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    Searched refs:mDrawingState (Results 1 - 5 of 5) sorted by null

  /frameworks/base/services/surfaceflinger/
LayerBase.h 213 inline const State& drawingState() const { return mDrawingState; }
251 State mDrawingState;
LayerBase.cpp 103 mDrawingState = mCurrentState;
107 mDrawingState = mCurrentState;
SurfaceFlinger.cpp 507 if (mCurrentState.orientation != mDrawingState.orientation) {
528 if (mCurrentState.freezeDisplay != mDrawingState.freezeDisplay) {
535 if (currentLayers.size() > mDrawingState.layersSortedByZ.size()) {
545 const LayerVector& previousLayers(mDrawingState.layersSortedByZ);
694 mDrawingState = mCurrentState;
703 mDrawingState.layersSortedByZ);
716 const LayerVector& currentLayers(mDrawingState.layersSortedByZ);
833 const LayerVector& drawingLayers(mDrawingState.layersSortedByZ);
    [all...]
Layer.cpp 242 const SurfaceFlinger::LayerVector& drawingLayers(mFlinger->mDrawingState.layersSortedByZ);
424 Layer::State& editDraw(mDrawingState);
519 Layer::State& editDraw(mDrawingState);
SurfaceFlinger.h 368 State mDrawingState;

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