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    Searched refs:mBufferID (Results 1 - 2 of 2) sorted by null

  /frameworks/base/libs/rs/
rsAllocation.h 56 uint32_t getBufferObjectID() const {return mBufferID;}
115 uint32_t mBufferID;
rsAllocation.cpp 64 mBufferID = 0;
85 if (mBufferID) {
87 //LOGV(" mBufferID %i", mBufferID);
88 //glDeleteBuffers(1, &mBufferID);
89 //mBufferID = 0;
192 if (!mBufferID) {
193 glGenBuffers(1, &mBufferID);
195 if (!mBufferID) {
201 glBindBuffer(GL_ARRAY_BUFFER, mBufferID);
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