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    Searched refs:levelname (Results 1 - 7 of 7) sorted by null

  /external/quake/quake/src/WinQuake/
client.h 213 char levelname[40]; // for display on solo scoreboard member in struct:__anon6969
cl_parse.cpp 240 strncpy (cl.levelname, str, sizeof(cl.levelname)-1);
sbar.cpp 478 l = strlen (cl.levelname);
479 Sbar_DrawString (232 - l*4, 12, cl.levelname);
host_cmd.cpp 327 Con_Printf ("changelevel <levelname> : continue game on a new level\n");
352 Con_Printf ("changelevel <levelname> : continue game on a new level\n");
456 memcpy (text, cl.levelname, strlen(cl.levelname));
880 Con_Printf ("changelevel2 <levelname> : continue game on a new level in the unit\n");
    [all...]
  /external/quake/quake/src/QW/client/
client.h 276 char levelname[40]; // for display on solo scoreboard member in struct:__anon6684
cl_parse.c 583 strncpy (cl.levelname, str, sizeof(cl.levelname)-1);
cl_demo.c 441 // send full levelname
442 MSG_WriteString (&buf, cl.levelname);

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