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    Searched refs:mTextureLOD (Results 1 - 2 of 2) sorted by null

  /frameworks/base/libs/rs/
rsAllocation.h 108 uint32_t mTextureLOD;
rsAllocation.cpp 122 mTextureLOD = lodOffset;
161 for(uint32_t lod = 0; (lod + mTextureLOD) < mType->getLODCount(); lod++) {
162 adapt.setLOD(lod+mTextureLOD);

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