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Searched
refs:levelname
(Results
1 - 7
of
7
) sorted by null
/external/quake/quake/src/WinQuake/
client.h
213
char
levelname
[40]; // for display on solo scoreboard
member in struct:__anon6969
cl_parse.cpp
240
strncpy (cl.
levelname
, str, sizeof(cl.
levelname
)-1);
sbar.cpp
478
l = strlen (cl.
levelname
);
479
Sbar_DrawString (232 - l*4, 12, cl.
levelname
);
host_cmd.cpp
327
Con_Printf ("changelevel <
levelname
> : continue game on a new level\n");
352
Con_Printf ("changelevel <
levelname
> : continue game on a new level\n");
456
memcpy (text, cl.
levelname
, strlen(cl.
levelname
));
880
Con_Printf ("changelevel2 <
levelname
> : continue game on a new level in the unit\n");
[
all
...]
/external/quake/quake/src/QW/client/
client.h
276
char
levelname
[40]; // for display on solo scoreboard
member in struct:__anon6684
cl_parse.c
583
strncpy (cl.
levelname
, str, sizeof(cl.
levelname
)-1);
cl_demo.c
441
// send full
levelname
442
MSG_WriteString (&buf, cl.
levelname
);
Completed in 41 milliseconds