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  /external/qemu/distrib/sdl-1.2.12/src/video/ataricommon/
SDL_atarigl_c.h 46 SDL_bool gl_upsidedown; /* Some implementations draw upside down */ member in struct:SDL_PrivateGLData
87 #define gl_upsidedown (this->gl_data->gl_upsidedown) macro
SDL_atarigl.c 425 gl_upsidedown = SDL_FALSE;
540 gl_upsidedown = SDL_FALSE;
558 gl_upsidedown = SDL_TRUE;
580 gl_upsidedown = SDL_TRUE;
599 gl_upsidedown = SDL_TRUE;
621 gl_upsidedown = SDL_TRUE;
691 if (gl_upsidedown) {
714 if (gl_upsidedown) {
746 if (gl_upsidedown) {
779 if (gl_upsidedown) {
    [all...]

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