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Searched
refs:mDrawingState
(Results
1 - 5
of
5
) sorted by null
/frameworks/base/services/surfaceflinger/
LayerBase.h
213
inline const State& drawingState() const { return
mDrawingState
; }
251
State
mDrawingState
;
LayerBase.cpp
103
mDrawingState
= mCurrentState;
107
mDrawingState
= mCurrentState;
SurfaceFlinger.cpp
507
if (mCurrentState.orientation !=
mDrawingState
.orientation) {
528
if (mCurrentState.freezeDisplay !=
mDrawingState
.freezeDisplay) {
535
if (currentLayers.size() >
mDrawingState
.layersSortedByZ.size()) {
545
const LayerVector& previousLayers(
mDrawingState
.layersSortedByZ);
694
mDrawingState
= mCurrentState;
703
mDrawingState
.layersSortedByZ);
716
const LayerVector& currentLayers(
mDrawingState
.layersSortedByZ);
833
const LayerVector& drawingLayers(
mDrawingState
.layersSortedByZ);
[
all
...]
Layer.cpp
242
const SurfaceFlinger::LayerVector& drawingLayers(mFlinger->
mDrawingState
.layersSortedByZ);
424
Layer::State& editDraw(
mDrawingState
);
519
Layer::State& editDraw(
mDrawingState
);
SurfaceFlinger.h
368
State
mDrawingState
;
Completed in 473 milliseconds