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  /frameworks/base/libs/ui/
InputReader.cpp 862 dump.appendFormat(INDENT3 "KeyDowns: %d keys currently down\n", mLocked.keyDowns.size());
875 if (mLocked.keyDowns.isEmpty()) {
880 const KeyDown& keyDown = mLocked.keyDowns.top();
937 keyCode = mLocked.keyDowns.itemAt(keyDownIndex).keyCode;
940 mLocked.keyDowns.push();
941 KeyDown& keyDown = mLocked.keyDowns.editTop();
952 keyCode = mLocked.keyDowns.itemAt(keyDownIndex).keyCode;
953 mLocked.keyDowns.removeAt(size_t(keyDownIndex));
983 size_t n = mLocked.keyDowns.size()
    [all...]
  /frameworks/base/include/ui/
InputReader.h 422 Vector<KeyDown> keyDowns; // keys that are down

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