
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/frameworks/base/opengl/tests/gl2_java/src/com/android/gl2java/ |
GL2JavaView.java | 98 GLES20.glShaderSource(shader, source);
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/frameworks/base/opengl/tests/gl2_jni/jni/ |
gl_code.cpp | 40 glShaderSource(shader, 1, &pSource, NULL);
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/frameworks/base/opengl/tests/gldual/jni/ |
gl_code.cpp | 40 glShaderSource(shader, 1, &pSource, NULL);
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
GLES20TriangleRenderer.java | 160 GLES20.glShaderSource(shader, source);
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/frameworks/base/libs/rs/ |
rsProgram.cpp | 203 glShaderSource(mShaderID, 1, &ss, NULL);
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/frameworks/base/opengl/tests/gl2_basic/ |
gl2_basic.cpp | 79 glShaderSource(shader, 1, &pSource, NULL);
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/frameworks/base/opengl/tools/glgen/specs/gles11/ |
GLES20.spec | 100 void glShaderSource ( GLuint shader )
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/development/ndk/platforms/android-5/include/GLES2/ |
gl2.h | 571 GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const char** string, const GLint* length);
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/frameworks/base/opengl/include/GLES2/ |
gl2.h | 572 GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar** string, const GLint* length);
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/frameworks/base/opengl/java/android/opengl/ |
GLES20.java | [all...] |
/prebuilt/ndk/android-ndk-r4/platforms/android-5/arch-arm/usr/include/GLES2/ |
gl2.h | 571 GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const char** string, const GLint* length);
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/prebuilt/ndk/android-ndk-r4/platforms/android-5/arch-x86/usr/include/GLES2/ |
gl2.h | 571 GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const char** string, const GLint* length);
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/prebuilt/ndk/android-ndk-r4/platforms/android-8/arch-arm/usr/include/GLES2/ |
gl2.h | 571 GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const char** string, const GLint* length);
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/prebuilt/ndk/android-ndk-r4/platforms/android-8/arch-x86/usr/include/GLES2/ |
gl2.h | 571 GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const char** string, const GLint* length);
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/external/webkit/WebCore/platform/graphics/mac/ |
GraphicsContext3DMac.cpp | 718 ::glShaderSource((GLuint) shader->object(), 1, &s, &length); [all...] |
/external/webkit/WebKit/chromium/src/ |
GraphicsContext3D.cpp | [all...] |
/frameworks/base/core/jni/ |
android_opengl_GLES20.cpp | [all...] |
/external/qemu/distrib/sdl-1.2.12/include/ |
SDL_opengl.h | [all...] |
/prebuilt/darwin-x86/sdl/include/SDL/ |
SDL_opengl.h | [all...] |
/prebuilt/linux-x86/sdl/include/SDL/ |
SDL_opengl.h | [all...] |
/prebuilt/windows/sdl/include/SDL/ |
SDL_opengl.h | [all...] |