HomeSort by relevance Sort by last modified time
    Searched refs:min_filter (Results 1 - 9 of 9) sorted by null

  /frameworks/base/opengl/libagl/
TextureObjectManager.h 77 GLenum min_filter; member in class:android::EGLTextureObject
TextureObjectManager.cpp 52 min_filter = GL_LINEAR;
65 min_filter = old->min_filter;
primitives.cpp 733 const GLenum min_filter = c->textures.tmu[i].texture->min_filter; local
734 if (ggl_unlikely(min_filter >= GL_NEAREST_MIPMAP_NEAREST)) {
790 const GLenum min_filter = c->textures.tmu[i].texture->min_filter; local
791 if (ggl_unlikely(min_filter >= GL_NEAREST_MIPMAP_NEAREST)) {
    [all...]
texture.cpp 91 GGL_TEXTURE_MIN_FILTER, u.texture->min_filter);
666 textureObject->min_filter = param;
790 GGL_TEXTURE_MIN_FILTER, u.texture->min_filter);
    [all...]
  /system/core/libpixelflinger/
picker.cpp 152 if (tx.min_filter == GGL_LINEAR) {
buffer.cpp 51 t.min_filter = GGL_NEAREST;
pixelflinger.cpp 420 what = &c->activeTMU->min_filter;
426 what = &c->activeTMU->min_filter;
scanline.cpp 591 tx.min_filter == GGL_NEAREST)
    [all...]
  /system/core/include/private/pixelflinger/
ggl_context.h 395 uint16_t min_filter; member in struct:android::texture_t

Completed in 742 milliseconds