/development/ndk/platforms/android-5/samples/hello-gl2/jni/ |
gl_code.cpp | 150 static float grey; local 151 grey += 0.01f; 152 if (grey > 1.0f) { 153 grey = 0.0f; 155 glClearColor(grey, grey, grey, 1.0f);
|
/frameworks/base/opengl/tests/gl2_jni/jni/ |
gl_code.cpp | 130 static float grey; local 131 grey += 0.01f; 132 if (grey > 1.0f) { 133 grey = 0.0f; 135 glClearColor(grey, grey, grey, 1.0f);
|
/frameworks/base/opengl/tests/gldual/jni/ |
gl_code.cpp | 130 static float grey; local 131 grey += 0.01f; 132 if (grey > 1.0f) { 133 grey = 0.0f; 135 glClearColor(grey, grey, grey, 1.0f);
|
/frameworks/base/opengl/tests/gl_jni/jni/ |
gl_code.cpp | 170 static float grey; local 171 grey += 0.01f; 172 if (grey > 1.0f) { 173 grey = 0.0f; 175 glClearColor(background, grey, grey, 1.0f);
|
/external/webkit/SunSpider/tests/sunspider-0.9/ |
3d-raytrace.js | 355 var grey = createVector(0.4, 0.4, 0.4); 356 grey.reflection = 1.0; 366 //grey.reflection = angle; 367 return grey;
|
string-unpack-code.js | [all...] |
/external/webkit/SunSpider/tests/sunspider-0.9.1/ |
3d-raytrace.js | 355 var grey = createVector(0.4, 0.4, 0.4); 356 grey.reflection = 1.0; 366 //grey.reflection = angle; 367 return grey;
|
string-unpack-code.js | [all...] |
/external/webkit/WebCore/rendering/ |
RenderThemeChromiumSkia.cpp | 643 // Just paint a grey box for now (matches the color of a scrollbar background. 650 const SkColor grey = SkColorSetARGB(0xff, 0xe3, 0xdd, 0xd8); local 651 paint.setColor(grey);
|
/external/webkit/WebCore/inspector/front-end/ |
inspector.css | [all...] |