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    Searched refs:glShaderSource (Results 1 - 24 of 24) sorted by null

  /frameworks/base/opengl/tools/glgen/stubs/gles11/
glShaderSource.java 17 // C function void glShaderSource ( GLuint shader, GLsizei count, const GLchar ** string, const GLint* length )
19 public static native void glShaderSource(
glShaderSource.cpp 2 /* void glShaderSource ( GLuint shader, GLsizei count, const GLchar ** string, const GLint * length ) */
15 glShaderSource(shader, 1, strings, 0);
  /development/ndk/platforms/android-5/samples/hello-gl2/jni/
gl_code.cpp 60 glShaderSource(shader, 1, &pSource, NULL);
  /frameworks/base/opengl/tests/gl2_java/src/com/android/gl2java/
GL2JavaView.java 98 GLES20.glShaderSource(shader, source);
  /frameworks/base/opengl/tests/gl2_jni/jni/
gl_code.cpp 40 glShaderSource(shader, 1, &pSource, NULL);
  /frameworks/base/opengl/tests/gldual/jni/
gl_code.cpp 40 glShaderSource(shader, 1, &pSource, NULL);
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
GLES20TriangleRenderer.java 160 GLES20.glShaderSource(shader, source);
  /frameworks/base/libs/rs/
rsProgram.cpp 203 glShaderSource(mShaderID, 1, &ss, NULL);
  /frameworks/base/opengl/tests/gl2_basic/
gl2_basic.cpp 79 glShaderSource(shader, 1, &pSource, NULL);
  /frameworks/base/opengl/tools/glgen/specs/gles11/
GLES20.spec 100 void glShaderSource ( GLuint shader )
  /development/ndk/platforms/android-5/include/GLES2/
gl2.h 571 GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const char** string, const GLint* length);
  /frameworks/base/opengl/include/GLES2/
gl2.h 572 GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar** string, const GLint* length);
  /frameworks/base/opengl/java/android/opengl/
GLES20.java     [all...]
  /prebuilt/ndk/android-ndk-r4/platforms/android-5/arch-arm/usr/include/GLES2/
gl2.h 571 GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const char** string, const GLint* length);
  /prebuilt/ndk/android-ndk-r4/platforms/android-5/arch-x86/usr/include/GLES2/
gl2.h 571 GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const char** string, const GLint* length);
  /prebuilt/ndk/android-ndk-r4/platforms/android-8/arch-arm/usr/include/GLES2/
gl2.h 571 GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const char** string, const GLint* length);
  /prebuilt/ndk/android-ndk-r4/platforms/android-8/arch-x86/usr/include/GLES2/
gl2.h 571 GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const char** string, const GLint* length);
  /external/webkit/WebCore/platform/graphics/mac/
GraphicsContext3DMac.cpp 718 ::glShaderSource((GLuint) shader->object(), 1, &s, &length);
    [all...]
  /external/webkit/WebKit/chromium/src/
GraphicsContext3D.cpp     [all...]
  /frameworks/base/core/jni/
android_opengl_GLES20.cpp     [all...]
  /external/qemu/distrib/sdl-1.2.12/include/
SDL_opengl.h     [all...]
  /prebuilt/darwin-x86/sdl/include/SDL/
SDL_opengl.h     [all...]
  /prebuilt/linux-x86/sdl/include/SDL/
SDL_opengl.h     [all...]
  /prebuilt/windows/sdl/include/SDL/
SDL_opengl.h     [all...]

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