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  /external/webkit/WebCore/platform/graphics/
FloatQuad.cpp 79 float left = min4(m_p1.x(), m_p2.x(), m_p3.x(), m_p4.x());
80 float top = min4(m_p1.y(), m_p2.y(), m_p3.y(), m_p4.y());
82 float right = max4(m_p1.x(), m_p2.x(), m_p3.x(), m_p4.x());
83 float bottom = max4(m_p1.y(), m_p2.y(), m_p3.y(), m_p4.y());
90 return (m_p1.x() == m_p2.x() && m_p2.y() == m_p3.y() && m_p3.x() == m_p4.x() && m_p4.y() == m_p1.y())
91 || (m_p1.y() == m_p2.y() && m_p2.x() == m_p3.x() && m_p3.y() == m_p4.y() && m_p4.x() == m_p1.x());
96 return isPointInTriangle(p, m_p1, m_p2, m_p3) || isPointInTriangle(p, m_p1, m_p3, m_p4);
FloatQuad.h 51 , m_p4(p4)
59 , m_p4(inRect.x(), inRect.bottom())
66 FloatPoint p4() const { return m_p4; }
71 void setP4(const FloatPoint& p) { m_p4 = p; }
102 m_p4 += offset;
110 m_p4.move(dx, dy);
117 FloatPoint m_p4; member in class:WebCore::FloatQuad

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